highcastle wrote...
While it might not make sense in lore for Hawke to hurl fireballs with Cullen looking over him, it also wouldn't be fun to imagine Hawke just sort of standing there while the rest of the party gave Wilmod a beat down.
An older Bioware game actually did implement a kind of mage police, and unless you paid the large fee (or defeated the mage police, which arrived in increasingly powerful waves), you did not use magic in public. Gameplay conformed to the setting's lore,and although I think some enemy mage npcs were exempt from the rules, it was a good challenge.
I can see how my idea of a "good challenge" wouldn't be everyone's cup of tea, and maybe Bioware learned from this experience. But if you want to create a setting that restricts magic and explore the reasons why, I think gameplay should be consistent with this framework. If the player's free use of magic can't be avoided, has no consequences, and is generally ignored by the game world, why even bother with an anti-magic society in the first place?