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DA2 needs more enemies, there werent enough


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#251
Dio Demon

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It split my head open years ago REEEVVVEEEENNNGGEEEE!!!!!!

#252
TEWR

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Justice/Vengeance Friendship +45702750724050726074027504760276074027407604274096702

#253
sleepyowlet

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xkg wrote...
Ok ok easy. Take your time, smoke and relax. I'am doing that too now Posted Image

I know DA has a certain lore, but we can expand upon it - like you know - in DAO no one mentioned about lightsabers Posted Image (you know what i mean - meredith).

You can explain all those new things easily without breaking any lore.

"Steam tank was found while searching old primeval thaig". Look at that tank picture (i ve posted it few pages back). It is dwarven steam tank (fire is already here so i suppose steam too) and it wouldnt break any established lore.

Vampires ??? we already had werewolves in DAO - so again we wouldnt break any lore.

More enemies ??? they are lot LOT of them already - so that for sure wouldnt break any lore.

Dinosaurs - you know - The Donarks wilds are uncharted , unexplored teritories - who knows what is there ???What about  Quniar - few hundreds years ago they just camed from nowhere.

I can continue but i hope you can see already how easy it is to add awesome elements to DA3 without p....ing everyone.


Thedas has a certain set of cultures, a certain set of styles. DA2 messed with that badly already (elves, darkspawn) - it really doesn't need any more "optic enhancements".

I also object to chainmail-bikinis. They are sexist, silly, and they don't make sense. An armour covers your body to protect it, that's its function. An armour that bares your chest/midriff/thighs is worse than useless - it's as if you've painted a big target on your vital areas. It's already bad enough in DA:O and DA2, it really doesn't need to get worse.

Spiky armour is much the same - it doesn't make sense. Spikes look cool, but what if they tangle in the clothes of your enemies? You'd be dead within seconds. You might also hurt yourself with them or be hindered when running through a forest. Silly and unpractical, that's what it is.

As I said, the laws of physics still work. And the stuff they do affect (everything not magical) should be kept believable. This whole over the top stuff in DA2 broke the game for me, I'm sadly unfortunate enough to know a thing or two about medieval warfare - and in a setting that has this gritty medieval feel to it (it's not completely weird like Diablo) things should be kept on a certain level, or it's nothing else but immersion-breaking. Ouch, now you've made me say that word again.

Meredith doesn't have a lightsaber, she's got a sword that glows. The blade of a lightsaber is made of light, the blade of Meredith's sword is made of lyrium. Big difference. Vampires? Why not, but I don't think they'd enrich the world. Steampunk dwarven stuff? Seen that a hundred times already (Warcraft, anyone?) no need to cough that up again. Dinosaurs? We've got dragons. What would we need dinosaurs for?

More enemies? Please, no. No! I hated all those mobs in DA2. Hated them. Main reason why I didn't buy the game after renting it. I hated being railroaded into killing all these people - I still can't imagine where they all came from. In medieval times a town that had 5000 inhabitants was considered quite sizable, and that's counting every woman and child. There is a limit to humanoid opponents. The only enemies that have a reason to be so numerous are darkspawn. So yes, in a way more enemies would break the lore.

I think the "Thief" approach would be more interesting. You're this dude, and every potential opponent is at least as strong as you are, so it needs considerable fighting prowess, cunning to sneak, or intelligence and charisma to negotiate to get what you want. I would find that a lot more engaging than "Another wave!!!!"

Not to mention that, depending how I roleplay her, my character thinks of her opponents as human beings/sentient lifeforms and feels deep remorse about killing. I completely disconnected from Hawke pretty early, because that wasn't possible without casting myself headlong into depression.

#254
randName

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Crazy Eyed One wrote...

(Headbutting wall) Seriously off-topic, isn't this thread supposed to be about the lack of enemies in DA2??? Correct me if I'm wrong.


Yes, but also that we want more of what made DA2 good in general, more enemies was only one of the things they could futher improve on.

#255
TEWR

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I don't think the elves were messed with. Rather, I think that the new elven look is great because they needed their own appearance that was more than just shorter humans with kinda pointy ears.

However, I agree with this

I think the "Thief" approach would be more interesting. You're this dude, and every potential opponent is at least as strong as you are, so it needs considerable fighting prowess, cunning to sneak, or intelligence and charisma to negotiate to get what you want. I would find that a lot more engaging than "Another wave!!!!"

Not to mention that, depending how I roleplay her, my character thinks of her opponents as human beings/sentient lifeforms and feels deep remorse about killing. I completely disconnected from Hawke pretty early, because that wasn't possible without casting myself headlong into depression.



Yes, but also that we want more of what made DA2 good in general, more enemies was only one of the things they could futher improve on.


If by "improve" you mean reduce the amount of enemies to a believable amount and not make them just a bunch of mindless drones that I can easily kill then yes. If not that, then no.

Modifié par The Ethereal Writer Redux, 25 avril 2011 - 07:53 .


#256
AlexXIV

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The Ethereal Writer Redux wrote...

I don't think the elves were messed with. Rather, I think that the new elven look is great because they needed their own appearance that was more than just shorter humans with kinda pointy ears.

However, I agree with this


I think the "Thief" approach would be more interesting. You're this dude, and every potential opponent is at least as strong as you are, so it needs considerable fighting prowess, cunning to sneak, or intelligence and charisma to negotiate to get what you want. I would find that a lot more engaging than "Another wave!!!!"

Not to mention that, depending how I roleplay her, my character thinks of her opponents as human beings/sentient lifeforms and feels deep remorse about killing. I completely disconnected from Hawke pretty early, because that wasn't possible without casting myself headlong into depression.



Yes, but also that we want more of what made DA2 good in general, more enemies was only one of the things they could futher improve on.


If by "improve" you mean reduce the amount of enemies to a believable amount and not make them just a bunch of mindless drones that I can easily kill then yes. If not that, then no.

As it was said before the protagonists are sort of half-gods. Why would they have trouble fighting a thief on the street if they just return from killiing a High Dragon? I think the 'swarms of enemies' approach makes more sense. At least you can take game mechanics as at face value then and say 'This is how powerful Hawke is'.

#257
sleepyowlet

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AlexXIV wrote...
As it was said before the protagonists are sort of half-gods. Why would they have trouble fighting a thief on the street if they just return from killiing a High Dragon? I think the 'swarms of enemies' approach makes more sense. At least you can take game mechanics as at face value then and say 'This is how powerful Hawke is'.


Yeah, but that would make them Lemming-Bandits. I'd like my human opponents to behave like humans. Now ask yourself, if you and your pals lie in wait in some dark corner of the town and this guy appears, and you jump him, and after about a minute three of five are dead - what would you and your surviving pal do? I don't know about you, but I'd grab him and run. Because a guy who kills three people in one minute is serious trouble, and even the five others I could call as reinforcements couldn't handle him. I'd also take note of his face and spread the word. "This is the Hawke. Don't mess with the Hawke, you'll only get dead."

Bandits/thieves are cowards by nature. They only mess with people they think are weaker than them. Besides, remember what I said about medieval towns? Every inhabitant of a town is someone the surrounding farmers have to feed besides themselves, there is also the question of fresh water. Both things limit the maximum population of a town. There is a reason why the population of Rome dwindled after the aquaeducts fell into disrepair. So there are only so many criminal elements in a town as well. Endlessly spawning mobs of Lemming-Bandits don't make sense.

Modifié par sleepyowlet, 25 avril 2011 - 08:30 .


#258
AlexXIV

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sleepyowlet wrote...

AlexXIV wrote...
As it was said before the protagonists are sort of half-gods. Why would they have trouble fighting a thief on the street if they just return from killiing a High Dragon? I think the 'swarms of enemies' approach makes more sense. At least you can take game mechanics as at face value then and say 'This is how powerful Hawke is'.


Yeah, but that would make them Lemming-Bandits. I'd like my human opponents to behave like humans. Now ask yourself, if you and your pals lie in wait in some dark corner of the town and this guy appears, and you jump him, and after about a minute three of five are dead - what would you and your surviving pal do? I don't know about you, but I'd grab him and run. Because a guy who kills three people in one minute is serious trouble, and even the five others I could call as reinforcements couldn't handle him. I'd also take note of his face and spread the word. "This is the Hawke. Don't mess with the Hawke, you'll only get dead."

Bandits/thieves are cowards by nature. They only mess with people they think are weaker than them. Besides, remember what I said about medieval towns? Every inhabitant of a town is someone the surrounding farmers have to feed besides themselves, there is also the question of fresh water. Both things limit the maximum population of a town. There is a reason why the population of Rome dwindled after the aquaeducts fell into disrepair. So there are only so many criminal elements in a town as well. Endlessly spawning mobs of Lemming-Bandits don't make sense.


Well I am not a half-god. And I actually like the idea of the protagonist being swarmed at a high cliff and the enemies are killed and drop down like lemmings. Obviously the enemies don't know how strong the protagonist is as they act as if they had a chance. And if you think about it, if you come with one hundret of your friends to beat up a single person. Would you run? I think you can feel pretty safe in such a crowd. Wouldn't it be more likely that if you only fight one or two enemies that they run just because you outnumber them and give them a good beating? If I had a hundret enemies to kill I wouldn't mind if a few of them ran.

Modifié par AlexXIV, 25 avril 2011 - 08:48 .


#259
randName

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The Ethereal Writer Redux wrote...

However, I agree with this


I think the "Thief" approach would be more interesting. You're this dude, and every potential opponent is at least as strong as you are, so it needs considerable fighting prowess, cunning to sneak, or intelligence and charisma to negotiate to get what you want.





Honestly I would love a cRPG that focused around thief/Deus EX (1) like mechanics - esp. once that kept you human and the enemies too.


Note that I'm not arguing this is bad at all - just that BioWare isn't doing moral ambiguity and humanity very well, and as both ME2 and DA2 illustrates that they are already going for a more action based gaming, and doing so very well, and swimming against the current isn't really helping.

Nor do I want just more waves and a longer game, rather I’d prefer a shorter and more compact game through the repetition of good and succinct moments. So when I say that I want more enemies I simply mean it as in we should always be fighting, and always be fighting lots of enemies of a sort that can die in rewarding and interesting ways as to play on our animal insticts for the greatest amount of pleasure.
To that we would have to remove superfluous elements like itinerary or dialogue* that aren’t as immediately and directly rewarding as gutting someone is.



Once they have cast off the old remnants of their earlier games they could grasp a future better suited to AAA titles, one that using metrics can hone it self to meet the desires of man and pump the players into ecstasy by playing on our basic instincts.

Will it burn people? Sure, anyone that needs more than a quick arousal and intense emotional reactions will have troubles from it, but I for one just want escapism when I game, and besides I have books for my intellectual stimulation and don't need bad fiction in my explosions of grandeur


* [through edit] Note that I like the banter in BioWare games, and even more so in DA2, and it would be a good idea to place most of the dialogue in combat as banter; with companions and the main protagonist talking through out the game, and I do like the 3 styles of either good, snarky and aggressive for each gender, it reminds me a bit of Saint's Row 2 and a similar style of banter would be nice.

Modifié par randName, 25 avril 2011 - 08:51 .


#260
AlexXIV

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randName wrote...

The Ethereal Writer Redux wrote...

However, I agree with this


I think the "Thief" approach would be more interesting. You're this dude, and every potential opponent is at least as strong as you are, so it needs considerable fighting prowess, cunning to sneak, or intelligence and charisma to negotiate to get what you want.





Honestly I would love a cRPG that focused around thief/Deus EX (1) like mechanics - esp. once that kept you human and the enemies too.


Note that I'm not arguing this is bad at all - just that BioWare isn't doing moral ambiguity and humanity very well, and as both ME2 and DA2 illustrates that they are already going for a more action based gaming, and doing so very well, and swimming against the current isn't really helping.

Nor do I want just more waves and a longer game, rather I’d prefer a shorter and more compact game through the repetition of good and succinct moments. So when I say that I want more enemies I simply mean it as in we should always be fighting, and always be fighting lots of enemies of a sort that can die in rewarding and interesting ways as to play on our animal insticts for the greatest amount of pleasure.
To that we would have to remove superfluous elements like itinerary or dialogue that aren’t as immediately and directly rewarding as gutting someone is.

Once they have cast off the old remnants of their earlier games they could grasp a future better suited to AAA titles, one that using metrics can hone it self to meet the desires of man and pump the players into ecstasy by playing on our basic instincts.

Will it burn people? Sure, anyone that needs more than a quick arousal and intense emotional reactions will have troubles from it, but I for one just want escapism when I game, and besides I have books for my intellectual stimulation and don't need bad fiction in my explosions of grandeur

What I gather there won't be many dialogues in future DA games anyway. It will work more like expanded banter. So you can as well just let them shout at each other in battle. And longer discussions/banter don't work well either. They always get in the way of action and you don't understand a word.

#261
randName

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AlexXIV wrote...



What I gather there won't be many dialogues in future DA games anyway. It will work more like expanded banter. So you can as well just let them shout at each other in battle. And longer discussions/banter don't work well either. They always get in the way of action and you don't understand a word.


Yeah, I realized this and added in through an edit - but you were faster damn it (noticed this post edit).





Icy Magebane wrote... (in a different thread)

I'm going to speculate that Bioware will take a bold step and add a werewolf companion. It's that time.


This would fit well for DA3, esp. since everyone is so biffed and demi-godly already so it would make it more believable if among the abominations we had werewolves and maybe vampyric companions.

It would also appeal to the Twilight crowd if these would be LI's as well.

Modifié par randName, 25 avril 2011 - 08:58 .


#262
bEVEsthda

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randName wrote...

bEVEsthda wrote...

And, randName, I see something wrong with your picture with Aveline.
We should have all fighters, male and female, in thong-armor. Think Frazetta, Vallejo, Royo.


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Better? Personally I prefer armour actually ~ but could just be my padly painted version ~


That's a brilliant effort. That is one end of variations how it could look, I suppose. However, I was thinking more armor and less cover. Admittable, this chick has maybe unnecessarily much armor at top, but I think you get the idea. Also notice the sword. That is the size we want to go for, and elaborate blade design with serrations and spikes.

Posted Image

#263
Icy Magebane

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WTH... why couldn't that be Aveline's real outfit??? Maybe an unlockable? o.O

Eh... just so this isn't totally off-topic:  Secret Companions.  Why aren't there any?  There should be multiple secret companions in the next game... it's always fun to stumble across somebody like that, but not when you have to give up a different character (you know who I mean).  Optional characters like Fenris and Isabela don't really count...

It's not just a matter of not enough enemies... there are all kinds of small details that could have made the game better.  Maybe some more variety in the powers that enemy mages use?  But what's done is done... I just hope they have some nice surprises for the next game.

Modifié par Icy Magebane, 25 avril 2011 - 09:08 .


#264
bEVEsthda

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Don't forget the dinosaurs. I'd love to ride into battle against a high dragon on a Tyrannosauros Rex. That'd also be sooo much more realistic than fighting a dragon on foot.

#265
randName

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bEVEsthda wrote...

That's a brilliant effort. That is one end of variations how it could look, I suppose. However, I was thinking more armor and less cover. Admittable, this chick has maybe unnecessarily much armor at top, but I think you get the idea. Also notice the sword. That is the size we want to go for, and elaborate blade design with serrations and spikes.




Thanks, and I see what you mean, especially about glass armours and cameltoes, can't say that I approve of the wings, that's going a bit too far ~

Modifié par randName, 25 avril 2011 - 09:31 .


#266
Seitur

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What we NEED is Bigger Weapons and Cool mounts!!!

Here some ideas!

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Modifié par Seitur, 25 avril 2011 - 09:57 .


#267
alex90c

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sleepyowlet wrote...

AlexXIV wrote...
As it was
said before the protagonists are sort of half-gods. Why would they have
trouble fighting a thief on the street if they just return from killiing
a High Dragon? I think the 'swarms of enemies' approach makes more
sense. At least you can take game mechanics as at face value then and
say 'This is how powerful Hawke is'.


Yeah, but that
would make them Lemming-Bandits. I'd like my human opponents to behave
like humans. Now ask yourself, if you and your pals lie in wait in some
dark corner of the town and this guy appears, and you jump him, and
after about a minute three of five are dead - what would you and your
surviving pal do? I don't know about you, but I'd grab him and run.
Because a guy who kills three people in one minute is serious trouble,
and even the five others I could call as reinforcements couldn't handle
him. I'd also take note of his face and spread the word. "This is the
Hawke. Don't mess with the Hawke, you'll only get dead."

Bandits/thieves
are cowards by nature. They only mess with people they think are weaker
than them. Besides, remember what I said about medieval towns? Every
inhabitant of a town is someone the surrounding farmers have to feed
besides themselves, there is also the question of fresh water. Both
things limit the maximum population of a town. There is a reason why the
population of Rome dwindled after the aquaeducts fell into disrepair.
So there are only so many criminal elements in a town as well. Endlessly
spawning mobs of Lemming-Bandits don't make sense.


Agree with this 100%.

Now while i'm willing to run straight in to danger in a game,
if I imposed my real personality on to one of the random thugs you meet
in the game, I think seeing the people I was with getting hacked to
pieces by this killing machine (Hawke) and his/her friends then I at the
very least would have enough sense to run for it. The wave mechanic
just boggles me because if your friends have just been cut up, why would
two or three more groups of guys come along (jumping from roofs so high
it would break their legs too) and just throw themselves in to that meat grinder?

What
I liked about DA:O was that every single combat made sense. There were
bounty hunters when you first went to the Frostback Mountains hired by
Loghain, the assassins sent to hunt down Leliana (rather than random
"mercenary assassin" no. 25239256276) and even though Denerim had thugs
it was entirely optional to deal with them and it was part of its own
quest from Sergeant Kylon who stated that the thugs had been causing
problems in Denerim's alleys. What we get in DA2 instead, is whenever
going to Kirkwall at night, you get 20-40 people running after you and
getting completely obliterated as a result. Firstly, why make mobs
massively outnumber the people around during the day, and two why would
they willingly sacrifice themselves when they've either:

1. Found out about how I mauled one or two of their other groups
2.
Especially so in Act 2 and 3 (though apparently you make yourself a
name in the Red Iron so Act 1 works too) i've made a name for myself as
one not to be trifled with

I mean, I understand
some things are done to streamline a game, or make it more fun (RPGs
tend to be very combat heavy simply due to their nature, same with your
character basically becoming everyone's servant as people enjoy doing
quests) and i'm willing to cut any game some slack (for example, I pin
down myself not enjoying ME2 due to the sci-fi setting rather than the
actual quality of the game) but the key issue for me is that things need
to be logical. This means, for example, that as much as mages made me rage in DA:O (damn crushing poison and curse of mortality) it made it good because mages are meant
to be strong powerful figures. What this also means is that returning
to the point I was making earlier, a wave of thugs getting mauled means
it makes no sense for a second, third or fourth wave of their buddies to
come along and get massacred too.  It's not as much an issue with
Darkspawn as it's made clear they're mostly mindless, but these are
living, breathing humans and it's just insane for them to so happily
volunteer their souls to the Maker for no reason whatsoever.

EDIT - oops, format sucks.

Modifié par alex90c, 25 avril 2011 - 09:56 .


#268
randName

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Seitur wrote...

What we NEED is Biger Weapons and Cool mounts!!!


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The armour of the mount is inspirational eys - not certain about all the armour the woman in the first image uses though, not really epic enough.

#269
Uzaik

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Leave my dinosaurs alone! Jesus, one can't leave this conversation without being hijacked. :(

#270
sleepyowlet

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That's it, I'm out of here. If I stayed, I'd start puking, and that would be a waste of truly excellent pizza. I'll never understand people like you who think that it's fun to slaughter things in video-games while looking at women in skimpy armour.
I'm not saying that you shouldn't enjoy it - by all means, knock yourself out. I'm just saying that I don't get it. But perhaps I'm just too old and too female, and that's why I'm so disgusted.

Have fun storming the castle.

#271
randName

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alex90c wrote...
good words, ableit strangly formated as noted



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The problem is in part that the character from the vanilla game looks like anybody, and not like someone who will strangle you with your own bowels, they could easily solve this by visaul game design as seen in the 2nd image.

EDIT: It's also why we need more enemies, one strong super assassin feels strange and comical, while if a hundred bandits would swarm you at once, esp. those that are easily fooled and starving - it would make more sense.

Modifié par randName, 25 avril 2011 - 10:02 .


#272
Seitur

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randName wrote...

Seitur wrote...

What we NEED is Biger Weapons and Cool mounts!!!


Posted Image

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Posted Image

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The armour of the mount is inspirational eys - not certain about all the armour the woman in the first image uses though, not really epic enough.


Yes I agree armour is definately not epic enough. I think thronghs and big shoulder pads with alot of spikes would cut it could not find one though with that great big Lance I really want to see in DA3. You know two handed swords in DA2 were not epic enough. I think we need lances that are at least 2,5 x size of man or elf.  Fighting big dragons need big weapons imho.

Modifié par Seitur, 25 avril 2011 - 10:03 .


#273
randName

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sleepyowlet wrote...

That's it, I'm out of here. If I stayed, I'd start puking, and that would be a waste of truly excellent pizza. I'll never understand people like you who think that it's fun to slaughter things in video-games while looking at women in skimpy armour.
I'm not saying that you shouldn't enjoy it - by all means, knock yourself out. I'm just saying that I don't get it. But perhaps I'm just too old and too female, and that's why I'm so disgusted.

Have fun storming the castle.


I think you are partly misunderstanding us, or me at least - I'm all for accurate portrayal of society, or women, or idealistic and Utopian versions that promote women and women's rights ~ I normally prefer well armoured companions and realistic clothing, but that's besides the point of this thread - since we have already established a foundation that argue that what you are portrayed as in DA2, and should be in DA3, are demi-gods of destruction, and as such normal rules of armaments don't apply, nor do we want intellectual thought in the game but rather raw desire and lust, the lust for blood for one, but also for power sex and everything else, raw animalism.

They have already showed us the way with companion armour based on cloth like Isabela, and our examples here are at least as functional - and we simply want BioWare to continue on the beaten path and give us what we secretly desire.

As such you could even be given a good example of what our base desires will lead us as they could use metrics to measure our arousal as we complete various base acts.

Modifié par randName, 25 avril 2011 - 10:15 .


#274
Tommy6860

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randName wrote...

sleepyowlet wrote...

That's it, I'm out of here. If I stayed, I'd start puking, and that would be a waste of truly excellent pizza. I'll never understand people like you who think that it's fun to slaughter things in video-games while looking at women in skimpy armour.
I'm not saying that you shouldn't enjoy it - by all means, knock yourself out. I'm just saying that I don't get it. But perhaps I'm just too old and too female, and that's why I'm so disgusted.

Have fun storming the castle.


I think you are partly misunderstanding us, or me at least - I'm all for accurate portrayal of society, or women, or idealistic and Utopian versions that promote women and women's rights ~ I normally prefer well armoured companions and realistic clothing, but that's besides the point of this thread - since we have already established a foundation that argue that what you are portrayed as in DA2, and should be in DA3, are demi-gods of destruction, and as such normal rules of armaments don't apply, nor do we want intellectual thought in the game but rather raw desire and lust, the lust for blood for one, but also for power sex and everything else, raw animalism.

They have already showed us the way with companion armour based on cloth like Isabela, and our examples here are at least as functional - and we simply want BioWare to continue on the beaten path and give us what we secretly desire.

As such you could even be given a good example of what our base desires will lead us as they could use metrics to measure our arousal as we complete various base acts.


I'll admit, even at my ripe age I am still naive. But I seriously hope you are being facetious as making some parody of DA2 with this reply in what we would want in a DA3 even. I certainly don't want lust for blood, skimpy armors, power sex and raw animalism. I just want my Origins type RPG back, lore, and RPG game mechanics. Hopefully some dev will come along and give us one.

#275
randName

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Tommy6860 wrote...
I'll admit, even at my ripe age I am still naive. But I seriously hope you are being facetious as making some parody of DA2 with this reply in what we would want in a DA3 even. I certainly don't want lust for blood, skimpy armors, power sex and raw animalism. I just want my Origins type RPG back, lore, and RPG game mechanics. Hopefully some dev will come along and give us one.

I'm not claiming that everyone wants it, and if you felt that I did I'm sorry about that - or earlier, and I don't read whole threads before I reply so I understand if you didn't, I did explain that many would feel alienated by such a change, but that it's the most logical and best way to strengthen the DA brand post DA2, and that they should hang on to what was good with DA2 and improve it.

Nor do I believe that every game needs to be a social commentary, and I find it worse when games try to accommodate the need for it by throwing us some bones, or a half baked social commentary would be more damaging than good, and a game totally devoid of it would in it self actually promote the issue more given the ripple it would make in the media ocean.

So a fully fleshed game that does its best as to depict acts in such a sensational manner so as to arouse a quick intense emotional reaction without any sort of attempt at stirring lasting emotions and intellectual thought could actually give more to the cause than a game that tries to straddle both.

It's a bit like good pornography vs. bad erotica, while I prefer good erotica, few would prefer erotica that can't help divulge into pornography, while those that want pornography doesn't buy bad erotica. It's simply bad for everyone, and only those that are too afraid of straight pornography will buy the fence straddling version, while most mature individuals will go for either/neither or both good variations.

The same goes for other media, say action movies - you [as in not you Tommy6860, but people] either want something that feels real and stirs your emotionally in ways that forces you to reflect and consider, or most want pumping action akin to Rambo that just tries to fuel you with adrenalin and a good short high.

& I'm simply arguing that it would be best to drop the pretence and bring forth what made DA2 good.


EDIT: Note that in my previous over-paint of Aveline I depicted her more as I felt was right given the context, as in more muscular and with more grit, but I was rightfully reminded that for us to achieve the apex of fulfilled desires and lust it would be better to neglect logic and give her a skimpier version as to further the cause of giving direct uninhibited satisfaction.

As can be seen here (as I don't want you to be forced to backtrack).

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Modifié par randName, 25 avril 2011 - 10:54 .