Any ideas for powers/skills?
Modifié par Dazaster Dellus, 23 avril 2011 - 07:01 .
Modifié par Dazaster Dellus, 23 avril 2011 - 07:01 .
Modifié par Black-Xero, 23 avril 2011 - 07:48 .
marshalleck wrote...
Character builds in ME2 were extremely simplified. I mean you can't even really call them builds. There's almost no substantial variation at all. I don't expect it will get much better in ME3 despite what we've read in the GI preview. I think it really goes against Bioware's new design ethos of making RPGs for the Farmville generation.
lazuli wrote...
marshalleck wrote...
Character builds in ME2 were extremely simplified. I mean you can't even really call them builds. There's almost no substantial variation at all. I don't expect it will get much better in ME3 despite what we've read in the GI preview. I think it really goes against Bioware's new design ethos of making RPGs for the Farmville generation.
I would be inclined to share your pessimism if the same team responsible for DA2 were also working on ME3. As it is, I imagine that much of the gameplay will be similar enough to ME2 to ruffle the feathers of those who cling to ME1 above all else. And that's fine with me. There are aspects of ME1's gameplay that I wouldn't mind returning. Weapon force could be done effectively, but I don't want to go back to the days of unloading bullet after bullet into a helpless opponent.
outlaw1109 wrote...
ME2's formula was too popular...perhaps if it had bombed like another recent Bio title things would be different, but sales were good, so I doubt we'll see to much of a change in skills. Personally liked the skills in ME1, think they could have left that entire area of the game alone, but I doubt we'll see anything greater than what we experienced in ME2. I'd say it'll be "on par" with ME2, in fact.
lazuli wrote...
outlaw1109 wrote...
ME2's formula was too popular...perhaps if it had bombed like another recent Bio title things would be different, but sales were good, so I doubt we'll see to much of a change in skills. Personally liked the skills in ME1, think they could have left that entire area of the game alone, but I doubt we'll see anything greater than what we experienced in ME2. I'd say it'll be "on par" with ME2, in fact.
So you liked Immunity granting what essentially amounted to invulnerability? You liked being able to lock down an entire room of enemies, thereby removing all challenge from the game, with the push of a single button? You liked dumping point after point into a single skill to get miniscule returns? And if skills were to remain the same from ME1, then would weapons still be bound to them? Would you like to return to stat-based aiming? Would you like sniper rifles to be useless until around halfway through the game?
I can see missing the variety and flexibility of builds for squadmates, but I don't want to return to ME1.
Modifié par The Spamming Troll, 27 avril 2011 - 05:00 .
I wrote...
Personally liked the skills in ME1.
outlaw1109 wrote...
I wrote...
Personally liked the skills in ME1.
I should have specified that the system wasn't broken, just the use of said system. They could have implemented it much better, but compared to the skill system in ME2, I find it much more realistic to have to hone weapon skills as I go over being completely professional at each weapon I carry from the start. I also enjoyed playing through as different classes as it presented a variety of different skills to try my hand at developing. And, for some reason, despite the obvious design flaws with the ME1 skill system, I still managed to die more on my first playthrough of ME1 than that of my first ME2 playthrough, so Overpowered or not, I still found ME1 to be more challenging than ME2.
I would honestly prefer a system that developed skills based off of how much you use them, but, that, again is merely an opinion.
The Spamming Troll wrote...
to answer the majority of your questions, yes. ME1 wasnt an easy game. i remember within the first ew months the game came out, tons of people were comllaining it was way too difficult to beat. ME1 isnt an easy game untill you have spectre gear, collasal armor and savant amps. but that should make sense.
your forgetting that every single class in ME1 became a super OP class, its not just adepts and their supreme CC abilities.
if i didnt invest points into the sniper rifle, i wouldnt expect it to work to its max functionability. in the same way that if i didnt put points into throw, throw would prolly suck to now wouldnt it?
mrshallek is absolutely right on. leveling up in ME2 is a joke. the staleness of the class/builds forum is directly proportional to the staleness of ME2s builds/classes. does anyone here rmemeber the crazy amounts of discusions about builds in the old ME1 forumes? theres prolly more discusion on one single class from ME1, then there is on all 6 for ME2. ME2 might as well went with the infamouse route and just handfeeding the abilites to the player. ME1s classes showed extreme amounts of progress, while ME2s character is essentially maxed by level 10.
kyg_20X6 wrote...
Maybe Shepard uses it to take on the Reapers.
Lunatic LK47 wrote...
Problem with this logic: Shepard is SPECIAL FORCES, and therefore should be competent with the weapons from the get-go (i.e.Today's Navy SEALs have a 10% graduation rate just because of the rigorous physical and psychological training involved.). Weapon control is important, especially for hostage situations. I wouldn't have had a problem with ME1's skills if Shepard's an FNG that just got out of boot camp.