I found myself very frequently wanting to know more about what my companions were talking about when their context banter would pop and fly when I was running around smacking things.
I wouldn't go anywhere near to calling the characters shallow in their development, bear in mind. The quality of the writing and voice acting alike made it very easy to want to interact more with them, and have more options to feel them out as personalities.
Moreover, the concept of the individual companions having their own homes was pretty cool, though perhaps a bit static. I think the idea would've flown a lot further than I'm finding it to if their personal abodes were, say...optional, or interactive.
For example, it could've been a very neat addition to companion development to have them move out into their own place if you went Rival with them, while they might elsewise be largely staying in the inn.
Alternatively, they might have their individual abodes, though perhaps getting them as Friends could give players the option to invite them to hang out in the mansion in their downtime.
After all, the Hawke manse is a rather empty place, with several rooms that offer no reason to even go into them outside of clicking on the little interaction nodes to hear PCHawke comment on something.
Also, it would've been a snazzy perk if the various companions decorated their homes, perhaps in tandem with the completions of quests that mattered to them. Some of that Junk cluttering up inventory space and selling for trifles could be repurposed as stuff companions might decorate their homes with.
It was never an option to help Fenris clean his dang house, or any such thing as that. Little things like that can chew up little bits of resource space, as well as time on the parts of production staff, but these sorts of things remain the kind've thing that lend a dynamic verisimilitude to a setting.
Basically, the sum of my point is that there are a lot of ways companions could be interacted with that have nothing to do with straight dialogue exchanges, and while many were touched on or hinted at via dialogue, exactly none of them were particularly capitalized on outside the (literally?) token gifts and tiny little environmental changes these only sometimes yielded.
Anyhoo, there's my very sleepily clattered two bits. I'll leave this disjointed ramble as it is, before I start burbling.
Modifié par Arglefraster, 03 mai 2011 - 10:21 .