Weapon Comparison
#1
Posté 22 avril 2011 - 03:37
http://masseffect.wi...onry_Comparison
Because if what I read is right & regular in game weapons are stronger than DLC I'll be krogan-like mad!
#2
Posté 22 avril 2011 - 03:45
#3
Posté 22 avril 2011 - 04:03
Wrexster wrote...
The fractions are confusing, what are the fractions standing for?
From the Note just above the chart:
- The DPS (damage per second) stats represent DPS with no upgrades / DPS with all upgrades - DPS including innate damage multipliers versus shields, armor and barriers are shown
So for each bar (health, armor, shields, and barrier), the chart shows the minimum DPS of each weapon without upgrades, and the maximum DPS of each weapon with 5 damage upgrades. For example, a fraction of 100/150 means that a weapon does 100 damage per second without any upgrades, and 150 damage per second with upgrades.
The calculations showing how each DPS was calculated is above the chart.
#4
Posté 22 avril 2011 - 04:26
#5
Posté 22 avril 2011 - 06:52
This pistols are a similar story, they are mainly being used by powers classes and in that case time till average guy's armor gets dropped is more important. I happen to prefer the predator which apparently has the highest DPS. I just like how it shoots, I am more accurate with it. But the other 2 guns have a decent chance to one shot armor off someone which means they will be quicker to get to the place where I can throw a pull. Sure there is a big gap between shots, so in the long haul against armor heavy targets like the scion the predator wins out, but against more targets that might not be the case. Also many people get the DLC pistol for the laser sight which allows really long range shots with your pistol.
I actually just question the DPS of the SMG's and shotguns. But hey the tempest is my favorite and apparently it does awesome damage.
#6
Posté 22 avril 2011 - 06:59
And remember that's Damage Per Second, not shot. In the same second that you're out of cover obtaining those numbers (providing you're a perfect shot and miss nothing) you'll also be losing most if not all your shields. Possibly be staggered out of cover and vulnerable to multiple missile hits, engulfed in an Inferno flame ball, or have a drone zapping your or exploding on you.
So, while DPS may be high, that doesn't make a particular weapon the best choice for every situation.
Well, as there's an exception to all rules, the Mattock may be the one exception...
Modifié par RGFrog, 22 avril 2011 - 07:00 .
#7
Posté 22 avril 2011 - 07:17
The geth plasma shotgun is also another example. Instead of shotgun pellets, it shoots 3 rings that actually seem to have a little auto correct. It also has the overcharge ability that doubles the damage, and also provides you a chance to line up your shot when you pop out of cover and correct for the crosshair misplacement that often happens.
#8
Posté 22 avril 2011 - 07:23
Wrexster wrote...
Will someone please explain to me the chart at the bottom of this page?
http://masseffect.wi...onry_Comparison
Because if what I read is right & regular in game weapons are stronger than DLC I'll be krogan-like mad!
The DLC weapons are good, don't worry. Except the sniper rifle. The base weapons can be better in various situations and that's how it should be: the DLC weps shouldn't just be straight up overpowered (but the Mattock is).
#9
Posté 23 avril 2011 - 08:32
aimlessgun wrote...
The DLC weapons are good, don't worry. Except the sniper rifle. The base weapons can be better in various situations and that's how it should be: the DLC weps shouldn't just be straight up overpowered (but the Mattock is).
True dat. Just picked up the Revenant on Insanity today after spending most of the game using the Mattock (I just want to get that achievement out of the way, okay?). Either I'm a fairly bad Solider player or the Mattock really is that overpowered, but the LMG almost seemed like a downgrade...albeit an awesome-feeling one.
#10
Posté 23 avril 2011 - 08:45
#11
Posté 23 avril 2011 - 09:57
#12
Posté 24 avril 2011 - 09:47
Imo, an upgrade means you're getting something better than what you currently have access to use. For me, the Claymore is an upgrade to the Scimitar on VG because of the massive damage it does where a VG is usually engaged (near to point blank). If I'm not playing that way with the VG (which may be the intention of BW but not at all required) then, I agree, an AR would be helpful at range especially when compared to the shotgun.
Upgrades, imo, are really situational and completely dependent on playstyle. Which is a good thing. There are some that love infiltrator but don't even consider the Widow. That's kinda what makes ME2 good. You don't have to follow the dev's intentions. There are other ways to play. And as such there are many upgrades, not just the Widow.
#13
Posté 24 avril 2011 - 10:39
RGFrog wrote...
Ahglock, I can understand your stance, but in your example if the VG took AR's but was limited to the Avenger and not able to access the Mattock, would that really be considered an upgrade?
Imo, an upgrade means you're getting something better than what you currently have access to use. For me, the Claymore is an upgrade to the Scimitar on VG because of the massive damage it does where a VG is usually engaged (near to point blank). If I'm not playing that way with the VG (which may be the intention of BW but not at all required) then, I agree, an AR would be helpful at range especially when compared to the shotgun.
Upgrades, imo, are really situational and completely dependent on playstyle. Which is a good thing. There are some that love infiltrator but don't even consider the Widow. That's kinda what makes ME2 good. You don't have to follow the dev's intentions. There are other ways to play. And as such there are many upgrades, not just the Widow.
Even without the mattock I think you are better off from a pure power prespective with the assault rifle witht he default assault rifles. Not the avenger because that one sucks, but by the time you pick the weapon you already did the Garus RM and have a really good assault rifle to choose from. Sniper rifle, the starting one is pretty damn beefy can come really close to one shotting normal enemies, and if you go the sniper route just make sure to do Thane's mission quick for the viper.
But the game is easy enough even on insanity that it allows multiple play styles. You don't need one particular gun, or one specific power with any of the classes.
#14
Posté 25 avril 2011 - 08:03
But hey, maybe that's just me.
#15
Posté 26 avril 2011 - 12:07
Charts like these don't show how much fun you'll have with a weapon. They also don't show anything about ammo efficiency by the way.
Of course you can quite clearly see how ridiculously overpowered the Mattock is (and how underpowered certain other assault rifles are). Always fun.





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