TheConfidenceMan wrote...
jmood88 wrote...
I'm not sure why you would expect to fight the Reapers directly in the second game. The first one you found out about the Reapers, the second one you found out why they were interested in humans and what happened with the Protheans, among other things, and the 3rd is the conclusion of the Reaper threat. The 2nd game did what a 2nd part of a trilogy should do.
Obviously I wouldn't expect to fight them in ME2, but I would expect that, after the events of the first game, there would be more focus on the looming threat of them arriving as opposed to some human abductions.
It would have made more sense to spend ME2 rallying support from council races and trying to figure out how to defend ourselves, maybe resolving the conflicts with the Krogan/Salarians and Quarians/Geth then, instead of waiting until the Reapers are actually attacking and then having to go solve everyone's problems while Earth is in the midst of being destroyed.
Thing is, they were trying to create a Reaper to be the new vanguard (or at least, that's the conclusion I have come to in regards to why the Human-Reaper core thing existed in the first place). If it had succeeded, then with the galaxy willfully ignorant of the Reaper threat, we could've had another Battle of the Citadel... and this time the Citadel defenders would have lost.
In regards to problems being solved, ME2 did partially address these issues, with Mordin's, Tali's, and Legion's Loyalty missions. No, it didn't advance much plot wise when you look at it from a "stop the Reaper threat" point of view, but think: How fun would the game be if you stopped the Reapers from appearing at all? What if ME1 had been the end of it? That wouldn't have been very fun, now, would it?





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