Edit:
Lastly, I think you and all the other writers should be pretty damn proud of the writing for this game. I only wish there was more of it.
Modifié par Zeevico, 24 avril 2011 - 08:07 .
Modifié par Zeevico, 24 avril 2011 - 08:07 .
Upsettingshorts wrote...
LobselVith8 wrote...
I think Origins provided good development for the companions. The problem in DA2 is that I find out more about the characters by reading their codex entries than I do by speaking with them
Character development does not mean that your understanding of the character develops.
Character development means the characters themselves grow and change.
LobselVith8 wrote...
I think Origins provided good development for the companions. The problem in DA2 is that I find out more about the characters by reading their codex entries than I do by speaking with them
LobselVith8 wrote...
Allow me to clarify this issue if you didn't understand it the first time: I shouldn't have to read codex entries to see how characters in DA2 grow and change.
Zeevico wrote...
Look, "I have limited resources" is well and good, but. Bioware worked on the visuals for DAO--why devote more time to visuals such that you actually have to throw away all your old tilesets and background art? Why spend resources to make a game which, at the end of the investment, actually turns out less detailed than the original? Why not just throw those resources into level design, or dialogue instead? Seems like a waste to me.
LobselVith8 wrote...
Allow
me to clarify this issue if you didn't understand it the first time: I
shouldn't have to read codex entries to see how characters in DA2 grow
and change.
In Exile wrote...
Origins didn't provide any development for any companions beside Alistair and Leliana, as I said in my edit. The relationship with the Warden changes.. but so does the relationship with Hawke in DA2.
In Exile wrote...
There is a difference between being a good character and growing as a character, and DA:O has very little growth, especially compared to DA2.
In Exile wrote...
I think the real problem in terms of connection is agency. David mentioned this somewhat in his post, but the issue with "companion X has something to say" is that the companions set the tone about the conversation.
In Exile wrote...
So if I want to speak to Fenris about how he escaped as a slave... I have to wait for him to want to talk to me about it at the predetermined point. DA:O had the laundry list of tell me about, and thats not neccesarily the best way to do it, but it came down to you tell me, instead of passively waiting to be told.
Zeevico wrote...
Look, "I have limited resources" is well and good, but. Bioware worked on the visuals for DAO--why devote more time to visuals such that you actually have to throw away all your old tilesets and background art? Why spend resources to make a game which, at the end of the investment, actually turns out less detailed than the original? Why not just throw those resources into level design, or dialogue instead? I'm respectfully suggesting that this is how Bioware should approach the next title. Respectfully, I don't don't buy these games for the next-gen graphics. Gameplay and story is where it's at for RPGs. Graphics should take a backseat.
hoorayforicecream wrote...
LobselVith8 wrote...
Allow me to clarify this issue if you didn't understand it the first time: I shouldn't have to read codex entries to see how characters in DA2 grow and change.
I would suggest listening to what they say then. I found that the party banters demonstrated fairly substantial character growth in the companions.![]()
LobselVith8 wrote...
The companions don't remain stagnant in Origins
Modifié par Upsettingshorts, 24 avril 2011 - 08:11 .
Upsettingshorts wrote...
LobselVith8 wrote...
The companions don't remain stagnant in Origins
Aside from "hardening" just how else do they change and grow? Please provide specific examples.
Modifié par ishmaeltheforsaken, 24 avril 2011 - 08:12 .
I know it's not David's sole decision to make, and I'm not suggesting that he, a writer, is an expert on graphics, art or gameplay design. I'm just providing my input on the basic design decisions that should be made, in my respectful view, when creating a sequel to DA2.Texture artists aren't writers. Level designers aren't engine programmers. Animators aren't environment artists. I wouldn't make a web designer do character artist duty, or have a concept artist modeling buildings. You have X of one, Y of another, and Z of the third. Depending on what you have allocated, the producers and leads determine what gets done where, when, and by whom.
Modifié par Zeevico, 24 avril 2011 - 08:26 .
LobselVith8 wrote...
hoorayforicecream wrote...
LobselVith8 wrote...
Allow me to clarify this issue if you didn't understand it the first time: I shouldn't have to read codex entries to see how characters in DA2 grow and change.
I would suggest listening to what they say then. I found that the party banters demonstrated fairly substantial character growth in the companions.![]()
I did listen to the banters, which is why I made my statement.
LobselVith8 wrote...
The companions don't remain stagnant in Origins, and codex entries are a poor substitute for development. I'd prefer to see the development in DA2 rather than read about it.
The characters should be developing in scenes with Hawke, not in updated codex entries that describe what they are doing and what's changed about them.
It isn't merely an act of agency, it's an issue of Hawke not being as connected to these people because the dialogue with them is sparse.
And Hawke being reactive instead of proactive is an issue that bothers some people, considering that he is a character who amasses wealth and status, and does nothing with either except buy a mansion and wear silk robes.
ishmaeltheforsaken wrote...
Morrigan softens. She was the only
character I felt "developed" (I hardened neither Alistair nor Leliana).
Also,
Wynne gets closer to death?
[EDIT] To clarify, I'm not arguing
against you (I'm sure you know that [smilie]../../../images/forum/emoticons/tongue.png[/smilie]). Just
providing Morrigan, because you asked, and, well, because I really
liked that about Morrigan and don't want it ignored.
hoorayforicecream wrote...
You didn't notice how Aveline and Isabela started off sniping at each other, and became friends over the course of the game?
hoorayforicecream wrote...
You didn't notice that Anders started off a lot more fun and easygoing with the others, and became steadily more reclusive and obsessive?
hoorayforicecream wrote...
You didn't notice that most of Merrill's wide-eyed naivete started to vanish as the game progressed?
hoorayforicecream wrote...
I guess you have a different definition of character development than I do.
LobselVith8 wrote...
hoorayforicecream wrote...
I guess you have a different definition of character development than I do.
Yeah, I suppose we do.
Guest_Puddi III_*
David Gaider wrote...
To put it another way, I get that not everyone felt connected to the followers. It's not universally true, by any means, but I get some people feel that way. Regardless of the reason behind it, that feeling is valid. What seems to get on some people's goat a little is my suggestion that the cause is not necessarily what they suggest it is. When someone says "this is the way I felt", I'll pay attention. When they move onto "and this is why", I'm a little more skeptical. They may be right, at least for them, but more often what I see is people making a comparison to something they thought was better and assuming anything that's different must be the cause. I doubt it's that easy.
Modifié par Deztyn, 24 avril 2011 - 08:48 .
Guest_HonRosie_*
And Aveline and Isabella essentially remain the same people they were at
the beginning of the game. There's no dramatic character change with
either of them
Modifié par HonRosie, 24 avril 2011 - 09:06 .
In Exile wrote...
LobselVith8 wrote...
The companions don't remain stagnant in Origins, and codex entries are a poor substitute for development. I'd prefer to see the development in DA2 rather than read about it.
Blank assertions aren't proof. How do you not see development in DA2, and who does develop in DA:O?
Some proof would be nice.
In Exile wrote...
LobselVith8 wrote...
The characters should be developing in scenes with Hawke, not in updated codex entries that describe what they are doing and what's changed about them.
Repeating something isn't proof, it just shows you can be really creative about the number of ways you can say the same thing.
In Exile wrote...
LobselVith8 wrote...
It isn't merely an act of agency, it's an issue of Hawke not being as connected to these people because the dialogue with them is sparse.
Except that it isn't. You get a comparable amount of dialogue. Unless you think David is lying in terms of the wordcount per companion?
In Exile wrote...
LobselVith8 wrote...
And Hawke being reactive instead of proactive is an issue that bothers some people, considering that he is a character who amasses wealth and status, and does nothing with either except buy a mansion and wear silk robes.
I actually loved that for once, the plot didn't demand I care about a problem without offering justification. But that has nothing to with the dialogue changes.
Deztyn wrote...
They all had a party, but Hawke didn't get invited.
At least, that's how I felt.
I loved that the characters seemed to have lives outside of Hawke and their adventures together. It was my favorite part of the game. We see them visiting each other, talking about going for drinks or playing games, that was great. My problem is we don't experience it. With only a few exceptions, our direct interactions with the characters involve the quests or talking about their big issues (Mages, Mirrors, and Slavery etc). If the characters didn't have these well developed relationships amongst themselves, their relationships with Hawke wouldn't have seemed lacking by comparison. What we get would have been enough for me. But since they are there, and I do get a good sense of who these characters are as people it made Hawke feel like an outsider. She observes their friendships and rivalries, hears about what they do when they're not out fighting, but doesn't actively participate.
And yes, I'm quite certain this is why I felt disconnected.
I think DA2's character interaction was great but it took a while to get there. A lot of the interaction and quests occurred later in the piece, meaning your introduction to the characters was relatively limited.If anything, my comment was directed solely at those who felt the
Origins method was the only possible solution, that they required
lengthy and repeated conversations about nothing in particular in order
to feel connected. If someone absolutely feels that's the case, my
response was that they weren't likely to feel connected to a character
of ours again in a game. That said, I don't feel that the DA2 method is
the be-all and end-all of our development on this front, nor that
everything Origins did was wrong-- while some people will mix things
like plot and content volume into this argument as if they're the same
thing, I think there's some very valuable information to be garnered
even if I'm forced to filter it through my "I only have limited
resources" lens.
But it isn't. So don't get bitter about people not liking some parts of your game.If I also have to take such criticism with the caveat that it's
primarily going to come from those who didn't enjoy the results, and
that there are those who did... well, you can call that arrogance if you
like.
I seem to get called arrogant a lot these days when I disagree
with someone regarding what they think Dragon Age should be. If simply
having the power to form my own conclusions and act as I think best
(ignoring the fact that I do not control the franchise outside of my
tiny corner of it) is arrogant, then so be it.
You're welcome.Even if it doesn't seem like we're coming to
the conclusions you think we should be, it's still very much
appreciated.
Modifié par Zeevico, 24 avril 2011 - 02:50 .
LilyasAvalon wrote...
I would love it to be re-included in DA3, the two/three companion quests per acts didn't provide me much of a chance to really feel like I could connect with Hawke, or his/her companions.
If the devs are serious about making the Dragon Age franchise work, they'd be serious in LISTENING to the criticism instead of just writing us off as crybaby fans and idiots.
I can stand all the changes to DA2, I understand they were trying to be different and creative... I won't stand for being ignored and treated like an idiot for pointing out what didn't work though.
David Gaider wrote...
Perhaps I shouldn't have responded to the initial thread at all. The responses from some quarters are fairly predictable -- "Oh, he's being arrogant. He thinks he knows what everyone wants, but he's wrong!"
I don't, in fact, know what everyone wants, nor do I think I have all the answers. This is a field in which I have a lot of experience, however, so I'll speak to that, and in terms of how the writing team can best use the resources at hand. Resources are, after all, the reality of game development. So if I'm talking about things that you find irrelevant, that's fine. I just can't express it in any other terms, and I know for a fact that no matter what solution I end up trying it's never going to work for everyone.
...
As for conversations being a thing of the past, that's simply not true. You had quite a few conversations with your followers in DA2, some of them quite lengthy. Overall the density of conversation was, in fact, higher than in Origins.
...
If I also have to take such criticism with the caveat that it's primarily going to come from those who didn't enjoy the results, and that there are those who did... well, you can call that arrogance if you like. I seem to get called arrogant a lot these days when I disagree with someone regarding what they think Dragon Age should be. If simply having the power to form my own conclusions and act as I think best (ignoring the fact that I do not control the franchise outside of my tiny corner of it) is arrogant, then so be it. I'll simply ask you in the most snide and arrogant tone possible to keep providing such useful and thoughtful feedback. Even if it doesn't seem like we're coming to the conclusions you think we should be, it's still very much appreciated.
LobselVith8 wrote...
This is a false statement. I never claimed there was no development in DA2. I addressed that I didn't feel that the characters were as developed as the companions in Origins, I didn't feel as connected to them, I didn't feel that I knew them as personally as Hawke as the Warden knew his moiety crew.
Making false claims isn't proof, either. I'm addressing that I don't feel as connected to the DA2 characters as I did with the DA:O characters, and I don't find there to be as much insight into the characters as there was in Origins. You're welcome to disagree, of course.
You don't need to take my opinions so personally.
I'm not saying I dislike the characters, I'm addressing how I don't feel as connected to these companions. I don't feel that the story really provides us with a connection to these characters, particularly when our dialogue options are limited to three expressions where I'm playing a guessing game at whether the options chosen will actually have my protagonist speak the same dialogue, or if it'll be completely different than what I intended. I feel that the dialogue is sparse in giving us insight into the respective characters.
The plot forces you to get involved even if you find no justification in it, though. Even when you turn down a quest, you're often forced to go through with it. It's an issue of linear progression where we have the illusion of choice.