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Bring back the single most coolest talent in Dragon Age


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#26
JabberJaww

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IN1 wrote...

JabberJaww wrote...

I definitely liked the wider variety of talents/specs in DAO. I think it would have fit well in DA2 to have kept them.


Considering the undeniable fact ~40% of those widely varied talents either did not function properly or did not work at all without a bunch of third-party patches/fixes, I find it hard to agree with you.


Dont care if you disagree, that's why my post say "I liked them"

#27
mr_afk

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IN1 wrote...
Hmmm... I have a whole sub-section dedicated to AoS there. It's not exactly unpredictable, just badly designed. But yes, ultimately, I think you could just AA the same hypothetical mage to death in roughly the same timeframe (AoS is a slow cast talent), provided you auto-crit, so why bother? 


But, but.. big numbers! Haha
Plus the enemy mages always just healed themselves up then casted a nasty spell that wiped out half my party. I think that was the start of my fascination with spike damage - sure, a high dps is nice but I like to couple that with the ability to kill the enemies that matter in the first few seconds. I guess there's not quite as much need in DAII with spike damage only been useful against assassins and the few mages that don't just hide behind forcefields (i'm looking at you saarebas <_<).

Maybe it's because I didn't have auto-crit, close to but not 100% (because shale's rock mastery was bugged and made each shot take ~10secs). Maybe that's why I found your advice to avoid arrows of slaying and use critical hits off auto-attacks instead to be pretty ineffective. Anyway, enough reminiscing over those days when haste didn't work and it actually took a little bit of thinking to build an effective archer..  

#28
IN1

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JabberJaww wrote...

IN1 wrote...

JabberJaww wrote...

I definitely liked the wider variety of talents/specs in DAO. I think it would have fit well in DA2 to have kept them.


Considering the undeniable fact ~40% of those widely varied talents either did not function properly or did not work at all without a bunch of third-party patches/fixes, I find it hard to agree with you.


Dont care if you disagree, that's why my post say "I liked them"


Don't care if you liked them, that's why my post said "I find it hard to agree with you". Fair enough, eh?

#29
SuicidalBaby

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lol, its funny when they do that

#30
tonnactus

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Killjoy Cutter wrote...

Life Drain was a great spell, but like some of the others, I think that the DA2 crew suddenly decided that only Evil Bad Wicked Blood Mage Demon-loving Naughty Mages would ever learn or cast such a spell.  See also Animate Dead, etc.


I also miss Blizzard.


Wrong.Every blood mage could get grave robber with one foot in.The reason why this spell isnt damaging is because you have the health of a critter even with 40-50 constitution.(its damage is based on the health of a mage and decimus/huon have thousands of hitpoints)
By the way,curse of mortality would be usefull against health pot chugging enemies.

Modifié par tonnactus, 28 avril 2011 - 06:46 .


#31
Killjoy Cutter

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tonnactus wrote...

Killjoy Cutter wrote...

Life Drain was a great spell, but like some of the others, I think that the DA2 crew suddenly decided that only Evil Bad Wicked Blood Mage Demon-loving Naughty Mages would ever learn or cast such a spell.  See also Animate Dead, etc.


I also miss Blizzard.


Wrong.Every blood mage could get grave robber with one foot in.The reason why this spell isnt damaging is because you have the health of a critter even with 40-50 constitution.(its damage is based on the health of a mage and decimus/huon have thousands of hitpoints)
By the way,curse of mortality would be usefull against health pot chugging enemies.


Wrong?  How? 

Was Life Drain a blood mage spell in DA:O?  No.

Is Life Drain an actual spell in DA2?  No. 
Is the only life-draining spell in DA2 a blood mage spell?  Yes. 


In DA2, we suddenly have the notion presented to us that certain spells that any mage could take as a spell in DA:O are now Wicked Naughty Blood Mage spells, and we suddenly have the notion presented to us that blood magic and working with demonology are one and the same. 

In DA:O, blood magic and demonology were seperate things, both hated and feared, but not inherently tied.  Jowan, our first blood mage shown, for all his faults and mistakes, was presented as knowing about demons, but wanting nothing to do with them. 

In DA2, there could have been a more morally grey and complex situation with demons, blood magic, etc, but instead they chose to dumb it down and give us blood magic and demonology as the same thing, and all inherently evil.  

Well, unless you're Hawke, then you can be a blood mage and no one cares.

Modifié par Killjoy Cutter, 28 avril 2011 - 06:57 .


#32
tonnactus

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To be honest: Life drain was always an "evil" spell not matter if it was in the bloodmage spec or not.You suck life energy from someone else and use it for yourself to heal you.
And,what enemies actually use it? Darkspawn and Gaxxkang.
If you dont want bloodmagic,but an option to heal yourself by damaging enemies,an upgraded death syphon would be an alternative.

Modifié par tonnactus, 28 avril 2011 - 07:11 .


#33
Killjoy Cutter

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Nothing that happened in the gameplay or codex in DA:O made Life Drain come across as Evil Bad Wrong (or other spells that were suddenly moved to the now-interchangable blood magic / demonology realm, such as Animate Dead), the way they are in DA2.

#34
tonnactus

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Killjoy Cutter wrote...

Nothing that happened in the gameplay or codex in DA:O made Life Drain come across as Evil Bad Wrong (or other spells that were suddenly moved to the now-interchangable blood magic / demonology realm, such as Animate Dead), the way they are in DA2.


You suck the life force from someone else to damage him and heal yourself.
How would you describe such an ability??
Blood Magic also isnt necessary evil.

#35
CJKenley

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brazen_nl wrote...

Do ANY of these skills bring me 50% into the fade? No, they don't ...


/\\ Made me LOL at work

#36
Killjoy Cutter

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tonnactus wrote...

Killjoy Cutter wrote...

Nothing that happened in the gameplay or codex in DA:O made Life Drain come across as Evil Bad Wrong (or other spells that were suddenly moved to the now-interchangable blood magic / demonology realm, such as Animate Dead), the way they are in DA2.


You suck the life force from someone else to damage him and heal yourself.
How would you describe such an ability??


As little different from freezing someone to death, electricuting them, burning them, stabbing them, shooting them, battering them to death with flying rocks...

tonnactus wrote...
Blood Magic also isnt necessary evil.


I agree completely. 

#37
Slugwood

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*Misses Stinging Swarm*

...

*Is likely the only one*

#38
Killjoy Cutter

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No, you're not the only one.

#39
Fieryeel

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I miss stinging swarm too.

What happened to the nature damage tree?

#40
Killjoy Cutter

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Not kewl enough, evidently...