GhoXen wrote...
- Archangel - wrote...
I'm not interested in being one of the MMO kiddies who want to turn their character into a walking spreadsheet.
Not every RPG character needs to go through the MMO Min/Max process.
DnD has walking spreadsheets for characters. Dragon Age plans on making a pen&paper RPG based on the game. Min/Max is hardly exclusive to MMOs, nor were MMOs the first.
Yeah, actually MMOs did bring this crap to us. I don't know how old you are but there was nothing to min/max in D&D back in the day. There weren't that many variables. For a melee character, you had armor class, to hit bonus and damage bonus. That was it. There were no secret formulae to dissect. No talents to consider. You rolled d20 to hit, if you hit you rolled the appropriate damage die for your weapon and added your bonus damage. You also didn't have 20 different stats on items to consider. Casters were the same way. You cast a spell, the target got a saving throw (maybe) and then you rolled for damage. It was pretty damn simple.
Even in EQ1, there was no min/maxing because Verant didn't tell anybody squat about the game mechanics. It was all guesswork and I read forums back then as much as I do now and I cannot recall any conversations about what the optimal build was because there were no builds. Every character of every class was basically the same except for their starting stats which were pretty insignificant and their equipment. As far as the equipment went, it was more about what you could get than what you should equip because gear was pretty hard to come by relative to the MMOs of today. Hell, people used to camp a mob spawn for days at a time hoping for the named mob to spawn so that they MIGHT get a certain item.
The first place I remember people talking about things that could be called min/maxing was AC1. That was the first game where there was enough character customization options to do it. DAoC also had it but it didn't really get cranked up there until they introduced spellcrafting.
So yeah, I have to say that min/maxing did start with MMOs. I never got too heavily into playing D&D in my younger days but I played enough to know that the 2nd edition game didn't lend itself to that. People didn't make characters based strictly on performance. It was a roleplaying game and people made the kind of characters that they wanted to play or roleplay if you will. They didn't play to be more uber than the guy sitting next to them at the table.