I found it alienating that Hawke could only talk to his companions when
they wanted something or had something to talk about. On the other hand though, it looks like Isabella is over at Fenris’ horrible hightown squat all the time to chat away about anything she likes, and she invites Merrill out of her seclusion to be sociable at the Hanged Man. Varric hangs out with Anders sometimes, and pesters Aveline too. Isabella talks to Aveline about her wedding that happened in the three year interlude and I’m like “Whoa! Hold up, hold up! There was a wedding? Why wasn’t
I invited via cut scene!?” but Isabella and Aveline just keep talking blithely away like Hawke isn’t even there...
Other posters have mentioned how they had issues they wanted to discuss with their companions, be it Fenris walking out after Hawke got it on with him, or Anders being extremely shifty in Act 3. I’d have loved trying to cajole the Bianca story out of Varric too (and failing, but trying valiantly nevertheless!)
I loved sitting down for storytime with Leliana, and having Zevran tell my Warden about his various sexcapades and antics. I loved taking Sten on a Walking Tour of Ferelden and being a cultural ambassador for him (Ooh, this is a nice church! I bet I should show Sten how nice Fereldan architecture can be!), seeing what questions and impressions he came up with about the various places I took him. I even loved it when Alistair sidled over to my Warden and initiated a “let’s have shameless gossip session about the rest of the party, Warden Best Friend”. I missed being able to ask Isabela about her past adventures as a pirate captain, and Anders about his escape attempts, Merrill about other old Dalish traditions, and Aveline about her honeymoon. That the other characters can ask about these things but Hawke can’t makes me feel like, well, his friends don’t like him very much. Maybe it’s because he makes smarmy wisecracks all the time and thinks he’s a bit funnier than he is (I liked that, by the way.).
Additionally, I felt that while Carver was quite well sketched out as an impulsive and insecure younger brother who was desperate to prove himself, that Mother and Bethany were thinly depicted as lovely sweet sister and mum who has had a hard life. I’d have enjoyed being able to do a quest in Act 2 for mum, or have a conversation or two about how she met dad or what she does in the daytime while Hawke is out doing fetch quests. It would have helped make us more attached to her as a specific character rather than a generic mum. Although... maybe the lack of conversation or quest in Act 2 was supposed to make the player feel guilty for not being more involved in her life and that neglect as complicit in her death...
The exposition which was there was quite nice. For example, being able to ask Fenris about the Tevinter Imperium as a reward for finding the Blade of Mercy was great. But it was six or seven years after Hawke had met the guy, and suddenly turning round and saying, “Hey, hey guy! You’re from somewhere, aren’t you? You mentioned you were from somewhere? Tell me about that place!” If we were meant to feel as though Hawke interacted with his friends offscreen between acts, that really blew that suspension of disbelief out of the air. It should be one of the first things you can ask about! Getting the Dalish story as a reward for giving Merrill her little present (Sylvanwood Ring? Can’t remember) was lovely too. Developers, storytime is
great. Whenever I found a gift item, I was giddy because I knew that by wading through yards of those Torn Trousers and Moth-Eaten Scarves, and boots nobody could ever wear because Hawke wasn't that class, I had finally struck gold and would unlock a conversation- much better than “Sorry I led you on then dumped you, Leliana. Here’s some jewelery to make you like me again.”
On the other hand, I absolutely adored the Friendship/Rivalry system. I am on my second playthrough and while the quests themselves don’t change so much on replay (act 3 finale is the same, pretty much, for Templar and Mage sympathizers) the difference in the relationships between Hawke and her friends is brilliant. Seeing a different side of Merrill, (she called me a SHEM!? Whoa, little lady! Who would have thought it of you!) and seeing Fenris actually smile for once, and Anders turn blue and echoey more often etc is lovely. Two thumbs up.
I’m going to buy DA3 whether or not the protagonist gets to have any agency in conversing with his friends. (Also whether or not I get to equip all my friends in one go instead of switching out party members then loading screen to mansion to access stash then loading screen to hanged man to equip stuff from stash on friends

)I’ll play it, and enjoy 40 hours of gameplay, (and I’ll be grateful) but it would be more enjoyable if some of the things that worked so well in Origins to forge connections between the player and the companions came back along with the things that worked really well in DA2.
Modifié par Ollymandias, 25 avril 2011 - 12:58 .