I want to play Nightmare with Merrill as my single Mage.
Is it too painful/not enjoyable with no Healer (and so having to spend a bucket load on healing potions I'd assume).
Thanks.
Nightmare with no Healer
Débuté par
Winter sounds_
, avril 23 2011 08:37
#1
Posté 23 avril 2011 - 08:37
#2
Posté 23 avril 2011 - 08:57
If you manage your CC im sure it can be done. The heals are on a very long cooldown so you need to compensate for that by being more defensive or even more offensive to make sure your tank wont need that heal
I mean people are soloing the game with all classes... It being enjoyable however is more of a personal opinion imo
I mean people are soloing the game with all classes... It being enjoyable however is more of a personal opinion imo
#3
Posté 23 avril 2011 - 08:58
The word you are looking for is suicide… A first time play needs a healer Honest!
#4
Guest_Puddi III_*
Posté 23 avril 2011 - 09:03
Guest_Puddi III_*
Healing potions drop as loot more frequently when you have less than three, so as long as you're careful you shouldn't have to spend anything on extra potions. Well, for most battles, anyway. For some of the bigger battles that take a long time and where the enemy does a fair amount of damage (usually one large enemy, like a Dragon for instance), not having a healer along would probably be.. ill-advised. Might need to spend a fair amount on potions just for battles like those. But for the rest of the battles, if you're careful you can probably make it just using the lootable potions, as needed.
#5
Posté 23 avril 2011 - 09:12
I would say that it's certainly possible for general fights (if you're slightly masochistic and don't mind reloading every now and then). For most of my fights I don't use any health potions and use maybe one or so heals at most. So I think you should be able to get by on just some minimal potion useage if you build your party right (e.g. enough constitution yet maintaining dmg).
If people can solo nightmare with a rogue archer (read: no healer AND no party) it's certainly possible to do nightmare with no healer - not so sure about the painful/enjoyable part though haha.
Basically a (part-time) healer is like a safety net which is very useful for pulling you out a bad situation (e.g. after you get stabbed in the back by an assassin), but doesn't and shouldn't have to be the centre-piece of your party setup. My main problem with only using merrill as a mage is that you'll miss out on haste (a 50% attack speed is godly) which will add to the difficulty of fights (and make the fights last a lot longer).
For bosses/tougher encounters I'd say a healer is almost necessary - sure, if you're really talented/lucky you may manage to get through them, but without heals but things like the ARW will be ridiculously hard as it just saps your health so much that you need a more constant source of healing than potions can provide.
The best way to find out what nightmare with no healer is like is just to try it. If you find it too frustrating than you can try modding it or finding some compromise somewhere. Otherwise you'll have had the novelty of completing nightmare with no healer, something not many people can say
edit: when I started typing this nobody had replied yet. shows how slow I am when multitasking dragonage and this forum at the same time haha
If people can solo nightmare with a rogue archer (read: no healer AND no party) it's certainly possible to do nightmare with no healer - not so sure about the painful/enjoyable part though haha.
Basically a (part-time) healer is like a safety net which is very useful for pulling you out a bad situation (e.g. after you get stabbed in the back by an assassin), but doesn't and shouldn't have to be the centre-piece of your party setup. My main problem with only using merrill as a mage is that you'll miss out on haste (a 50% attack speed is godly) which will add to the difficulty of fights (and make the fights last a lot longer).
For bosses/tougher encounters I'd say a healer is almost necessary - sure, if you're really talented/lucky you may manage to get through them, but without heals but things like the ARW will be ridiculously hard as it just saps your health so much that you need a more constant source of healing than potions can provide.
The best way to find out what nightmare with no healer is like is just to try it. If you find it too frustrating than you can try modding it or finding some compromise somewhere. Otherwise you'll have had the novelty of completing nightmare with no healer, something not many people can say
edit: when I started typing this nobody had replied yet. shows how slow I am when multitasking dragonage and this forum at the same time haha
Modifié par mr_afk, 23 avril 2011 - 09:15 .
#6
Posté 23 avril 2011 - 09:12
Good use of Barrier might help vs those single strong targets. Dragons arent half as scary if you have good fire resistance. Playing like this would need some encounter knowledge beforehand
Also stonewall for your tank... Both can be used to really put down the damage on the heaviest of hits (assassins mostly)
Also stonewall for your tank... Both can be used to really put down the damage on the heaviest of hits (assassins mostly)
#7
Posté 23 avril 2011 - 09:31
erm.... I did hard with no healer or mages but nightmare might be too hard since:
1) Assassins steal potions, so your careful rationing will fall on deaf ears when you look at see you are out
2) Assassins have a tendency to be in pairs or more.
Suppose it might be possible if your warriors have stonewall, rogues have stealth (go invisible once the assassins do) and merrill has barrier. And alot of crowd control. You want to pin them down, CCC and finish them quick.
1) Assassins steal potions, so your careful rationing will fall on deaf ears when you look at see you are out
2) Assassins have a tendency to be in pairs or more.
Suppose it might be possible if your warriors have stonewall, rogues have stealth (go invisible once the assassins do) and merrill has barrier. And alot of crowd control. You want to pin them down, CCC and finish them quick.
#8
Posté 23 avril 2011 - 04:02
I just made it to act 3 with my solo rogue archer on nightmare. It's not as much of a pain in the ass that many people think, it in fact opens up a lot more tactical advantages (ie stealthing out of danger then sniping from a distance) Once you hit act 2 you'll see your regular auto crits hitting hard (600 - 900 range).
You'll want a healer if you're not very experienced with the game.. or having party members fall in combat is just irritating to you like it is to me. Given the "ambush" tactics of about 98% of the fights in the game you'll likely be reloading a lot unless you don't mind the fallen party members, Is it doable? Sure. Worth not having a healer? Doubt it.
You'll want a healer if you're not very experienced with the game.. or having party members fall in combat is just irritating to you like it is to me. Given the "ambush" tactics of about 98% of the fights in the game you'll likely be reloading a lot unless you don't mind the fallen party members, Is it doable? Sure. Worth not having a healer? Doubt it.
#9
Posté 24 avril 2011 - 02:49
Great input guys.
Looks like I'll have to grab the Merrill Creation mod. I'm usually never for such cheats and want an honest challenge (I mean I'm playing on Nightmare) but only plan on one play through so I want the party I'm after:
Hawke: DW Rogue
Varric: Archer
Fenris: 2HW
Merrill: Mage
Sigh.
Looks like I'll have to grab the Merrill Creation mod. I'm usually never for such cheats and want an honest challenge (I mean I'm playing on Nightmare) but only plan on one play through so I want the party I'm after:
Hawke: DW Rogue
Varric: Archer
Fenris: 2HW
Merrill: Mage
Sigh.
Modifié par Winter sounds , 24 avril 2011 - 02:51 .
#10
Posté 24 avril 2011 - 03:02
Gah I'd almost just do it to but my chief concern is the wasted money on healing potions etc, where it could be going towards equipment and the like.
Any insight?
Any insight?
#11
Posté 24 avril 2011 - 06:14
What about playing on Hard? (with a mod to put FF on).
Doable, or to painful to enjoy?
Really don't like party members falling every second fight.
Doable, or to painful to enjoy?
Really don't like party members falling every second fight.
#12
Posté 24 avril 2011 - 07:15
Winter sounds wrote...
Gah I'd almost just do it to but my chief concern is the wasted money on healing potions etc, where it could be going towards equipment and the like.
Any insight?
As long as you get to the stage where you only need potions every now and then (for those odd cases when you get stabbed by an assassin or gang-bashed by several enemies) you should be fine potion-wise.
As someone mentioned earlier, the less potions you have in your inventory the more likely potions are going to drop. The inverse is also true. This means that spending money on potions is a huge waste of money (imo) as you can just kill some random enemies off the street and pick them up for free (and if you stock up on potions you'll end up finding less). If you're chugging through potions you may have issues though. I usually dump all my potions into storage (i'm making a collection, have around 40-50+ of each type now) and run around with no potions in my inventory to maximise the potion droprate. I do have a healer though so it's not exactly a fair comparison haha
aaand I know nothing about hard, so can't help you there.
#13
Posté 24 avril 2011 - 09:09
Only major difference between hard and nightmare difficulty is friendly fire. This is affecting character builds.
Meaning you can build you team for most biggest AoE's in "hard" difficulty, because no FF and no enemy elemental resistances. In nightmare you are limited to more friendly attacks so you don't AoE your own companion near you and kill your own team.
Sure, elemental resistance also play role, but it's not really important anyone else than mages. What mean mages have to constantly change they staff based enemy elemental weakness and think what spells to use if there is immunity. This can mean even staff changes inside missions, because different type of enemy.
As for healing, In nightmare lower levels rogue assassin can take in one hit half the health of my tank Aveline. Meaning if assassin deside to go after weaker companion and did go stealth with buff of smoke, you can kiss goodbye for that companion. Because if you haven't increase you weaker range attackers health, they can get one shot killed. So, I would say if you want to live longer with mixed teams, you gonna need little bit healing. You don't need much, but some.
Meaning enemy don't drop so many potions, unless you don't have much potions. What means if you don't have healing, it's little dangerous to run around without much potions. I do like most, I stack after mission some of my potions in storage. I rely on my mages healing, I have two mage.
Meaning you can build you team for most biggest AoE's in "hard" difficulty, because no FF and no enemy elemental resistances. In nightmare you are limited to more friendly attacks so you don't AoE your own companion near you and kill your own team.
Sure, elemental resistance also play role, but it's not really important anyone else than mages. What mean mages have to constantly change they staff based enemy elemental weakness and think what spells to use if there is immunity. This can mean even staff changes inside missions, because different type of enemy.
As for healing, In nightmare lower levels rogue assassin can take in one hit half the health of my tank Aveline. Meaning if assassin deside to go after weaker companion and did go stealth with buff of smoke, you can kiss goodbye for that companion. Because if you haven't increase you weaker range attackers health, they can get one shot killed. So, I would say if you want to live longer with mixed teams, you gonna need little bit healing. You don't need much, but some.
Meaning enemy don't drop so many potions, unless you don't have much potions. What means if you don't have healing, it's little dangerous to run around without much potions. I do like most, I stack after mission some of my potions in storage. I rely on my mages healing, I have two mage.
Modifié par Lumikki, 24 avril 2011 - 09:11 .
#14
Posté 24 avril 2011 - 10:13
did nightmare without healer twice, and i have no problem with it. Sure, i die often enough, but...
The most important thing you miss out are haste and maybe the glyphs, not the heal.
The most important thing you miss out are haste and maybe the glyphs, not the heal.
#15
Posté 24 avril 2011 - 10:28
It can be done without healer. Healers are usually there to fix the unexpected. If you manage to handle the situations as they revolve you don't really need one, potions will suffice.
#16
Posté 24 avril 2011 - 12:40
Elfroot potions should do the trick.(80 percent health regenration)
#17
Posté 24 avril 2011 - 02:46
Its a suicide mission, you won't last long... especially since Assassins on Nightmare steal your health potions.
#18
Posté 24 avril 2011 - 09:06
Nightmare without a healer can be done. My first three playthroughs in Nightmare were without a healer. I do not like Anders and refused to take him.
My very first play on nightmare was with a Primal Force Mage with no heal. Team build up: Aveline as a tank, Pariah Merrill as secondary damage dealer, and Varric. It was expensive on potions. It was my first time on Nightmare and I had not read up on anything about the game on Nightmare prior to jumping in. So I did not know about enemies stealing heal pots. But I beat the game.
My second Nightmare play with a warrior, and third with a rogue, had the same team members and builds of Aveline, Merrill, and Varric. They were both a lot easier once I knew the mechanics involved and the enemies stealing pots.
So Nightmare without a healer is definitely doable. I found it to be challenging and fun personally.
My very first play on nightmare was with a Primal Force Mage with no heal. Team build up: Aveline as a tank, Pariah Merrill as secondary damage dealer, and Varric. It was expensive on potions. It was my first time on Nightmare and I had not read up on anything about the game on Nightmare prior to jumping in. So I did not know about enemies stealing heal pots. But I beat the game.
My second Nightmare play with a warrior, and third with a rogue, had the same team members and builds of Aveline, Merrill, and Varric. They were both a lot easier once I knew the mechanics involved and the enemies stealing pots.
So Nightmare without a healer is definitely doable. I found it to be challenging and fun personally.
#19
Posté 25 avril 2011 - 05:51
It's decided. I'm playing through on Hard but with a mod to have FF on, and I'm not taking a Healer.
Advice welcome
Advice welcome
#20
Posté 25 avril 2011 - 10:30
Use ccc smartly to kill threatening mobs quickly, they die quite fast below nightmare
If you are using Merrill as the only mage then take Varric + yourself as ranged rogues.. 2 or 3 melee will require a lot of micromanaging with friendly fire on and will end up killing your own party much more often than opponents.
Unless you know you will need them, carry only a few or no potions with you and stash extras in your storage chest. Like mentioned above that way you will never need to buy potions and they will keep dropping because the drops are tied to the amount you have with you.
If you are using Merrill as the only mage then take Varric + yourself as ranged rogues.. 2 or 3 melee will require a lot of micromanaging with friendly fire on and will end up killing your own party much more often than opponents.
Unless you know you will need them, carry only a few or no potions with you and stash extras in your storage chest. Like mentioned above that way you will never need to buy potions and they will keep dropping because the drops are tied to the amount you have with you.
#21
Posté 25 avril 2011 - 11:13
Thank you. Looking forward to this challenge.
#22
Posté 25 avril 2011 - 09:48
i can see only using pots, but what do you do when you are swarmed (adds during a boss fight) and your tank's pot is on CD due to boss attack...sometimes you cant heal them...all the tactics in the world dont mean squat when you cant stop their health from going down
i found this out on normal...couldnt kill the Deep Road dragon without healer, couldnt stop the damage from overwhelming the team, pot CDs couldnt cope with Boss DPS...granted i may be missing something but i really have to call BS on people soloing on NM. I just dont beleive it,
i found this out on normal...couldnt kill the Deep Road dragon without healer, couldnt stop the damage from overwhelming the team, pot CDs couldnt cope with Boss DPS...granted i may be missing something but i really have to call BS on people soloing on NM. I just dont beleive it,
Modifié par Chugster, 25 avril 2011 - 09:49 .
#23
Posté 27 avril 2011 - 11:53
If your mage is a dps oriented elemental is more damaging than primal. FF shouldn't be a problem with careful aiming, and elemental resist rune on your melee.
If you re a mage Gravitic ring/Pull of theAbyss is your best friend. Pull of the abyss also works wonder for assasins.
If you re not a mage well, well you would want Anders. Not for the heal mind you but for heroic aura/ haste/ matyr.
Edit: Oh you re playing a DW rouge sorry i didn;t see that part. Don't have much experience with rouge so i can't say but from my warrior nightmare playthrough haste is my best friend.
If you re a mage Gravitic ring/Pull of theAbyss is your best friend. Pull of the abyss also works wonder for assasins.
If you re not a mage well, well you would want Anders. Not for the heal mind you but for heroic aura/ haste/ matyr.
Edit: Oh you re playing a DW rouge sorry i didn;t see that part. Don't have much experience with rouge so i can't say but from my warrior nightmare playthrough haste is my best friend.
Modifié par Ndutz, 27 avril 2011 - 11:57 .
#24
Posté 28 avril 2011 - 11:20
I am actually about to start a new playthrough where I would prefer to go without a dedicated healer (read: I am sick and tired of Anders, so how to avoid him
).
My Hawke will be an elemental based blood mage, and she will bring along Merril, Varric, and Aveline. Basically my thought is that if I invest in Barrier for both Merril and Hawke, and maybe get Heal for Hawke, then this should do the trick.
My Hawke will be an elemental based blood mage, and she will bring along Merril, Varric, and Aveline. Basically my thought is that if I invest in Barrier for both Merril and Hawke, and maybe get Heal for Hawke, then this should do the trick.
#25
Posté 29 avril 2011 - 02:22
I am only level 7 right now, but I am doing a no potion, no healing, no injury run on NM. So far so good.





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