TUHD wrote...
*pops back into the thread*
Persephone, thanks for being a good sport... if you ever want to have an private discussion, PM me.
@Others in topic: I made this topic both to spark an discussion, as well as to hold an mirror towards the devs. Were I close to the 'Allowed' line with some of my lines? Maybe. But GamerFTW, I didn't create this thread to bash David Gaider - I've got some issues with his behaviour, but I want the devs to read, listen and act upon feedback - not to have this thread locked because of bashing.
Good points in this post, Persephone definitely approves.

And while I do love DAII, I am completely with you when it comes to giving the Devs constructive feedback to work with. Because much as I appreciate DAII for adding some neat stuff to DA (Friendship/Rivalry for example), it also has some rather sloppy elements (Reused levels, bugs, rushed content...Act III, I'm looking at YOU!) that a few more months of dev time could have taken care of. It's a pattern within the DA franchise, I think. Looking at DAO, once the Landsmeet is called, there are bugs, the ending is rushed etc. And Awakening....eeeeeeeeegads, worst finale like ever. While in the ME franchise the last quarter of each game is the crowning highlight. (ME: Ilos, final showdown on the Citadel. ME2: Suicide Mission.......darn, that sure kept me glued to my laptop)
Modifié par Persephone, 23 avril 2011 - 11:17 .