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Pathfinding with Terrain Blocking


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6 réponses à ce sujet

#1
CalmProto

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I found a wall that could be walked through by the player and wanted to add some terrain blocking in front of the wall but the level editor physics toolbar has all of it's buttons greyed out, or unselectable.  How do I make them selectable again?  Delete the start point and create a new one?  Re-generating the existing pathfinding does not make them selectable.  Do I have to find and delete the pathfinding information and then reload the level?

#2
Languard

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Are you sure you're working with the .lvl file in the Level Editor and not the .are file in the Area Editor?

#3
CalmProto

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positive I am in my .lvl file. have it right here on my screen.
The level is part of my area, but the area window is not open yet. Do I have to remove it from the area before I can edit the level?

So is my lvl file acting like an area?

Modifié par CalmProto, 19 novembre 2009 - 03:00 .


#4
Languard

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Well that's a new one. I've never seen the mountains disabled. And no you shouldn't have to remove it from the area to edit it. In fact I'm editing my level right now and it is also added to an area as a layout. I just do a post local and all is good. Are the mountains greyed out if you start a new level?

#5
CalmProto

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Did I mention that it was an interior level? A new interior level they are greyed out, but a new terrain level they are available. So I guess I can not block someone from walking through this interior wall model I picked. Lovely.

#6
Languard

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Ah, that would be it. I haven't even cracked open the interior version yet. There has to be some way to block it. maybe an artfully placed bench or something?

#7
CalmProto

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A bench should work. I also used an arch texture back to back and made a nice piece in the middle of the room, but the player can walk through those pillars too. May have to plant some obstecles inside the arch pillars too. Thanks for sounding this out with me.

Modifié par CalmProto, 19 novembre 2009 - 03:18 .