SidheKate wrote...
What if we all pretended for a moment that *more* wasn't possible. Are there any constructive recommendations or comments we could make then?
I don't mean that sarcastically. For a few minutes, envision the strengths and weaknesses of DA2's dialog, character development and companion inclusion methods. When did they work? When didn't they work?
I'll focus on some of my favorite scenes where I felt like I was getting to know the characters via conversation (as opposed favorite scenes where I came to like the characters by watching or observing them).
Aveline
I really like the conversation where you can ask her about having married a Templar and she corrects you by saying that she married a man that was a templar. More interesting than that was her remark about her doubts regarding the Maker since she's not to sold on the idea of the Maker proving more by doing less.
Fenris
One of my favorite moments for Fenris is when he admits to killing the people he's been living with in Seheron because of Danarius's command--his reasoning being that he felt it inevitable. And then he fled, suggesting an emotional reaction he couldn't process or explain.
What I liked about those conversations is they presented an initial obstacle to understanding--just a brief one. But resolving that made the character feel psychologically deeper and thus closer because that depth had been revealed to me.
Isabela
The other character that I felt close to in conversation was Isabela.
Questioning Beliefs, Act II. This is the scene in Hanged Man where one of possible remarks from her is "you're all right" which Hawke can reply sarcasticaly too. In general, Isabela's voice actor seems to play well with the Hawke voice actors, both male and female. In this more frienship scene, I had male Hawke.
Isabela's Apology. "I like big boats, and I cannot lie" teases Lady Hawke. Here again I like the exchange between the voice actors. The female voice actor for Hawke seems good at teasing Isabela and making her a little (but not particularly) uncomfortable. And here female Hawke is the one that supplies the innuendo, which is a fun change of pace.
And then there's the scene in Act III that you get if you kill Castillon where Isabela starts to become comfortable with the idea of settling down. Here I feel like my character--my male Hawke that wasn't romancing her--had an impact on another character. I think what made this scene effective was not knowing the game yet. I'd pressured her into returning the Qunari book not knowing if she'd come back or not--as I wasn't doing what she wanted. And then again pressuring her to kill Castillon--not what she wanted. But my character was really uncomfortable with letting the slaver walk and felt Isabela would regret it. So there was some tension on my part. But the game rewarded that with a satisying "ending" for the character in the conversation after that quest.
So in summary for Isabela, Here I think the voice actors, the established
sense of humor for Isabela (often seen in banter), her role the plot, and not knowing the consequences of my PC's actions all played together well.