The words in quotes are taken from the quote, and the quote from BioWare can be found in this thread, you can see the quote for yourself:
social.bioware.com/forums/forum/1/topic/305/index/7154827/1
So here is my off-topic response from that thread, updated to be on-topic, and for more public consumption:
Is expository dialogue required to be connected to a character in any way? No, we can empathize with characters, reach out to them, step in their shoes, etc. without it.
But we don't conduct our real-life social conversations this way. We don't excise expository dialogue and use only the most pertinent words or the most concise sentences, except when we're learning to speak or we're too weak to talk. Some of these "reams" of expository dialogue we create end up being the beginning of a romantic relationship, or a long-overdue reconciliation between siblings, or simply our most-cherished memories.
When it comes to games I would argue that we're not too young OR too weak to handle natural conversations as part of the gaming experience. How would Mass Effect 2's life-or-death decisions weigh on us if we didn't converse at length with Thane about his profession or illness, or Grunt's purpose in life, or Mordin's scientific work. After more than a year since I played ME2, I can't remember every single battle I fought, but these are the things that have stuck with me about the experience and make me want to go back and revisit the game.
As far as DA2 goes, with the time skips the conversations don't get much of a progression of depth. I think this is partly because the game took away from the player the responsibility of "checking in" with your companions if you want to know more about them. Instead they are waiting for you to speak with them less frequently at convenient points in the game. I know that this gives some overall guidance to some players, but veterans of BioWare games expected to be able to converse more with their companions on their own, rather than have to catch up with them through a codex.
Still, DA2 is not without its memorable conversational moments. I'll always remember Knight-Captain Cullen speaking with Hawke in a conversation earlier in the game where he says that the mages would just as soon use the statues in the gallows, the symbols of slavery, to satisfy their own ends. And yet it is Meredith, not the mages, who ends up using the statues after all. I may be wrong here, but I don't recall that conversation being one of the required ones to have. If it is part of a required conversation, then I am glad, because I hope everyone gets a chance to be part of it.
So, while I agree in principle (it is not REQUIRED), I still think having these social conversations is somewhat NECESSARY as part of the full interaction experience with the character. To me, this is part of WHY we play videogames with stories, they give us something extra we don't always get from other mediums. Getting to frequently interact with a character outside of combat is usually considered a good thing, whether central to the main plot or no. And this is part of the reason why BioWare games stand out in the minds of many.
Thank you for your attention.
Modifié par jds1bio, 23 avril 2011 - 12:23 .





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