Aller au contenu

Photo

DA2 needs more enemies, there werent enough


  • Veuillez vous connecter pour répondre
321 réponses à ce sujet

#276
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages
Posted Image

And here's a suggestion for a further redesign of qunari. Note that I follow the DA2's established direction. Leather straps and stuff. Just got rid of the leather pants, and got him into a comfortable thong (like everybody else), made him all red (finally last gray trace of old Sten is erased) and added some spiky rivets. Final touch is directing the horns forward, so he can fight with them. Impale enemies like a bull.

#277
Seitur

Seitur
  • Members
  • 86 messages
Great! But I think horns should get more love, now they look like flesh, while I think they should be really noticeably epic. Maybe golden with glowing aura around them?

#278
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages

Seitur wrote...

Great! But I think horns should get more love, now they look like flesh, while I think they should be really noticeably epic. Maybe golden with glowing aura around them?


My god, you're right! Everybody in the DA universe should have horns!

#279
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 472 messages
Sten's defining moment.

Posted Image

#280
Ryllen Laerth Kriel

Ryllen Laerth Kriel
  • Members
  • 3 001 messages
And golden fur in a poodle style cut, but they all should have webbed hands and feet, especially the Qunari. That way they could swim across the sea without needing ships.

#281
randName

randName
  • Members
  • 1 570 messages

mrcrusty wrote...

Sten's defining moment.


But there are no stumps! Anyway I actually prefer the grey/silver Qunari, if anything their muscles really show now in comparison to if they were red, or in comparsion to Sten.

He must have been rather lazy besides lacking those horns given his visual physique opposed to his brethren.

#282
TEWR

TEWR
  • Members
  • 16 988 messages

randName wrote...

sleepyowlet wrote...

That's it, I'm out of here. If I stayed, I'd start puking, and that would be a waste of truly excellent pizza. I'll never understand people like you who think that it's fun to slaughter things in video-games while looking at women in skimpy armour.
I'm not saying that you shouldn't enjoy it - by all means, knock yourself out. I'm just saying that I don't get it. But perhaps I'm just too old and too female, and that's why I'm so disgusted.

Have fun storming the castle.


I think you are partly misunderstanding us, or me at least - I'm all for accurate portrayal of society, or women, or idealistic and Utopian versions that promote women and women's rights ~ I normally prefer well armoured companions and realistic clothing, but that's besides the point of this thread - since we have already established a foundation that argue that what you are portrayed as in DA2, and should be in DA3, are demi-gods of destruction, and as such normal rules of armaments don't apply, nor do we want intellectual thought in the game but rather raw desire and lust, the lust for blood for one, but also for power sex and everything else, raw animalism.

They have already showed us the way with companion armour based on cloth like Isabela, and our examples here are at least as functional - and we simply want BioWare to continue on the beaten path and give us what we secretly desire.

As such you could even be given a good example of what our base desires will lead us as they could use metrics to measure our arousal as we complete various base acts.


So if I get shot in the head and survive, I'm a demi-god?


Did you forget about the Nevarran Dragon hunters? Are they demi--gods? No. They've just done extensive training on how to deal with dragons. Likewise Hawke has battled numerous dragons from the start of Act 1 to the High Dragon fight, so he knows what to do. He isn't just going in there for the first time and slaughtering everything.

Isabella's armor is meant to reflect that she's a PIRATE, as well as a nymphomaniac. This has nothing to do with making the female companions scantily clad.

But I'm with sleepyowlet. I'm leaving before this thread makes my head explode from the stupidity and arrogance of trying to morph one genre into another. Not saying you're stupid. Just this whole idea 

#283
randName

randName
  • Members
  • 1 570 messages

The Ethereal Writer Redux wrote...
So if I get shot in the head and survive, I'm a demi-god?


You do much more in DA2, as mentioned you stick staves through chests, eat hearts from the chests of living enemies - you are closer to a demi-god than human for sure, or even Ajax would be impressed with Hawke.


The Ethereal Writer Redux wrote...
Did you forget about the Nevarran Dragon hunters? Are they demi--gods? No. They've just done extensive training on how to deal with dragons. Likewise Hawke has battled numerous dragons from the start of Act 1 to the High Dragon fight, so he knows what to do. He isn't just going in there for the first time and slaughtering everything.


Never mentioned the dragon because that is more or less fine.


The Ethereal Writer Redux wrote...
Isabella's armor is meant to reflect that she's a PIRATE, as well as a nymphomaniac. This has nothing to do with making the female companions scantily clad.


Yet that wasn't the point, the point was that in combat these damigods and damigodesses doesn't need armour, but will do well with cloth and skin.

#284
xkg

xkg
  • Members
  • 3 744 messages

fchopin wrote...

xkg wrote...

Edit:  Slying only darkspawns/spiders/abominations while running around with 3 companions is getting old - time to make something new



What do you mean by your post?
 
Do you mean the 3 companions should be changed or the other point?



Both.

First one is obvious.
Secon one - if i cant take more companions with me, i would like to be able to hire some thugs/mercs to follow my company - more peeps on battlefield - more epic battles.

#285
TEWR

TEWR
  • Members
  • 16 988 messages

You do much more in DA2, as mentioned you stick staves through chests, eat hearts from the chests of living enemies - you are closer to a demi-god than human for sure, or even Ajax would be impressed with Hawke.


So following that logic, every game that pits you against bosses automatically makes the PC a demi-god. Fire Emblem, Kingdom Hearts, Suikoden, Star Ocean, Jak and Daxter series, etc. No it can't just be that you're the player and you're supposed to stay alive. You just have to be a demi-god.

Never mentioned the dragon because that is more or less fine.


And yet a few pages back you mentioned slaying the High Dragon as evidence of Hawke being a demi-god.

edit: ok, it was AlexXIV who said that. But the fact remains killing a High Dragon does not make one a demi-god.

Yet that wasn't the point, the point was that in combat these damigods and damigodesses doesn't need armour, but will do well with cloth and skin.


And yet you can upgrade her armor and enchant it, so I don't see your point.

Modifié par The Ethereal Writer Redux, 25 avril 2011 - 08:35 .


#286
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages
Posted Image   ...dude...

#287
xkg

xkg
  • Members
  • 3 744 messages

bEVEsthda wrote...

Posted Image   ...dude...



 Posted Image

#288
AlexXIV

AlexXIV
  • Members
  • 10 670 messages
Well Hawke does not only slay high dragons, she also battles demons in the fade or anywhere. Even the strongest. I mean when does the term 'god' start counting for you? When the god is the creater of heaven and earth and all life? Obviously Hawke as well as the Warden, or Shepard, or a certain Sith Master/Jedi or a spirit monk for that matter are not the guys next door. They are supernatural at the very least. It is the stories what makes them so, and obviously alot of people like it so. It's not like we are suggesting that Bioware changes the way they make games, we want them to focus on what they already do and improve it further.

#289
fchopin

fchopin
  • Members
  • 5 068 messages

xkg wrote...

Both.

First one is obvious.
Secon one - if i cant take more companions with me, i would like to be able to hire some thugs/mercs to follow my company - more peeps on battlefield - more epic battles.



I agree with you that taking 3 companions is getting old and would be nice if you could hire people in the game.
 
Having a different variation of monsters would also be good as i am also fedup with the same enemies appearing in every combat sequence in the game. Most time i was baffled where all the abominations were coming from.
 
I don't think Bioware will do this as they seem to be cutting instead of creating anything new in the game.

#290
yeldarbnotned

yeldarbnotned
  • Members
  • 138 messages
I agree that DA 3 needs more enemies. I don’t remember how many I killed in DA 2 but hopefully that number will be tripled.

I also agree with earlier posts about replacing most of the dialogue with party banter. This would keep the game flowing as we progress from one battle to the next.

DA 2 made some great strides by speeding up the combat and allowing us just to mow down wave after wave. It is exhilarating watching dozens of bodies explode for each combat.

I for one am thankful they removed useless tactics from Origins. There was absolutely no point in scouting to ascertain any kind of pre battle strategy. The true strategy came in predicting where the enemies would suddenly just materialize or drop from the sky, so one could position their party appropriately. Not to mention, it was wise to conserve some of your abilities for future waves.

Removing trap making and making scouting obsolete really picked up the pace of the game. Hopefully for the next game, they will remove other rogue abilities such as lock picking and trap disabling. Those really were just nuisances which broke the rhythm of the game.

#291
2papercuts

2papercuts
  • Members
  • 1 033 messages
i really hope there are mor enimes in the nest game so i can kill more people and struff they could all be attacking me and raining down but ill be pressing my awesome buttons and they will be dying so fast it will be awesome i also hope they get rid of all the talking stuff and reading its so boring and it should instead be more explosin and stuff and i hop e they get rid of the thing where you hav eot by more tools and stuff its so boring id rather be killing things because id ont want to think while im playing a game i just want to see awesome explosion things


i also hope they improve the awesome to button ratio because DA2 is pretty good but you had to hit the button to many times and it got tiring i hope they make it so you hit one button and get hours of awesome like a movie

#292
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages

yeldarbnotned wrote...

I agree that DA 3 needs more enemies. I don’t remember how many I killed in DA 2 but hopefully that number will be tripled.

I also agree with earlier posts about replacing most of the dialogue with party banter. This would keep the game flowing as we progress from one battle to the next.

DA 2 made some great strides by speeding up the combat and allowing us just to mow down wave after wave. It is exhilarating watching dozens of bodies explode for each combat.

I for one am thankful they removed useless tactics from Origins. There was absolutely no point in scouting to ascertain any kind of pre battle strategy. The true strategy came in predicting where the enemies would suddenly just materialize or drop from the sky, so one could position their party appropriately. Not to mention, it was wise to conserve some of your abilities for future waves.

Removing trap making and making scouting obsolete really picked up the pace of the game. Hopefully for the next game, they will remove other rogue abilities such as lock picking and trap disabling. Those really were just nuisances which broke the rhythm of the game.


2papercuts wrote...

i really hope there are mor enimes in the nest game so i can kill more people and struff they could all be attacking me and raining down but ill be pressing my awesome buttons and they will be dying so fast it will be awesome i also hope they get rid of all the talking stuff and reading its so boring and it should instead be more explosin and stuff and i hop e they get rid of the thing where you hav eot by more tools and stuff its so boring id rather be killing things because id ont want to think while im playing a game i just want to see awesome explosion things


i also hope they improve the awesome to button ratio because DA2 is pretty good but you had to hit the button to many times and it got tiring i hope they make it so you hit one button and get hours of awesome like a movie


Welcome to the light, Posted Image bros and sis. Posted Image

#293
2papercuts

2papercuts
  • Members
  • 1 033 messages
"Also please take out all the tanking and healing stuff, and just add cover mechanics. That way I can just bring whatever squad I want without having to worry about what "type" they are.


The combat was much easier to get into this time around, but I would prefer
that they remove the confusing targeting. I don't want to click a certain
area for AOE, and I don't really like the autoattack delay (it causes a
Button-Awesome disconnect). Instead turn the curser into a crosshairs,
and just let me keep clicking to attack with a staff or arrows or a sword.

This system would connect the "Button" and the "Awesome"
much better. Whenever I click a hostile, I can immediately shoot awesome
at them. I'll be like "BUTTON BUTTON BUTTON AWESOME AWESOME
AWESOME!!!" Guys will be swawning from all over-- from the left,
right, behind me out of thin air, from the ground, and falling from the sky in
wave after wave after wave, but they will be too slow for my AWESOME
BUTTON."

#294
randName

randName
  • Members
  • 1 570 messages
Laidlaw.

starting the game, your character walks up, says something kind of over the top, and immediately starts exploding Darkspawn. I haven’t set my decks at all. I haven’t spent points.

From www.geardiary.com/2011/02/27/is-this-the-future-of-the-rpg-if-so-the-rpg-is-dead/

I really do think we are on the same page in this thread, so it's looking good for DA3.

Modifié par randName, 26 avril 2011 - 09:05 .


#295
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 472 messages

randName wrote...

Laidlaw.

starting the game, your character walks up, says something kind of over the top, and immediately starts exploding Darkspawn. I haven’t set my decks at all. I haven’t spent points.

From www.geardiary.com/2011/02/27/is-this-the-future-of-the-rpg-if-so-the-rpg-is-dead/

I really do think we are on the same page in this thread, so it's looking good for DA3.


AWESOME!

#296
randName

randName
  • Members
  • 1 570 messages

mrcrusty wrote...

randName wrote...

Laidlaw.

starting the game, your character walks up, says something kind of over the top, and immediately starts exploding Darkspawn. I haven’t set my decks at all. I haven’t spent points.

From www.geardiary.com/2011/02/27/is-this-the-future-of-the-rpg-if-so-the-rpg-is-dead/

I really do think we are on the same page in this thread, so it's looking good for DA3.


AWESOME!


I think the conclusion is pretty apt.

The good news is that most real RPG fans haven’t looked to Bioware or Bethesda for anything of substance in more than 5 years – good thing since their games have regressed from the genre significantly. Most fans look to either European developers (Risen, Drakensang, Divinity 2, etc) or indie developers (Eschalon, Avernum, Depths of Peril, Avadon, etc) – and this year looks to be an awesome year for games from both of those sources.
Bioware will continue making good games with great writing … but their days as anything like a ‘RPG leader’ have long since been over. The RPG isn’t dead, fortunately, but don’t look to Bioware to make them anymore.


And that fits well with our cause that DA3 should get rid of the last remnants of BioWares past, since they don't want it, and they are proving better at dealing with epic fights and thunderous flashes of lust.

Modifié par randName, 26 avril 2011 - 11:02 .


#297
Sejborg

Sejborg
  • Members
  • 1 569 messages

randName wrote...

And that fits well with our cause that DA3 should get rid of the last remnants of BioWares past, since they don't want it, and they are proving better at dealing with epic fights and thunderous flashes of lust.


Yes! A thing that I found weird was, how I was supposed to go talk to my companions at their homes or where they worked in DA2. Then there would be this long conversation where they just kept talking, talking and talking. And then finally when it was over, I could get back to the awesome fighting.

For DA3 - please remove those conversations. It's not talking and interacting with NPC's that make games awesome. Such things are boring. It's the fighting that make games awesome!

Perhaps do it like this for DA3. You receive a mail - some companion wants to talk to you. But when you arrive there is no talking, but instead there is a big glorious and awesome fight going on. Then if the companion had something important to say, he can tell you while figting. And he should make it quick also. Nobody wants to hear long rambling conversations. Why postpone the inevitable? We know it will end in a fight anyway, so might as well get right to it.

More fighting and explosions for DA3.

Less long, rambling and boring conversations. 

#298
Teredan

Teredan
  • Members
  • 552 messages

Sejborg wrote...

randName wrote...

And that fits well with our cause that DA3 should get rid of the last remnants of BioWares past, since they don't want it, and they are proving better at dealing with epic fights and thunderous flashes of lust.


Yes! A thing that I found weird was, how I was supposed to go talk to my companions at their homes or where they worked in DA2. Then there would be this long conversation where they just kept talking, talking and talking. And then finally when it was over, I could get back to the awesome fighting.

For DA3 - please remove those conversations. It's not talking and interacting with NPC's that make games awesome. Such things are boring. It's the fighting that make games awesome!

Perhaps do it like this for DA3. You receive a mail - some companion wants to talk to you. But when you arrive there is no talking, but instead there is a big glorious and awesome fight going on. Then if the companion had something important to say, he can tell you while figting. And he should make it quick also. Nobody wants to hear long rambling conversations. Why postpone the inevitable? We know it will end in a fight anyway, so might as well get right to it.

More fighting and explosions for DA3.

Less long, rambling and boring conversations. 


I approve!

#299
randName

randName
  • Members
  • 1 570 messages

Sejborg wrote...

Yes! A thing that I found weird was, how I was supposed to go talk to my companions at their homes or where they worked in DA2. Then there would be this long conversation where they just kept talking, talking and talking. And then finally when it was over, I could get back to the awesome fighting.

For DA3 - please remove those conversations. It's not talking and interacting with NPC's that make games awesome. Such things are boring. It's the fighting that make games awesome!

Perhaps do it like this for DA3. You receive a mail - some companion wants to talk to you. But when you arrive there is no talking, but instead there is a big glorious and awesome fight going on. Then if the companion had something important to say, he can tell you while figting. And he should make it quick also. Nobody wants to hear long rambling conversations. Why postpone the inevitable? We know it will end in a fight anyway, so might as well get right to it.

More fighting and explosions for DA3.

Less long, rambling and boring conversations. 


Somone in here suggested that it should all be in banter format anyway, so that you can listen to them talk after fights to ease the down time for the next fight and it being in the banter format it wouldn't slow you down.

#300
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 472 messages
DA 2's combat was clunky. I know they said they wanted the button = awesome effect, but I didn't feel it.

You had to spam skills, press the button repeatedly and only sometimes you got awesome. It's very tiring work. Plus you have to manage all your companions. That's boring. I want combat that's more reactive and makes you feel like when you press a button, something awesome actually happens. Also, it rarely if ever focused in on your kill. And the UI was too big, all those tags and skills and things detracted by the combat.

Therefore, my suggestion is, make DA 3's combat system into one giant Quick Time Event.

It will be more visceral because it's like a cutscene, the camera focuses on the best part and it's more responsive because when you press a button, something awesome happens. Not like DA 2 where you use a skill and maybe kill enemies depending on their HP. It's so annoying that enemies have HP. No, I want to press a button and I want my character to pull off superhuman stunts resulting in amazing decapitations.

Make DA 3's combat more reactive and visceral by removing the dull combat system and making it immersive with Quick Time Events.

Thank you.

Modifié par mrcrusty, 26 avril 2011 - 01:16 .