What if Obsidian took over the Dragon Age series?
#151
Posté 23 avril 2011 - 04:25
Obsidian will eventually become a fantastic studio once they settle in and get some nice franchises.They need to do what Bioware did though and get away from Wizards of the Coast and especially Lucas Arts.
Maybe one day the could do a DA or ME spin-off depends on Bioware since they own the rights.
#152
Posté 23 avril 2011 - 05:06
I'd like to know of an example to the contrary so I can check it out. I love their writing. . .but they have proven to be inept at everything else involving game development.
Modifié par Harid, 23 avril 2011 - 05:07 .
#153
Posté 23 avril 2011 - 09:09
Harid wrote...
I'd like to know of an example to the contrary so I can check it out. I love their writing. . .but they have proven to be inept at everything else involving game development.
NWN 2 was a good game, and I hear so were the expansions. (never got to play through those)
Fallout: NV had some good endings and was a lot more involved than Fallout 3. (what with the additional of multiple factions and your reputation with them actually influencing the game) I've heard people complaining about the many bugs in that game, but I never encountered any that really stood out, so can't get on that bandwagon.
#154
Posté 23 avril 2011 - 09:23
elearon1 wrote...
Harid wrote...
I'd like to know of an example to the contrary so I can check it out. I love their writing. . .but they have proven to be inept at everything else involving game development.
NWN 2 was a good game, and I hear so were the expansions. (never got to play through those)
Fallout: NV had some good endings and was a lot more involved than Fallout 3. (what with the additional of multiple factions and your reputation with them actually influencing the game) I've heard people complaining about the many bugs in that game, but I never encountered any that really stood out, so can't get on that bandwagon.
Fallout NV was a waste of my money to be honest. Those factions you mentioned were carry-overs from Fallouts 1&2 and the gameplay mechanics, perks, VATs, Pip-Boy, etc were all carried over from Fallout 3. I expected soemething totally new and got something I already expereinced with 1&2 in factions and with the gameplay and graphics with 3. It's easy to see why the faction system didn't seem to change since a good portion of Obsidian employees are the same folks from the now defunct Black Isle Studios, who developed F1&2 as well as PS:T.
#155
Posté 23 avril 2011 - 09:25
Just like they did with New Vegas. My worst buy of the year by far.
#156
Posté 23 avril 2011 - 09:50
Tommy6860 wrote...
Fallout NV was a waste of my money to be honest. Those factions you mentioned were carry-overs from Fallouts 1&2 and the gameplay mechanics, perks, VATs, Pip-Boy, etc were all carried over from Fallout 3. I expected soemething totally new and got something I already expereinced with 1&2 in factions and with the gameplay and graphics with 3. It's easy to see why the faction system didn't seem to change since a good portion of Obsidian employees are the same folks from the now defunct Black Isle Studios, who developed F1&2 as well as PS:T.
Some of them were, some were new. Pip-boy has been around from the start. I don't realy agree with that logic either. It's like saying that X D&D game was the same as Y D&D game because they both had the Harpers in them.
#157
Posté 23 avril 2011 - 10:48
Definitely NOT want. Like....EVER.
#158
Posté 23 avril 2011 - 10:54
#159
Posté 23 avril 2011 - 10:56
Persephone wrote...
After KOTOR2 and NWN2?
Definitely NOT want. Like....EVER.
^Amen^
#160
Posté 23 avril 2011 - 02:03
Sen4lifE wrote...
marshalleck wrote...
What a load of crap. Mass Effect series has yet to deliver on any promises of major consequences for decisions made. What Bioware have done so far is basically bunted in ME2 with the promise of delivering in ME3. Will that happen? Remains to be seen. Alpha Protocol however changes as you play it. You can't really appreciate it if you've only gone through the game once.Sen4lifE wrote...
Merci357 wrote...
Sen4lifE wrote...
Merci357 wrote...
Snip..
Never seen a BioWare game where choices even a fraction of the impact compared to this one.
Snip..
You've never played Mass Effect, have you?
The better question is, have you played Alpha Protocol, more then once? I'm not talking about choices, I'm talking about how those choices change your playthrough. Not a simple who lives/dies, but how to do things, who you work with, and the ramifications those decisions have on other missions. If Ashley or Kaidan dies, if the Rachni Queen lives or dies, if Wrex lives or dies, does it change the rest of ME1? Does it close/open up other missions, even change a single upcoming mission? It has effect in ME2, I'll give you that, and likely even more ramifications in ME3, but in ME1 itself? Like I said, not even close.
Sorry, but I disagree. Mass Effect is a trilogy but really could be considered a mega-story, all one thing as the games run back-to-back. It's kind of like how Lord of the Rings was released in 3 volumes however it is 1 novel. Even in Mass Effect 1 you can achieve many different endings to sequences out of choices and by Mass Effect 3 there will be a few hundred to thousands of endings depending on the combination of your decisions.
Alpha Protocol does not achieve this. You need to look at the bigger picture: Mass Effect itself. I never did say 1, 2 or 3.
Oh and by the way. Planescape: Torment > Baldur's Gate 2.
Oh you're right, the fact that you could die and not be able to continue into Mass Effect 3 or save every person on your ship, possibly cause mass extinction on an entire species, convert sentient robots to help you . . .
You're right, it's a rather linear game.
You obsiously don't understand what he's saying. Its not the choices themselves, its what happens afterwards.
In ME2, do you see the ramifications when your party members die in ME2? No. In ME1, do you see what happens afterwards for what you do with the Rachni queen? No. In ME2, do you see what happens afterwards if you recruit the Geth? No. And if you die, the game just ends. Thats not seeing what happens next.
What happens in ME3 remains to be seen, but so far, they have not delivered. He is saying Alpha Protocol does all this in one game.
#161
Posté 23 avril 2011 - 02:15
graavigala85 wrote...
then the games would turn into FPS and would have even crappier graphics than DragonAge has now
Explain why the game would be first person and have worse graphics? They would use the same engine as previos Dragon Age games.
#162
Posté 23 avril 2011 - 02:18
Dev's can only create so much game, AP is after all only 15-20 hours long and didn't need to worry about AP2. One of the reasons that we were unfortunately never able to get a direct sequel to Origins is all the variables set up by the end of that game created so many different game worlds that it would have been a nightmare to develop the next game and take all of them into account. Your character could be a monarch, or they could have returned home, or they could have gone back to the Wardens, or they could have gone out adventuring, etc...
Each Mass Effect needed to keep things together enough so that they could develop the next game without it turning into a complete and utter mess. They have finite resources and time, that's just the reality of game development. Not to mention that complaining that ME2 doesn't show the consequences of what happens because of dead crew members is honestly inane considering all of that stuff happens at the very END of the second game of what has ALWAYS been a proposed a trilogy. It would be tantamount to complaining that Empire Strikes Back didn't deal with the ramifications of Vader being Luke's father.
The exciting thing about ME3 is they don't have to worry about ME4, they can finally take the breaks off Shepard's story and go nuts, end states be damned.
Modifié par InvaderErl, 23 avril 2011 - 02:20 .
#163
Posté 23 avril 2011 - 02:38
#164
Posté 23 avril 2011 - 02:40
They made New Vegas. That's it. They might do future titles, but Fallout 4 is still very much in Bethesda's hands.
#165
Guest_Alistairlover94_*
Posté 23 avril 2011 - 02:48
Guest_Alistairlover94_*
The Angry One wrote...
This may have been said already, but Obsidian have not taken over the Fallout series.
They made New Vegas. That's it. They might do future titles, but Fallout 4 is still very much in Bethesda's hands.
Crap
F: NV brought back so many RPG elements that was missing from Fallout 3.Hopefully they'll retain those in Fallout 4.
#166
Posté 23 avril 2011 - 02:53
#167
Posté 23 avril 2011 - 03:21
And I would cry.
#168
Posté 23 avril 2011 - 03:42
Tommy6860 wrote...
Fallout NV was a waste of my money to be honest. Those factions you mentioned were carry-overs from Fallouts 1&2
So, why is returning to some of the game's roots a bad thing? Especially for those of us who disliked the mechanics in the first two games so bad they couldn't play them; and are thus being newly introduced to these things? (as well as those people who simply never wanted to play the first two, didn't have access to them, didn't know they existed before F3, etc.)
#169
Posté 23 avril 2011 - 05:02
they made Gears Of War after all
imagine the multiplayer
#170
Posté 23 avril 2011 - 06:17
elearon1 wrote...
Tommy6860 wrote...
Fallout NV was a waste of my money to be honest. Those factions you mentioned were carry-overs from Fallouts 1&2
So, why is returning to some of the game's roots a bad thing? Especially for those of us who disliked the mechanics in the first two games so bad they couldn't play them; and are thus being newly introduced to these things? (as well as those people who simply never wanted to play the first two, didn't have access to them, didn't know they existed before F3, etc.)
I didn't say they were a bad thing, jsut that it was done twice already with the first two, then compounded with the same exact gameplay, VATs, graphics and nearly all the carry-overs from Fallout 3. The game lost originality. Had the game wnet to another story arc and possibly had different mechanis, I bet it would have been great, considering Obsidian did well with NWN2 and they were mostly the ones who did Fallouts 1 & 2 under a different dev brand.
#171
Posté 24 avril 2011 - 09:40
Lumikki wrote...
Alex Kershaw wrote...
You clearly have no idea what you are talking about. KOTOR got amazing reviews - 94/100 on Metacritic based on 72 professional critics which is better than Mass Effect, Dragon Age: Origins, Neverwinter Nights, Jade Empire, and a country mile ahead of DA2.
I'm confused.
ME 2: 94-96
BG II : 95
Kotor : 93-94
BG : 91
NWN: 91
ME : 89-91
DAO : 86-91
JE: 81-89
DA2: 79-82
Miles? WTF?
That is... miles ahead of Dragon Age 2.
#172
Posté 24 avril 2011 - 01:09
They might have the ideas, but when it comes to making a game work they're a joke.
#173
Posté 24 avril 2011 - 07:52
#174
Posté 24 avril 2011 - 08:12
...Wait. Now I'm starting to think they did make DA2.
#175
Posté 24 avril 2011 - 10:18
In Exile wrote...
We'd get a buggy, half-finished game. Which is...
...Wait. Now I'm starting to think they did make DA2.
Look at the deep and comprehensive story ( or complete lack of it),so no, they didn't it.Obsidian, even with all the bugs and unfinished bussines never managed to make such poor and disjointed story (cudos to whoever was wannabee writer here to accomplish that) like this one.
Plus, they are busy making Dungeon Siege III, pure H&S that will have , gasp, 4-5 possible different endings and no awesome button(thank god). Can't really say that for DA2.
Modifié par tariq071, 24 avril 2011 - 10:19 .




Ce sujet est fermé
Retour en haut






