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Powers......Is it just me or?......Any ideas?


96 réponses à ce sujet

#1
Dazaster Dellus

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Does anyone esle think BW needs to differentiate the characters a bit more. They are all pretty much just exact copies of each other minus 1 maybe, maybe  2 moves. like three characters use concussive shot. 3 use warp.  Barrier is used by more than a few. So on and so forth. It would be nice to see them with a bunch of different move. I'm not saying that some can't have one or two moves that are the same but the majority of them should be different. Make each character unique. I do like that they are supposedly expanding and changing the powers/skills tree. We will see how that turns out though.

Any ideas for powers/skills?

Modifié par Dazaster Dellus, 23 avril 2011 - 07:01 .


#2
Vez04

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Modifié par Vez04, 27 avril 2011 - 02:45 .


#3
Daydreamer_91

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another reason that I hated ME2 combat was this :)

#4
Confused-Shepard

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They should take a note from Pokemon and give us 10 attacks out of which we have to choose 4 but can mix and match. Also, the squadmates should shout their names more often

The first sentence is 100% serious while the second is 50% serious

#5
Black-Xero

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^
So when Grunt grunts,does that count as him saying his name? He does remind me of a Pokemon.

Modifié par Black-Xero, 23 avril 2011 - 07:48 .


#6
Dave666

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Yes and no. Yes, it would be nice to see squaddies with a few unique abilities, but I already hated the fact that Shepard was limited to so few abilities. Aparently my Adept died and was resurrected 'exactly as he was' but somehow forgot how to create Stasis Fields and Barriers. Adepts should have been able to use more powers anyway, as should Engineers. We should have had the choice to use powers like Slam, Barrier, Stasis etc by default (but not enough points to max all of them), after all the combat classes get more and better guns, so its only fair that the power classes get more and better powers to compensate.

#7
Dazaster Dellus

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I would like to see a lot more Biotic attacks. I find it very hard to believe that in the entire galaxy only a handful of Biotic attacks exist. Maybe an attack that you can lift up an enemy an them crush them under biotic force. A biotic tidal wave wich can knok back all enemies and all objeccts while destroying environmental areas as welland maybe even kill some people depending on the force and hoew close they are. Being able to lift objects and hurl them at enemies. A biotic storm where you could create an unstable/stable and powerful biotic field above enemies and then rain down biotic energy from above and lay waste to your opponents. These are just a few attacks I thought of just now that could be added to make a more robust option of powers. Warp, throw, lift, slam and singularity are getting kind of old.

#8
Vez04

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#9
AngelicMachinery

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everyone should matrix, its awesome right?

#10
marshalleck

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Character builds in ME2 were extremely simplified. I mean you can't even really call them builds. There's almost no substantial variation at all. I don't expect it will get much better in ME3 despite what we've read in the GI preview. I think it really goes against Bioware's new design ethos of making RPGs for the Farmville generation.

#11
outlaw1109

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ME2's formula was too popular...perhaps if it had bombed like another recent Bio title things would be different, but sales were good, so I doubt we'll see to much of a change in skills. Personally liked the skills in ME1, think they could have left that entire area of the game alone, but I doubt we'll see anything greater than what we experienced in ME2. I'd say it'll be "on par" with ME2, in fact.

#12
lazuli

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marshalleck wrote...

Character builds in ME2 were extremely simplified. I mean you can't even really call them builds. There's almost no substantial variation at all. I don't expect it will get much better in ME3 despite what we've read in the GI preview. I think it really goes against Bioware's new design ethos of making RPGs for the Farmville generation.


I would be inclined to share your pessimism if the same team responsible for DA2 were also working on ME3.  As it is, I imagine that much of the gameplay will be similar enough to ME2 to ruffle the feathers of those who cling to ME1 above all else.  And that's fine with me.  There are aspects of ME1's gameplay that I wouldn't mind returning.  Weapon force could be done effectively, but I don't want to go back to the days of unloading bullet after bullet into a helpless opponent.

#13
marshalleck

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lazuli wrote...

marshalleck wrote...

Character builds in ME2 were extremely simplified. I mean you can't even really call them builds. There's almost no substantial variation at all. I don't expect it will get much better in ME3 despite what we've read in the GI preview. I think it really goes against Bioware's new design ethos of making RPGs for the Farmville generation.


I would be inclined to share your pessimism if the same team responsible for DA2 were also working on ME3.  As it is, I imagine that much of the gameplay will be similar enough to ME2 to ruffle the feathers of those who cling to ME1 above all else.  And that's fine with me.  There are aspects of ME1's gameplay that I wouldn't mind returning.  Weapon force could be done effectively, but I don't want to go back to the days of unloading bullet after bullet into a helpless opponent.


Despite DA2's other problems (recycled environments chiefly) there are way more options for character builds in that game than there are in ME2. 

#14
lazuli

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outlaw1109 wrote...

ME2's formula was too popular...perhaps if it had bombed like another recent Bio title things would be different, but sales were good, so I doubt we'll see to much of a change in skills. Personally liked the skills in ME1, think they could have left that entire area of the game alone, but I doubt we'll see anything greater than what we experienced in ME2. I'd say it'll be "on par" with ME2, in fact.


So you liked Immunity granting what essentially amounted to invulnerability?  You liked being able to lock down an entire room of enemies, thereby removing all challenge from the game, with the push of a single button?  You liked dumping point after point into a single skill to get miniscule returns?  And if skills were to remain the same from ME1, then would weapons still be bound to them?  Would you like to return to stat-based aiming?  Would you like sniper rifles to be useless until around halfway through the game?

I can see missing the variety and flexibility of builds for squadmates, but I don't want to return to ME1.

#15
The Spamming Troll

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lazuli wrote...

outlaw1109 wrote...

ME2's formula was too popular...perhaps if it had bombed like another recent Bio title things would be different, but sales were good, so I doubt we'll see to much of a change in skills. Personally liked the skills in ME1, think they could have left that entire area of the game alone, but I doubt we'll see anything greater than what we experienced in ME2. I'd say it'll be "on par" with ME2, in fact.


So you liked Immunity granting what essentially amounted to invulnerability?  You liked being able to lock down an entire room of enemies, thereby removing all challenge from the game, with the push of a single button?  You liked dumping point after point into a single skill to get miniscule returns?  And if skills were to remain the same from ME1, then would weapons still be bound to them?  Would you like to return to stat-based aiming?  Would you like sniper rifles to be useless until around halfway through the game?

I can see missing the variety and flexibility of builds for squadmates, but I don't want to return to ME1.


to answer the majority of your questions, yes. ME1 wasnt an easy game. i remember within the first ew months the game came out, tons of people were comllaining it was way too difficult to beat. ME1 isnt an easy game untill you have spectre gear, collasal armor and savant amps. but that should make sense.

your forgetting that every single class in ME1 became a super OP class, its not just adepts and their supreme CC abilities.

if i didnt invest points into the sniper rifle, i wouldnt expect it to work to its max functionability. in the same way that if i didnt put points into throw, throw would prolly suck to now wouldnt it?

mrshallek is absolutely right on. leveling up in ME2 is a joke. the staleness of the class/builds forum is directly proportional to the staleness of ME2s builds/classes. does anyone here rmemeber the crazy amounts of discusions about builds in the old ME1 forumes? theres prolly more discusion on one single class from ME1, then there is on all 6 for ME2. ME2 might as well went with the infamouse route and just handfeeding the abilites to the player. ME1s classes showed extreme amounts of progress, while ME2s character is essentially maxed by level 10.

Modifié par The Spamming Troll, 27 avril 2011 - 05:00 .


#16
jakal66

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ell then play mass effect one because it's not going back to that...perhaps only a little improvement over what we saw in Me2 but I don't see any major changes...

I think both games had their ups and downs but let's get real

#17
lolwut666

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Eh... I didn't like the Weapon Skills from ME1.

Having to level up Pistols before you can level up Shotguns didn't make sense, and it seemed like a waste of points.

Plus the defensive powers were overpowered.

I hope the squaddies will have access to more powers, but I don't want the ME1 system to return.

Frankly, I thought ME2's combat was better than ME1's in every sense of the word.

#18
outlaw1109

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I wrote...
Personally liked the skills in ME1.


I should have specified that the system wasn't broken, just the use of said system. They could have implemented it much better, but compared to the skill system in ME2, I find it much more realistic to have to hone weapon skills as I go over being completely professional at each weapon I carry from the start. I also enjoyed playing through as different classes as it presented a variety of different skills to try my hand at developing. And, for some reason, despite the obvious design flaws with the ME1 skill system, I still managed to die more on my first playthrough of ME1 than that of my first ME2 playthrough, so Overpowered or not, I still found ME1 to be more challenging than ME2.

I would honestly prefer a system that developed skills based off of how much you use them, but, that, again is merely an opinion.

#19
JukeFrog

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Squadmates should have completely unique playstyles (or, at the very least, more than one exclusive ability) which would add variety to the gameplay as well as some extra depth to the characters themselves.

#20
Lunatic LK47

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outlaw1109 wrote...

I wrote...
Personally liked the skills in ME1.


I should have specified that the system wasn't broken, just the use of said system. They could have implemented it much better, but compared to the skill system in ME2, I find it much more realistic to have to hone weapon skills as I go over being completely professional at each weapon I carry from the start. I also enjoyed playing through as different classes as it presented a variety of different skills to try my hand at developing. And, for some reason, despite the obvious design flaws with the ME1 skill system, I still managed to die more on my first playthrough of ME1 than that of my first ME2 playthrough, so Overpowered or not, I still found ME1 to be more challenging than ME2.

I would honestly prefer a system that developed skills based off of how much you use them, but, that, again is merely an opinion.


Problem with this logic: Shepard is SPECIAL FORCES, and therefore should be competent with the weapons from the get-go (i.e.Today's Navy SEALs have a 10% graduation rate just because of the rigorous physical and psychological training involved.). Weapon control is important, especially for hostage situations. I wouldn't have had a problem with ME1's skills if Shepard's an FNG that just got out of boot camp.

#21
lazuli

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The Spamming Troll wrote...
to answer the majority of your questions, yes. ME1 wasnt an easy game. i remember within the first ew months the game came out, tons of people were comllaining it was way too difficult to beat. ME1 isnt an easy game untill you have spectre gear, collasal armor and savant amps. but that should make sense.

your forgetting that every single class in ME1 became a super OP class, its not just adepts and their supreme CC abilities.

if i didnt invest points into the sniper rifle, i wouldnt expect it to work to its max functionability. in the same way that if i didnt put points into throw, throw would prolly suck to now wouldnt it?

mrshallek is absolutely right on. leveling up in ME2 is a joke. the staleness of the class/builds forum is directly proportional to the staleness of ME2s builds/classes. does anyone here rmemeber the crazy amounts of discusions about builds in the old ME1 forumes? theres prolly more discusion on one single class from ME1, then there is on all 6 for ME2. ME2 might as well went with the infamouse route and just handfeeding the abilites to the player. ME1s classes showed extreme amounts of progress, while ME2s character is essentially maxed by level 10.


This is why I'm glad you're in the minority.  You're clamoring for dated combat mechanics, a game that breaks itself as it goes.  It's a sign of a poorly balanced game when the beginning is the most challenging part, even when you're familiar with the controls and combat mechanics.

I will agree that more powers and build variety would be welcome.  I'd love to see that in ME3, and it looks like we'll get it.  Maybe we won't get it from a massive number of skill points to invest in a single skill for miniscule bonuses.  Rather, it seems like multiple power evolutions will contribute to the build variety.

#22
kyg_20X6

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I'm thinking you will use Dark Energy to augment your powers. That's probably how you'll start with the best powers from the end of ME2 and still be able to evolve even further. They keep going on about Dark Energy being the most powerful ****. Maybe Shepard uses it to take on the Reapers.

#23
didymos1120

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kyg_20X6 wrote...

 Maybe Shepard uses it to take on the Reapers.


That's already the case: the titular mass effect is all about manipulation of dark energy. Your shields use it.  Your guns use it.  If you're a biotic, you use it.  Galactic civilization only exists because of it: mass relays use it too.

#24
Clonedzero

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its good in THEORY. but in practice having too many people with unique powers runs the risk of certain people being WAY too good as a squadmate and others being super weak. that already happens too.

compare ME2 Tali to Miranda. tali is a joke compared to miranda as a squadmate based purely on gameplay.

though if they do it right they could make some great balanced characters. while miranda is one of my favorite characters, her being significantly more useful than pretty much everyone else sorta bugged me. and other characters being fairly useless (tali) was bad too.

#25
outlaw1109

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Lunatic LK47 wrote...


Problem with this logic: Shepard is SPECIAL FORCES, and therefore should be competent with the weapons from the get-go (i.e.Today's Navy SEALs have a 10% graduation rate just because of the rigorous physical and psychological training involved.). Weapon control is important, especially for hostage situations. I wouldn't have had a problem with ME1's skills if Shepard's an FNG that just got out of boot camp.



He doesn't start out as SF, but I can see your point.

Like I said, though, I just prefer ME1's system over ME2's.  Because of the level of detail instead of having 4-6 skills...I also liked being able to stack abilities....(use more than one at a time), but it's just my preference and honestly wasn't the point of my original post....