Waltzingbear wrote...
Is there a list of all of these non functional talents somewhere? I can't remember that so many didn't work.
You weren't paying attention, then. Also, please note:
either did not work properly, or did not work.
Anyway, in DAO, as of patch 1.03 (I did not follow the game closely afterwards, only updating my Archery guide once in a while, but AFAIK, none of these issues was addressed in 1.04):
All talents/spells that were meant to generate/decrease threat, except AoS, Scattershot and Walking Bomb. All talents/spells that were meant to affect attack animation speed. Almost all Shale talents. Dog's Overwhelm. A whole lot of aura-likes stacking infinitely upon zoning. A whole lot of spells using incorrect resistance checks (e. g., Cone of Cold always making a check vs phys. res. of... -1; that's why it was so brutally efficient).
For integrity's sake, DAA talents/spells were much less buggy, per se, but they were so amateurishly designed (=disproportionately overpowered and ridiculously cheesy) in the first place, that I refuse to discuss them in detail. In all seriousness. It was a traumatic experience.
Modifié par IN1, 24 avril 2011 - 10:01 .