Operative84 wrote...
POSSIBLE SPOILER FOR COD MW2 IN THIS SECTION***********************************
The level was depicted as the player being an operative, or double agent, having infiltrated a terrorists groups ranks, and in doing so became part of a terrorist act involving an airport(a touchy subject in US history), and possibly hundreds of civilians(both men and women). Being a part of this terrorist act, and to blend in to gain intel to eventually use to stop the terrorists, you become a participant of this terrible slaughter.
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Would I feel it was too much as a cutscene? No.
Am I aware that it is in fact a game? Yes
Now before you give your opinion, think of parts in our history, not just US, or Canada etc, but world history.
If there was a game where you as an OSS operative, infiltrated the **** regime and the ranks of the 3rd Reich in a goal to bring figuratively speaking the roof down on their heads ending not only the war but the holocaust as well in their efforts to commit genocide. Would you feel/be ok with a part of the game where you must execute Jews?
Though in the idea of a story like this to save the world kill a hundred or more innocents being a neccessary evil, but even still regardless of your background regarding religion, ethnic origins, country of residence, or whether you had relatives/family fight alongside allied forces during WWII, would you think that would be going to far?
All that being said, a few questions:
MENTIONS TO HIS SPOILERS ALERT
1. Do you feel that this was done in poor taste?
Not really, we play games to do something apart from our reality, at least I do, and I play it for fun, if I had to kill people of my own country or from the same religion, it wouldn't be me, but a character with his reasons and history, as it is with all the games we go killing people (insert a large number of games here).
2. Do you feel even if this part of their story was absolutely needed for overall effect, would it be acceptable as a cutscene, rather than being playable?
It would be easier being a cutscene, since wouldn't be the player who executed the action (thus, making them feel guilty, in a sense), but it was inevitable. For the effect, though, it being playable and making us feel as a part of this terrible thing, needing to kill innocent people, would make the pain they could have suffered more real, the greyness of their act greater.
3. Do you think choices similar to this by developers has a probability of hurting the industry, with how the media and politicians are always on the ready to bash the gaming industry?(not as just sales, but acceptance)
Maybe, but there have been more and more of this kind of games in the last years (at least I think so), then it can be treated more as a natural game evolution. Since they are rated mature, maybe there won't be as many problems.
4. If you were playing a game with a similar instance, and the only way through it would be to play through it requiring you to murder countless civilians, would you? and why or why not?
Yes, I would be the character, not myself (but I would feel a bit bad about it, which is a part of the game experience, then, ok), and I'd be playing by the rules the game gave me.




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