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Bring back the single most coolest talent in Dragon Age


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39 réponses à ce sujet

#1
nuclearpengu1nn

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Anyone remember this talent called

-FLICKER-

 -The rogue's deadly speed is unmatched. Within a targeted area, the rogue disappears in a blur, sprinting from target to target to backstab each of them.

I was looking forward for DA2 to have this talent, but sadly they didn't have it Image IPB
I'm hoping that Bioware will put this talent on an expansion pack maybe? or DA3Image IPB

here's a video of how awesome this talent is

www.youtube.com/watch
Image IPB

Modifié par GreyWarden36, 23 avril 2011 - 04:48 .


#2
spacepopeadventures

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Isabela basically has this skill. And yes, it sucks that Hawke can't get it.

#3
SuicidalBaby

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All hands on deck. Its there.

#4
Darqion

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all hands on deck is quite... poor the times i tried it. I`ll admit the weapons she had weren't super awesome but it failed to even onehit the fodder mobs sometimes

#5
SuicidalBaby

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it was the weapons then. She will near 1 shot normals with a proper spec/weapons and that ability.

#6
Everwarden

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Mana clash, baby.

#7
Gavinthelocust

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Inferno and Mana Clash.

#8
Guest_jollyorigins_*

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I miss my instant mage kill mana clash, bring it back damn it!!!!

#9
Dio Demon

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I just miss the wide variety of talents but most of all Storm of the Century it looked sooo awesum

#10
ezrafetch

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I'm sorry, I don't understand this thread when it isn't about Scattershot.

#11
brazen_nl

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Do ANY of these skills bring me 50% into the fade? No, they don't ...

#12
akselic

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Why Mana Clash? I understand that some don't like that DA2 is somewhat harder than DAO but I never found it fun walking around in nightmare mode and going: oh a mage *press button* nvm

#13
CaolIla

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you had to basically waste 3 ability points to get Mana Clash for another one so it was not something that came without a price. Spell Might was too draining and the rest not that useful if you already had the Clash. There was always rockin' the Casbah playing in my head while dealing 8000 dmg with proper debuffs.

Modifié par CaolIla, 24 avril 2011 - 12:59 .


#14
mr_afk

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Actually, that reminds me. One of my favourite abilities was spell might. I always liked the idea of been sacrificing mana to bust out bigger more powerful spells. I wish they had a similar sustain in DAII :(

#15
JabberJaww

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I definitely liked the wider variety of talents/specs in DAO. I think it would have fit well in DA2 to have kept them.

#16
DA Trap Star

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I want that Shockwave move 2H warrior got in Awakenings.

#17
Guest_Puddi III_*

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ezrafetch wrote...

I'm sorry, I don't understand this thread when it isn't about Scattershot Animate Dead.



#18
Sylriel

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GreyWarden36 wrote...


-FLICKER-
 -The rogue's deadly speed is unmatched. Within a targeted area, the rogue disappears in a blur, sprinting from target to target to backstab each of them.

I was looking forward for DA2 to have this talent, but sadly they didn't have it Image IPB
I'm hoping that Bioware will put this talent on an expansion pack maybe? or DA3Image IPB

here's a video of how awesome this talent is

www.youtube.com/watch
Image IPB


My favorite rogue ability.  It sucks I can get it as Hawke in DA2.

#19
IN1

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JabberJaww wrote...

I definitely liked the wider variety of talents/specs in DAO. I think it would have fit well in DA2 to have kept them.


Considering the undeniable fact ~40% of those widely varied talents either did not function properly or did not work at all without a bunch of third-party patches/fixes, I find it hard to agree with you.

#20
Waltzingbear

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Is there a list of all of these non functional talents somewhere? I can't remember that so many didn't work.

#21
IN1

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Waltzingbear wrote...

Is there a list of all of these non functional talents somewhere? I can't remember that so many didn't work.


You weren't paying attention, then. Also, please note: either did not work properly, or did not work.

Anyway, in DAO, as of patch 1.03 (I did not follow the game closely afterwards, only updating my Archery guide once in a while, but AFAIK, none of these issues was addressed in 1.04):
All talents/spells that were meant to generate/decrease threat, except AoS, Scattershot and Walking Bomb. All talents/spells that were meant to affect attack animation speed. Almost all Shale talents. Dog's Overwhelm. A whole lot of aura-likes stacking infinitely upon zoning. A whole lot of spells using incorrect resistance checks (e. g., Cone of Cold always making a check vs phys. res. of... -1; that's why it was so brutally efficient).

For integrity's sake, DAA talents/spells were much less buggy, per se, but they were so amateurishly designed (=disproportionately overpowered and ridiculously cheesy) in the first place, that I refuse to discuss them in detail. In all seriousness. It was a traumatic experience.

Modifié par IN1, 24 avril 2011 - 10:01 .


#22
mr_afk

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IN1 wrote...

...only updating my Archery guide once in a while


That was your archery guide?! I shouldn't be surprised actually, especially given that section on the spirit warrior archer.. I had only one gripe with that guide in how you failed to note the potential utility in burst damage (albeit strange and unpredictable) by arrows of slaying. Pretty sure that no matter how inefficient it might be, it still was able to snipe enemy mages pretty well (before they could cast any overpowered fireballs).
There also wasn't any mention of how amazing archery is in the shattering combination but I suppose it wasn't completely relevant to the topic.. (e.g. walk into a room -> freeze everybody -> use critical shots, arrows of slaying and generally high crit-chance to just shatter everyone -> fight is finished)

But yeah, i agree about awakening. It become a race between nathaniel and the warden in who could kill the most/shoot the fastest. After a while, killing everything in one shot starts to get a little boring.


Anyway, back on topic; Some of my favourite mechanics that were lost in translation were the spell combinations - yes they were overpowered and yes they were replaced with CCCs but still.... It just makes sense for a mage to be able to shatter/do increased damage against brittle opponents with stone fist.
Also, I really miss the good old drain life spell. Had good memories of a pure spirit/entropy mage run i did once where for the intial levels my basic spike-damage spell would be the vulnerbility hex and drain life combination. 

Modifié par mr_afk, 25 avril 2011 - 03:18 .


#23
Killjoy Cutter

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Life Drain was a great spell, but like some of the others, I think that the DA2 crew suddenly decided that only Evil Bad Wicked Blood Mage Demon-loving Naughty Mages would ever learn or cast such a spell.  See also Animate Dead, etc.


I also miss Blizzard.

Modifié par Killjoy Cutter, 25 avril 2011 - 03:29 .


#24
GodLikeDevil

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I miss Flicker as well. It was the only AOE damaging talent the Rogue had, but boy was it awesome to use and abuse. I felt it elevated my Rogue from mere knave to uber bad-ass Ninja status.

#25
IN1

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That was your archery guide?! I shouldn't be surprised actually, especially given that section on the spirit warrior archer.. I had only one gripe with that guide in how you failed to note the potential utility in burst damage (albeit strange and unpredictable) by arrows of slaying. Pretty sure that no matter how inefficient it might be, it still was able to snipe enemy mages pretty well (before they could cast any overpowered fireballs).

Hmmm... I have a whole sub-section dedicated to AoS there. It's not exactly unpredictable, just badly designed. But yes, ultimately, I think you could just AA the same hypothetical mage to death in roughly the same timeframe (AoS is a slow cast talent), provided you auto-crit, so why bother? 

Modifié par IN1, 25 avril 2011 - 08:01 .