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VG chartz week 6 sales...


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#26
berelinde

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Persephone wrote...

WilliamShatner wrote...

DA:O sold TEN TIMES as much on its sixth week.


It did? Care to provide some evidence of such a claim? (Not being snarky, I'd really like to see those official numbers for DAO being ten times higher)

Here you go.

According to VGChartz, at least, DA:O had 121K sales for X360 in week 6, running total of ~970K. That's just for X360 and does not include Steam or any other platforms. DA2 had 20k sales for X360 in week 6, running total of ~670K. Again, just X360 and no Steam or other platforms. Not 10 times the figures, but 6 times is still significant.

#27
LyndseyCousland

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Persephone wrote...

LyndseyCousland wrote...

So where are people getting these numbers if BioWare hasn't released them officially?
Internet, you confuse me!


Estimates based on checking retailers' charts and numbers etc. Highly inaccurate at times.


Ah right, I thought it might be something like that.
I'm sure there'll be plenty of smaller retailers which are overlooked, etc. Now I know to take these as estimates.

#28
_Motoki_

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I do have to say, I don't ever remember a recently released RPG having some many sales, mark downs and freebies as this one. Perhaps that means the normal retail price point was simply too high to begin with.

#29
Everwarden

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Persephone wrote...

:lol::lol::lol::lol: We do disagree a lot, Everwarden, but you rarely fail to amuse me, your snark is priceless!:P


At the character generation screen I put all my skill points into "Sarcastic Ass". And I don't have any problem with you either, personally. I just happen to think you are about as wrong as one can be regarding the rushed turd (I just got a mental image of EA Brand Ex-Lax when I typed that) that is DA2. 

#30
Guest_Sareth Cousland_*

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LyndseyCousland wrote...

Ah right, I thought it might be something like that.
I'm sure there'll be plenty of smaller retailers which are overlooked, etc. Now I know to take these as estimates.


Of course, the numbers for DA:O are estimates as well, subject to the same inaccuracies. So the percentage may still be correct.

"When I look where Dragon Age II leaves
us, it leaves us with a phase that's inherently more interesting--one
where we see strife and things falling apart. This is in stark contrast
to the ending of Origins, where we saw things resolved." - Mike Laidlaw, explaining that DA2 is the uninteresting part between DA:O and DA3.


Somehow, this does not just describe the state of things in-game.

#31
SirShreK

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LyndseyCousland wrote...

Genuine query, where can we get reliable figures?


The answer is nowhere. Bioware will not realease a figure of units SOLD. But of Units shipped. And even that will be vague. There are complex financial reasons for that. Vgcharts though unreliable, is at least an approximation of what is going on in the market.

#32
WilliamShatner

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The estimates are made by the same method used by the movie industry, and those estimates are rarely far off from the actuals. The biggest difference I know of is Attack of the Clones which was estimated to have made $88million but only made $80million. That's 10% and it's widely regarded as a big snafu in the industry.

Even if vgchartz are underestimating DA2 by 10% they are still bad sales.

#33
dheer

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LyndseyCousland wrote...
Ah right, I thought it might be something like that.
I'm sure there'll be plenty of smaller retailers which are overlooked, etc. Now I know to take these as estimates.

Right. They're not really meant to be offical sales numbers. It's useful for seeing overall sale trends.

Modifié par dheer, 22 avril 2011 - 03:27 .


#34
aries1001

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And people still seem to be forgetting that this is shipped copies (skus), not retail sales at stores - or digital sales for the games mentioned. And the sales are not a problem, the profit margin e.g. earnings is. If say Origins cost 100 points to create, but the expenses were 80 points, then - and if then DA2 cost maybe 100 point to create, but only had expenses for 50 or 60 points, then this has earned EA, Bioware and stockholders much more money than Origins did. This is how success is measured...in the gaming industry.

#35
wildannie

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Six weeks after DAO release was a couple of weeks before christmas so it's not really a very valid comparison...
but I do much prefer DAO anyway

#36
Guldor

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aries1001 wrote...

And people still seem to be forgetting that this is shipped copies (skus), not retail sales at stores - or digital sales for the games mentioned. And the sales are not a problem, the profit margin e.g. earnings is. If say Origins cost 100 points to create, but the expenses were 80 points, then - and if then DA2 cost maybe 100 point to create, but only had expenses for 50 or 60 points, then this has earned EA, Bioware and stockholders much more money than Origins did. This is how success is measured...in the gaming industry.


I agree. Although they might of got their money's worth, for a sequel it is pretty bad and does not look good for the next one.
Just out of curiosity here are the sales for mass effect 1 and 2 (on X360 only to simplify the matter)
http://gamrreview.vg...35/mass-effect/

http://gamrreview.vg.../mass-effect-2/

The sales number are similar for both. It could be reasonable to imply that generally people who purchased the first one and loved it will buy the sequel either as soon as it is release, later when its on sale or after seeing the reviews. And yes some people will nly buy the second one so yes the numbers arent entirely reliable but we can see some sort of trend here.
Although, obviously being an rpg fan myself, not sure why you would jump in a sequel without having completed the first game but anyways.

If you look at KOTOR(xbox) 1 and 2 its a bit more off, but that could be because the second one bioware wasnt involved...

http://gamrreview.vg...e-old-republic/

http://gamrreview.vg...the-sith-lords/


And Fable(x360)...

http://gamrreview.vg...ales/703/fable/

http://gamrreview.vg.../7636/fable-ii/

http://gamrreview.vg...7876/fable-iii/



My point here is just demonstarting the success of other RPG sequels and how they fared. It seems like DA2 isnt as popular as the other titles as far as sequels.
Just my 2 cents.

#37
WilliamShatner

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Any Christmas boost can easily be offset by the sheer amount of AAA competition DA:O had - Modern Warfare 2, Assassin's Creed 2, FIFA 10, Halo 3: ODST, Batman: Arkham Asylum, Borderlands, Forza 3, L4D2.

What AAA competition does DA2 have exactly?

#38
AlexXIV

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aries1001 wrote...

And people still seem to be forgetting that this is shipped copies (skus), not retail sales at stores - or digital sales for the games mentioned. And the sales are not a problem, the profit margin e.g. earnings is. If say Origins cost 100 points to create, but the expenses were 80 points, then - and if then DA2 cost maybe 100 point to create, but only had expenses for 50 or 60 points, then this has earned EA, Bioware and stockholders much more money than Origins did. This is how success is measured...in the gaming industry.

Well ... but in the gaming industry success is measured in sales. The only way to secure a future is to have a big fanbase. And I think the DA franchise lost customers. They may have gained a view, but I doubt they can keep them all. You obviously need alot of people buy the game early, in preorders or at release to be successful now. And if they keep losing customers with every new game, how will they stay profitable and in business, producing games faster and cheaper?

Modifié par AlexXIV, 22 avril 2011 - 04:37 .


#39
Night Prowler76

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wildannie wrote...

Six weeks after DAO release was a couple of weeks before christmas so it's not really a very valid comparison...
but I do much prefer DAO anyway


DOA also had to compete with alot of AAA titles when it was released, including COD MW2 which sold 10 million + copies, DA2 didnt really have any competition when it released, and they are lucky to have sold what they have, if they released this in November and had to compete with Skyrim, ME3, BF3 and the next COD, this game probably wouldnt even have had a prayer to crack a million in sales.

#40
abaris

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LyndseyCousland wrote...

Ah right, I thought it might be something like that.
I'm sure there'll be plenty of smaller retailers which are overlooked, etc. Now I know to take these as estimates.


I would call it an educated guess - much like a poll.

The only real figures are in posession of EA/Bioware. And I very much doubt they will release them anytime soon.

#41
wildannie

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@Night Prowler 76 & WilliamShatner,

I see what your saying, and I'm really not wanting to defend DA2s sales (they certainly deserve to be much lower than Origins). I just thought that there would probably be a bit of a spike in the run up to christmas. If I really want a game, I won't wait, I get it on release. I tend to get games that I'm interested in trying out at christmas and I've a fairly narrow spectrum of types of games that appeal to me, certainly not COD! but I realise that for gamers with broader tastes than myself the AAA competition at this time is pretty intense.

#42
foil-

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BioWare was pretty open about it in the first week of sales stating that initial DA2 sales were better than DAO sales for the same period. Likely due to initial enthusiasm and a quicker tale off than DAO due to word of mouth reviews.

#43
Imryll

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I suspect the profitability of DA II depends a lot on whether initial IP development costs are all charged to the first game in a series or whether they're amortized over several titles, and I really don't know what the industry standard is. And even if the base game is profitable, it seems to me that their attempt to cash in with a quickie sequel, leaves them with the prospect of either producing DLC for a smaller-than-was-likely-anticipated audience or cutting back on Dragon Age DLC for a second title in a row. There's also the hard to anticipate/measure impact on ME 3 and TOR sales to consider. I'd have thought they'd want the Bioware brand to be gleaming its brightest with an MMO release approaching.

#44
Wivvix

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The sales figures after week 3 tell the most accurate story of how the game was actually received. Many people pre-ordered, many people wanted to experience the sequel to DAO for themselves before reading reviews/spoilers.

Once that window had been closed, which generally occurs around the 2-3 week period for even the slowest uninformed buyer, you actually start to see considered purchases coming into play. Thus the sales figures post week 3 reveal the quality of game that is Dragon Age 2, overwhelmingly reflected in critic reviews.

If Bioware has to face up to anything from this failed experiment, it's that their attempt to garner a "wider audience" has left the DAO community disenfranchised, and said "wider audience" cautious, weary even, of further attempts to be bought into a franchise with thinly veiled promissory notes of mass appeal.

#45
abaris

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foil- wrote...

BioWare was pretty open about it in the first week of sales stating that initial DA2 sales were better than DAO sales for the same period. Likely due to initial enthusiasm and a quicker tale off than DAO due to word of mouth reviews.


I think that article read "shipped" not "sold".

#46
daemon1129

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I really do hope these sales would mean a better DA3 than a crap one to finish off the story with low budget and lower expectations. I really want DA3 to be the redemption for Bioware. Of course for those who thought DA2 was better DAO will be unaffected because DA3 would be great regardless. I am not saying that as an insult but saying they would like it as long as Bioware is making it.

#47
randName

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Looking good there ~ just those nostalgic BG2/DA:O gamers that aren't getting it.

#48
xkg

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Ok, ok. Im not trying to defend DA2 but all that SHIPPED thing is just nonsense.

Just look here :

BioWare today confirmed Dragon Age II has sold - not shipped - over 1 million copies worldwide in less than two weeks

Modifié par xkg, 22 avril 2011 - 05:31 .


#49
RinpocheSchnozberry

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randName wrote...

Looking good there ~ just those nostalgic BG2/DA:O gamers that aren't getting it.




This.  Should be the last release where we have to deal with them though, since they won't have any interest in future RPGs.

#50
Ixalmaris

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xkg wrote...


Ok, ok. Im not trying to defend DA2 but all that SHIPPED thing is just nonsense.

Just look here :

BioWare today confirmed Dragon Age II has sold - not shipped - over 1 million copies worldwide in less than two weeks


Coincidentally, that announcment matched the VG chartz numbers quite closely when you add some sales through steam.
So those numbers are not too far off.

Modifié par Ixalmaris, 22 avril 2011 - 05:55 .