[quote]In Exile wrote...
[quote]LobselVith8 wrote...
This is a false statement. I never claimed there was no development in DA2. I addressed that I didn't feel that the characters were as developed as the companions in Origins, I didn't feel as connected to them, I didn't feel that I knew them as personally as Hawke as the Warden knew his moiety crew. [/quote]
You misunderstand.
You said that the development in DA2 isn't shown. I'm disagreeing with that; I'm claiming it is shown. What I am saying is that so far as you have offered no proof that it isn't shown, other than saying it should take place on screen and not in the codex, yet never said what development happens in the codex that doesn't happen on screen.
So, no, I am not mischaracterizing what you said. [/quote]
I was addressing that the development from the codex entries wasn't shown, and I think it should have been. It's my opinion, of course, but I think it would have helped strengthen the relationships with the companions.
[quote]In Exile wrote...
[quote]LobselVith8 wrote...
Making false claims isn't proof, either. I'm addressing that I don't feel as connected to the DA2 characters as I did with the DA:O characters, and I don't find there to be as much insight into the characters as there was in Origins. You're welcome to disagree, of course.
You don't need to take my opinions so personally. [/quote]
I'm taking nothing personally. I want to have a discussion, but you don't see to want one. Yes, these are all your opnions, but your evidence for them is that they happen to be your opinions.
If you don't want to talk about it, we don't have to. But I think it's an interesting discussion to have, if you're willing to actually discuss the execution of it. [/quote]
I have no issue with discussions, even when people disagree with my opinions.
[quote]In Exile wrote...
[quote]LobselVith8 wrote...
I'm not saying I dislike the characters, I'm addressing how I don't feel as connected to these companions. I don't feel that the story really provides us with a connection to these characters, particularly when our dialogue options are limited to three expressions where I'm playing a guessing game at whether the options chosen will actually have my protagonist speak the same dialogue, or if it'll be completely different than what I intended. I feel that the dialogue is sparse in giving us insight into the respective characters. [/quote]
Okay, this is much better.
DA:O gives us the same options as DA2 insofar as your number of options are concered. Very rarely DA:O had what I call ''double up'' options, which have different text for the PC but which actually amount to identical lines and effect for the NPC (usually empty flavour lines that the NPC ignores).
Hawke just as much unique dialogue as the Warden did - picking one option on the wheel changes the wheel that you get. as in DA:O. Accusing Aveline of failing to protect your mother switches the conversation from her trying to console you to her failure. [/quote]
Except when dialogue was chosen for the Warden, it's often what he said (except for the line where he hardened the personality of Alistair); when dialogue is chosen for Hawke, it can be (and often is) radically different than what was intended (such as the "you're useless" option for Grand Cleric Elthina). I feel that it hurts immersion.
[quote]In Exile wrote...
I found DA:O the system that I had to struggle with to build a connection when I was either rairloaded into liking the Wardens (no bearded dude kidnapped me, I had no choice!) options, and being forced to be passive and reactive in most conversations (because even when you got to speak, the majority of your lines were hooks for what the other person said).
I disagree with you on the empirical side of things - I don't think we had less dialogue than DA:O; it was just that the interface changed.
Now, if you honestly feel that the wheel itself prevented you from getting close to the characters, I acknowledge that. But that isn't the same as DA2 failing to show character development. [/quote]
I don't think there wasn't any character development, but I feel that the ties to the companions weren't as strong as they were in Origins.
[quote]In Exile wrote...
[quote]LobselVith8 wrote...
The plot forces you to get involved even if you find no justification in it, though. Even when you turn down a quest, you're often forced to go through with it. It's an issue of linear progression where we have the illusion of choice.[/quote]
As it is in Dragon Age Origins. You can't not recruit an army. You can't call a Landsmeet without it. [/quote]
That's true, but you can determine what Orzammar's future will be like by choosing the next ruler and whether the Anvil will be spared; you can choose to help or abandon the people of Redcliffe; you can side with the elves, the werewolves, or help both of them; you can save the mages or argue for their destruction. The Warden had the opportunity to change the world around him even though there were some linear elements to the storyline. Hawke never has the opportunity to change Darktown, the Alienage, investigate the "O" letter, or be proactive like the Warden was. I hope this issue is rectified in DLC or an expansion.
[quote]In Exile wrote...
It's the same thing. I agree with you that DA2 failed to offer branching choice and I absolutely agree that this cheapens the experience, but with respect to mandatory quests that's just what Bioware does.
The plot allows you to invent a justification for Hawke. Just as there could be lots of reasons you might want to stop the blight, there could be lots of reasons you end up doing these quests. You even get to pick options at one point. [/quote]
But the problem is some quests force you to do them, even when you've turned them down. It's the illusion of choice.
[quote]In Exile wrote...
That being said, I think DA2 faild to use the templars as blackmail. Using that in DA2 to force the main quests (help practice your apostate ass is thrown in the Gallows or executed) and suddenly there's a justification, since it seems players need that. [/quote]
That would have explained why Hawke would have to accomplish some of the quests, as Meredith uses the same threat to force Hawke to do "On the Loose."