As in pssh...math just makes munchkining easier ...as in if you can't do the math spamming over your head for what is efficient and what isn't you are lacking
We Do Not Want Combat Log
#26
Posté 19 novembre 2009 - 03:16
As in pssh...math just makes munchkining easier ...as in if you can't do the math spamming over your head for what is efficient and what isn't you are lacking
#27
Posté 19 novembre 2009 - 03:16
- Archangel - wrote...
Yes I know about old school D&D, but MMO players outnumber them 10,000:1. I don't want to single out WoW, but lately it is the biggest culprit creating this mentality.
You really shouldn't generalize MMO players or people who want a combat log so harshly then. The MMO players who actually Min/Max tend to be the ones with at least an intact brain, unlike the lolwutters, and believe me when I tell you that a lot of those Min/Maxers were once avid DnD players.
#28
Posté 19 novembre 2009 - 03:18
Heaven forbid the game get a feature MANY WANT, but that if you DON'T want it you just TURN IT OFF, in a SINGLE PLAYER GAME where OTHERS ENJOYMENT has NOTHING TO DO WITH YOUR EXPERIENCE.
#29
Posté 19 novembre 2009 - 03:20
Kilsot wrote...
Schyzm wrote...
wth kind of rpg players are you guys? every rpg since the beginning of time was based on numbers. wth kind of carebear island crap is this?
Second Life.
Seriously though, its not like previous Bioware games did not have a combat log...
yah maybe they're all from second life, gna go make female pc and sex leilana. who needs numbers for that amirite?
#30
Posté 19 novembre 2009 - 03:20
Also the whole "we want"/" we don't want" are ridiculous statements since noone can speak on behalf of anyone than themselves.
So please all go back to whereever you came from.
#31
Posté 19 novembre 2009 - 03:20
Schyzm wrote...
wth kind of rpg players are you guys? every rpg since the beginning of time was based on numbers. wth kind of carebear island crap is this?
Oh you used the term carebear...your e-peen just grew 5 inches.
#32
Posté 19 novembre 2009 - 03:21
Modifié par MartinJHolm, 19 novembre 2009 - 03:22 .
#33
Posté 19 novembre 2009 - 03:22
- Archangel - wrote...
Schyzm wrote...
wth kind of rpg players are you guys? every rpg since the beginning of time was based on numbers. wth kind of carebear island crap is this?
Oh you used the term carebear...your e-peen just grew 5 inches.
man 5 inches, I think I should see a doctor, that just isn't normal.
I kind of imagined carebear island as a game, where the carebear stare was the ultimate lvl 5 ability.
#34
Posté 19 novembre 2009 - 03:31
#35
Posté 19 novembre 2009 - 10:00
GhoXen wrote...
EncasedMeats wrote...
Only an idjit needs a combat log. That said, I can see why lots of people might want one.
You could have just said "ignorance is a bliss".
I could have, except that isn't what I meant (I do, however, take full responsibility for any ambiguity).
1) Getting "better" at a game isn't hard. All one needs to do is try different things to see which work best, which is pretty much how the game is already set up.
2) Some people enjoy fiddling with numbers and who am I to begrudge them that joy? They can play with their combat log parser while I'll be playing the game (and likely reloading more often but hey, to each their own. I *like* reloading).
#36
Posté 19 novembre 2009 - 10:05
More information in a clearly structured format is always better.
#37
Posté 19 novembre 2009 - 10:10
Playing on XBox makes seeing what's happening in a fight MUCH more difficult than on PC, so I would appriciate a tool that lets me go back and see what went wrong.
#38
Posté 19 novembre 2009 - 10:13
Schyzm wrote...
wth kind of rpg players are you guys? every rpg since the beginning of time was based on numbers. wth kind of carebear island crap is this?
They are these kind of people.
#39
Posté 19 novembre 2009 - 10:15
#40
Posté 19 novembre 2009 - 10:15
#41
Posté 19 novembre 2009 - 10:15
#42
Posté 19 novembre 2009 - 10:18
Go ahead and add it if you want but make it OPTIONAL and turned OFF by default.
#43
Posté 19 novembre 2009 - 10:24
We don't want a combat log ingame because any effort the devs put into adding this feature is effort that they could have spend improving other features.
Now you get to try and figure out if I mean it.
#44
Posté 19 novembre 2009 - 10:25
Get a clue.
#45
Posté 19 novembre 2009 - 10:29
However! I would never be against such a feature as a combat log existing. Some people love that stuff.
#46
Posté 19 novembre 2009 - 10:36
Graphic adventures are another thingRalsar wrote...
I turned off the floating numbers. I don't care about the numbers. I find them distracting. I'm here for the story! Also to have sexy time with my companions whenever possible.
However! I would never be against such a feature as a combat log existing. Some people love that stuff.
#47
Posté 19 novembre 2009 - 10:37
#48
Posté 19 novembre 2009 - 10:53
Munchkins are delicious.Lughsan35 wrote...
To be honest you are a terrible munchkin if you need a combat log to succeed..as in your munchkin fu stinks... math just makes munchkining easier ...
#49
Posté 19 novembre 2009 - 10:57
(See, it's not that hard to post your own differing opinion in one of the existing threads. Just give it a try.)
#50
Posté 19 novembre 2009 - 10:58





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