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Weapon Comparison


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#1
Wrexster

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 Will someone please explain to me the chart at the bottom of this page?
http://masseffect.wi...onry_Comparison
Because if what I read is right & regular in game weapons are stronger than DLC I'll be krogan-like mad!

#2
Wrexster

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The fractions are confusing, what are the fractions standing for?

#3
RedCaesar97

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Wrexster wrote...

The fractions are confusing, what are the fractions standing for?


From the Note just above the chart:
 - The DPS (damage per second) stats represent DPS with no upgrades / DPS with all upgrades - DPS including innate damage multipliers versus shields, armor and barriers are shown
So for each bar (health, armor, shields, and barrier), the chart shows the minimum DPS of each weapon without upgrades, and the maximum DPS of each weapon with 5 damage upgrades. For example, a fraction of 100/150 means that a weapon does 100 damage per second without any upgrades, and 150 damage per second with upgrades.

The calculations showing how each DPS was calculated is above the chart.

#4
Wrexster

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Thanks, apparently I needed "So for each bar (health, armor, shields, and barrier), the chart shows the minimum DPS of each weapon without upgrades, and the maximum DPS of each weapon with 5 damage upgrades. For example, a fraction of 100/150 means that a weapon does 100 damage per second without any upgrades, and 150 damage per second with upgrades." explained to me in terms I could understand. LOL. Thanks man!

#5
Ahglock

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I consider that chart misleading, maybe even just wrong. For example it gives better DPS to the viper vs the widdow. And while in that case it may be factually accurate DPS for a sniper rifle does not tell the story. Widows will one shot one kill, so the detail that if shooting a wall of a jabillion HP the viper would get through it quicker is not really that relevant. It has an effect on the couple targets like Ymir's, though again while its DPS is higher you have to be out of cover to get the DPs, the high spike damage of the widow is a single shot return to cover mechanic allowing perhaps even greater DPS while under fire.

This pistols are a similar story, they are mainly being used by powers classes and in that case time till average guy's armor gets dropped is more important. I happen to prefer the predator which apparently has the highest DPS. I just like how it shoots, I am more accurate with it. But the other 2 guns have a decent chance to one shot armor off someone which means they will be quicker to get to the place where I can throw a pull. Sure there is a big gap between shots, so in the long haul against armor heavy targets like the scion the predator wins out, but against more targets that might not be the case. Also many people get the DLC pistol for the laser sight which allows really long range shots with your pistol.

I actually just question the DPS of the SMG's and shotguns. But hey the tempest is my favorite and apparently it does awesome damage.

#6
RGFrog

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Ahglock is correct, you have to look at those numbers as pure math lacking any context. The tempest is a beast by those numbers, but most prefer the Locust instead (not I, the tempest fits my needs better).

And remember that's Damage Per Second, not shot. In the same second that you're out of cover obtaining those numbers (providing you're a perfect shot and miss nothing) you'll also be losing most if not all your shields. Possibly be staggered out of cover and vulnerable to multiple missile hits, engulfed in an Inferno flame ball, or have a drone zapping your or exploding on you.

So, while DPS may be high, that doesn't make a particular weapon the best choice for every situation.

Well, as there's an exception to all rules, the Mattock may be the one exception...

Modifié par RGFrog, 22 avril 2011 - 07:00 .


#7
Mightyg

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Yes even looking at the numbers isn't the whole story. The tempest is an excellent example because to get the "full" dps, you'd have to hold the trigger down and chances are the only enemy where you'll land all those spread out shots are big mechs and maybe praetorians. Using the more accurate burst fire will let you land most of your shots, but will decrease the dps. The tempest also has a fairly long clip that takes a while to expend. That's good and bad in that, you have to reload less often, but keeping the weapon aimed at a moving enemy over that period of time is difficult. Personally I prefer the locust for it's ability to land many accurate shots to the head in a short period of time. The short clip does hurt though.
The geth plasma shotgun is also another example. Instead of shotgun pellets, it shoots 3 rings that actually seem to have a little auto correct. It also has the overcharge ability that doubles the damage, and also provides you a chance to line up your shot when you pop out of cover and correct for the crosshair misplacement that often happens.

#8
aimlessgun

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Wrexster wrote...

 Will someone please explain to me the chart at the bottom of this page?
http://masseffect.wi...onry_Comparison
Because if what I read is right & regular in game weapons are stronger than DLC I'll be krogan-like mad!


The DLC weapons are good, don't worry. Except the sniper rifle. The base weapons can be better in various situations and that's how it should be: the DLC weps shouldn't just be straight up overpowered (but the Mattock is).

#9
AK404

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aimlessgun wrote...

The DLC weapons are good, don't worry. Except the sniper rifle. The base weapons can be better in various situations and that's how it should be: the DLC weps shouldn't just be straight up overpowered (but the Mattock is). 


True dat.  Just picked up the Revenant on Insanity today after spending most of the game using the Mattock (I just want to get that achievement out of the way, okay?).  Either I'm a fairly bad Solider player or the Mattock really is that overpowered, but the LMG almost seemed like a downgrade...albeit an awesome-feeling one.

#10
Wrexster

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Wow, just came back to this post when I hit up the collector ship & was stuck between the choice of the Revenant, Widow & Claymore. I took a look at the comparison chart and realized it is faulty in a sense. You guys are right, it does not take into account time spent out of cover while firing and player accuracy. I'm going with the Widow because personally I'm a fan of the single-shot sniper rifles and it pairs with my Mattock nicely. Thanks again guys!

#11
Ahglock

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The widow is probably the only upgrade gun that is actually an upgrade. I think it was poor design. All of them should be flat out better than the normal guns, it is why you take the widow over expanding your selection and taking shotguns, or take the claymore instead of picking up assault rifles. because adding assault rifles to your vanguard is a distinct upgrade, going with the claymore is more of a style change instead of a boost in capabilities. But hey others believe the exact opposite.

#12
RGFrog

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Ahglock, I can understand your stance, but in your example if the VG took AR's but was limited to the Avenger and not able to access the Mattock, would that really be considered an upgrade?

Imo, an upgrade means you're getting something better than what you currently have access to use. For me, the Claymore is an upgrade to the Scimitar on VG because of the massive damage it does where a VG is usually engaged (near to point blank). If I'm not playing that way with the VG (which may be the intention of BW but not at all required) then, I agree, an AR would be helpful at range especially when compared to the shotgun.

Upgrades, imo, are really situational and completely dependent on playstyle. Which is a good thing. There are some that love infiltrator but don't even consider the Widow. That's kinda what makes ME2 good. You don't have to follow the dev's intentions. There are other ways to play. And as such there are many upgrades, not just the Widow.

#13
Ahglock

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RGFrog wrote...

Ahglock, I can understand your stance, but in your example if the VG took AR's but was limited to the Avenger and not able to access the Mattock, would that really be considered an upgrade?

Imo, an upgrade means you're getting something better than what you currently have access to use. For me, the Claymore is an upgrade to the Scimitar on VG because of the massive damage it does where a VG is usually engaged (near to point blank). If I'm not playing that way with the VG (which may be the intention of BW but not at all required) then, I agree, an AR would be helpful at range especially when compared to the shotgun.

Upgrades, imo, are really situational and completely dependent on playstyle. Which is a good thing. There are some that love infiltrator but don't even consider the Widow. That's kinda what makes ME2 good. You don't have to follow the dev's intentions. There are other ways to play. And as such there are many upgrades, not just the Widow.


Even without the mattock I think you are better off from a pure power prespective with the assault rifle witht he default assault rifles.  Not the avenger because that one sucks, but by the time you pick the weapon you already did the Garus RM and have a really good assault rifle to choose from.  Sniper rifle, the starting one is pretty damn beefy can come really close to one shotting normal enemies, and if you go the sniper route just make sure to do Thane's mission quick for the viper.  

But the game is easy enough even on insanity that it allows multiple play styles. You don't need one particular gun, or one specific power with any of the classes.  

#14
AK404

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As a sidenote, while I do agree with Ahglock in that the Widow seems like the only real upgrade, I really do wish it carried more ammo: combined with the Infiltrator's sniper-cam ability, the Viper is a fairly nasty rifle with a nice large ammo capacity and magazine size.

But hey, maybe that's just me.

#15
termokanden

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Yeah the Viper has lots of ammo. It also happens to require lots of ammo to kill things. I also like seeing how headshots actually matter. With the Widow, your average enemy dies on any difficulty. With the Viper I feel like I'm just tickling them.

Charts like these don't show how much fun you'll have with a weapon. They also don't show anything about ammo efficiency by the way.

Of course you can quite clearly see how ridiculously overpowered the Mattock is (and how underpowered certain other assault rifles are). Always fun.