randName wrote...
Sejborg wrote...
Yes! A thing that I found weird was, how I was supposed to go talk to my companions at their homes or where they worked in DA2. Then there would be this long conversation where they just kept talking, talking and talking. And then finally when it was over, I could get back to the awesome fighting.
For DA3 - please remove those conversations. It's not talking and interacting with NPC's that make games awesome. Such things are boring. It's the fighting that make games awesome!
Perhaps do it like this for DA3. You receive a mail - some companion wants to talk to you. But when you arrive there is no talking, but instead there is a big glorious and awesome fight going on. Then if the companion had something important to say, he can tell you while figting. And he should make it quick also. Nobody wants to hear long rambling conversations. Why postpone the inevitable? We know it will end in a fight anyway, so might as well get right to it.
More fighting and explosions for DA3.
Less long, rambling and boring conversations.
Somone in here suggested that it should all be in banter format anyway, so that you can listen to them talk after fights to ease the down time for the next fight and it being in the banter format it wouldn't slow you down.
If there have to be this "banter" then make them shout or scream instead of just talking. That makes the conversation more exciting.
As for the down time. I don't think there even should be any down time between the fighting. The thing I liked about the start of the game, was that you where thrown directly into this overly existing and awesome figth. The introduction with the dwarf and the lady where a little off and lacked violence and blood, but as soon as you where able to do anything, then it was smashing these white or pale creatures called darkspawn. That was so cool.
It was so awesome feeling empowered and killing lots of minnions. But then suddenly my guy where this weak pathetic fool running from the action. It made no sense! Why run from the battle? And why am I all of the sudden so weak?
But that was not really my point. My point is that the fighting where the awesome part. Sitting in my chair without pressing the fight button is not fun at all! But as soon as the fighting started again, and the more I pressed the fight button, the more fun I had. I simply couldn't get enough. Every single press of the button was like ecstasy.
And the down time between the fights where like hangovers. Hangovers is not fun.
So another wish for DA3 - no hangovers please.
Instead - try to make the figthing constant, so that there is no time to think about what happens or what you are doing. One problem with DA2 was that I had time to think about what I was doing between fights, and that made my head hurt.
Modifié par Sejborg, 26 avril 2011 - 01:31 .