Dave666 wrote...
Preston Watamaniuk wrote...
The multiple evolved choices has really allowed for you to build your character and squad the way you want them to play. I really liked Carnage as well. Eric did not want to add in a whole new power for it but the solution he came up with is even better. The entire game play team has really amazed me on this project. The jump in quality for combat overall is pretty substantial.
The question is, will evolutions count? What I mean by that is for example in ME:2 is choosing Heavy Pull ever a better choice than Area Pull? The Area version does everything that the Heavy one does and affects multiple enemies.
Branching evolution paths for powers have been discussed somewhat, right? Maybe the admittedly lackluster Heavy Pull will lead the way into more tempting evolutions.





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