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To Bioware; Suggested Improvements for FemShep in ME3


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#176
Guest_TomatoTomato_*

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I don't really consider it a flaw other than an inconsistency.

Yes, it is speculation, but that's all I can really go at when wondering why Shepard limps when their medical issues aren't really ever explained in the game other than a few brief conversations and at least one email. I am not going to say if the limp is appropriate later in-game considering cutscenes indicating otherwise, but I still don't think it's an awkward animation, just sketchy as to when it should be applied.

Modifié par TomatoTomato, 28 avril 2011 - 12:10 .


#177
Abramis brama

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Captain Crash wrote...
1. Better Animations


ME 1 animation for FemShep was perfect, though in ME1 femSheps animation was same Male Sheps. I definitely don't want ME3 team to even look at DA2 female animation. That's just made my hip hurt and a need to gouge my eyes out. Nobody runs like that and definitely not a soldier.
They just need to completely scrap the idea of dress for Femshep and the animation problem for that is over.

2. FemShep & screenshots


Definitely agree with this. Though I won't ever buy DLC armor sets but lack of Femshep in all official ME screenshots is disturbing.

3. Script and Dialogue Issues with Romances/Flirting.


Yeah speaking to Jacob was highly... disturbing to say the least. But I cannot remember any other bad things to say about Femsheps dialogue. It was mostly perfect.

4. Hair and Textures


I thought that the hair choices were almost perfect. I don't want to see long hair or that horrible shower/grease hair that some people seem to use. Those are just highly unrealistic for soldier and I hope Bioware realises that.
Better hair and skin texture is always welcome though.

5. Acknowledgement of Shepard's Gender.


Agreed. I don't want to see "let's have girl talk" crap though.

6. Armour styles arn't overly sexualised, so don’t change it

As previously mentioned, one of femShep’s defining features is she isn’t  overly sexualised in what she wears on the battlefield. Her attire is  appropriate and fitting. We hope to see this continue.

In the Game Informer article there are a couple of images where female soldiers in ME3 appear to have rather excessive busts. We hope this won’t  transfer over to femShep and her armour stays appropriate to her frame.


I agree with every word.

7. Reduced Clipping Issues


I also agree with this. Though this could be somewhat reduced if they would give FemShep more muscular body instead of those noodle arms she has now.

Modifié par Abramis brama, 28 avril 2011 - 12:27 .


#178
Keltoris

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Additional indication of approval of concepts intended by this thread.

#179
JamieCOTC

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ErebUs890 wrote...

You FemShep players always think you're being treated like second class citizens or something. There's nothing wrong with FemShep. At all...


Squeaky wheel gets the grease. If I had to guess the most that anyone wants are just some tweaks to the animations, but to get anywhere you have to ask for the moon. 

Modifié par JamieCOTC, 28 avril 2011 - 04:22 .


#180
Captain Crash

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JamieCOTC wrote...

ErebUs890 wrote...

You FemShep players always think you're being treated like second class citizens or something. There's nothing wrong with FemShep. At all...


Squeaky wheel gets the grease. If I had to guess the most that anyone wants are just some tweaks to the animations, but to get anywhere you have to ask for the moon. 



So true.   Additionally Ereb these are noticable issues we mentioned before but havent really heard but from the devs so we wanted to ask if there are changes inbound.    Anyway its only 6 points.  They are however a very important six points to our experience playing Mass Effect.   

#181
Moirai

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Happy to lend my weight the the OPs points. All well made. Particularly regarding the animations, although I didn't have too much of an issue with the sitting ones.

As it was, I was most disappointed to find that my Shepard seemed to be incapable of walking around without looking as if she was severely constipated or desperate to get to the loo. All rather wooden and unimpressive. Not many men walk like that, let alone women, unless they are seriously overweight or injured.

Come on BioWare. You're quite capable of far better than this. And I'm not wanting anything sexy or switchy. That would be silly too. Just some believable, natural female walking/running animations.

Please...?

Modifié par Moirai, 29 avril 2011 - 04:25 .


#182
Johanna

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Seboist wrote...

There should be more gender specific dialogue like the crude Harkin flirting or the Batarian recruiter dismissing femshep for being a woman.


I would call that sort of dialogue sexist, rather than "gender-specific", and I would prefer that they did not include very much of this type of realism~ in ME3.  Ideally, they would not include any at all.  As for the general topic, I hope any new animations for femShep do not include the constant toe-twirling and dirt-tamping we saw with Lady Hawke.  It was obnoxious.

#183
Johanna

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Dean_the_Young wrote...
]I think those are a number of good improvements and changes.

Now, what would you be willing to give up in exchange? To put more resources to improve something, that means less resources for other things.



You don't have to give up anything to make a few minor changes to the major character.  The only finite resource is time.  But if you insist, I would be more than happy to "give up" some perks designated to manShep.

#184
Inspectre

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Captain Crash wrote...

------------------------------------------------------------
6. Armour styles arn't overly sexualised, so don’t change it
------------------------------------------------------------

This is more a compliment to what is being done right and is really just for reassurance things will be kept as they are.
...
In the Game Informer article there are a couple of images where female soldiers in ME3 appear to have rather excessive busts. We hope this won’t transfer over to femShep and her armour stays appropriate to her frame.


Personally, I thought her armor was a little... disproportionate compared to her civvies.

Awesome post, btw, and I am support.:)

Modifié par Dragon XIX, 30 avril 2011 - 03:23 .


#185
Moirai

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As a slight aside, I also hope they sort out the damn eyes as well. As I'm sure all have noticed, the left eye looks slightly off to the right, giving everyone a slightly cross-eyed look.

As a friend of mine mentioned: When meeting up with Ash on Horizon, she looked so cross-eyed at one point it was truly funny...unfortunately.

God knows how that made it through Q&A...

#186
Interactive Civilian

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Dragon XIX wrote...

Personally, I thought her armor was a little... disproportionate compared to her civvies.

Assuming you are talking about the chest region, I just chalked that up to it being heavy modular armor. All of the armor plates seem to be thick. No reason for the chest-piece not to be, so this give the appearance of an instant boob job.
;)

I don't mind this fact with the heavy armor so much. If you mod your coalesced.ini to get back to ME1 style medium or heavy armor, when you go to use it in your armor locker, you can see that it's like the N7 armor in ME2 is added on top of the old armor (it's not, but the point being: imagine a space suit and then adding the modular armor plating over that suit; certain areas will realistically become over-emphasized).

That said, I am in full agreement with the desire to have more armor options, especially armor that would better suit different classes. And I say this despite the fact that the new heavy N7 armor looks really good. But, for example with my infiltrator, it's bulk often doesn't seem to fit the character class. It's hard to imagine an infiltrator moving very stealthily in all of that bulk, especially when compared to the sleekness of the old medium armors.

[edit]
But I digress, and none of these points (except the enhanced chest region of modular heavy armor) are femShep specific, so would probably be best if taken to another thread if anyone really wants to focus on armor specifics.

Regarding femShep and armor, I am in FULL agreement with Captain Crash: Armor for femShep in the Mass Effect series has been done exceptionally well, so the only thing to say is KEEP UP THE GOOD WORK, PLEASE.
:wizard:

Modifié par Interactive Civilian, 30 avril 2011 - 08:26 .


#187
Scottish TaZeR

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Great Thread, I'm a Male Supporting FemShep...

Pulls off Renegade Great!

unlike Maleshep... I just see him as a little boy with a gun....

#188
QwibQwib

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To the People that says:
"Personally, I prefer manShep, myself. I think the actor is a little better, and I love romancing Jack. So who knows?

Jennifer Hale's voice kind of bugs me, just a bit."

We appreciate you coming here, but this thread is about improving femshep for ME2, not about who you prefer, or who's better than who. please stay on topic :)

#189
Tyrannosaurus Rex

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I think both versions of Shepard could really use some new animations.

#190
Clonedzero

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i support femshep motion capture. i always play maleshep though but nothings wrong with better femshep. better experience for all!'

also support hale being more consistent with her VA. she hits the highs and lows really well but going from normal dialogue to an investigate option generally means a really immersion breaking change in tone lol.

but i think the most important thing they could do is do full female motion capture. because all the talk about how shepard is going to be able to do these special melee attacks, and combat rolls and all that. a male and a female could do both of them but they'd look different doing them, so having a female do a combat roll like a male would be kinda meh.also walking and running.

#191
Captain Crash

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Clonedzero wrote...

but i think the most important thing they could do is do full female motion capture. because all the talk about how shepard is going to be able to do these special melee attacks, and combat rolls and all that. a male and a female could do both of them but they'd look different doing them, so having a female do a combat roll like a male would be kinda meh.also walking and running.



I agree with this.  This is actually a big concern of mine going into ME3.  All these actions sound very male orientated.  Seeing male rigged rolls and Ladder climbs doesnt sound very appealing at all.  They most likely will take the form of that of a bulky male soldier which isnt going to look at all good on a female Shepard.   I too really hope that these new animations are tailored to look appropriate on femshep. 

#192
Fiery Phoenix

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Lizardviking wrote...

I think both versions of Shepard could really use some new animations.

And I definitely agree with this. ME2's walking and running animations were off even for ManShep, but they were especially off for FemShep.

I really don't get what happened to the brilliant animations BioWare had implemented for ME1. You'd expect them to have remained more or less the same in ME2.

#193
Tyrannosaurus Rex

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Fiery Phoenix wrote...

Lizardviking wrote...

I think both versions of Shepard could really use some new animations.

And I definitely agree with this. ME2's walking and running animations were off even for ManShep, but they were especially off for FemShep.

I really don't get what happened to the brilliant animations BioWare had implemented for ME1. You'd expect them to have remained more or less the same in ME2.


They were not emotional-engaging enough.

"EDIT"

Off-topic. But whats with the hate against the default N7 armor?

Modifié par Lizardviking, 30 avril 2011 - 03:42 .


#194
jwalker

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Captain Crash wrote...

Clonedzero wrote...

but i think the most important thing they could do is do full female motion capture. because all the talk about how shepard is going to be able to do these special melee attacks, and combat rolls and all that. a male and a female could do both of them but they'd look different doing them, so having a female do a combat roll like a male would be kinda meh.also walking and running.



I agree with this.  This is actually a big concern of mine going into ME3.  All these actions sound very male orientated.  Seeing male rigged rolls and Ladder climbs doesnt sound very appealing at all.  They most likely will take the form of that of a bulky male soldier which isnt going to look at all good on a female Shepard.   I too really hope that these new animations are tailored to look appropriate on femshep. 


I don't see combat rolls as an inherently male thing.
I've seen female martial artists practicing Karate, Aikido, Kung-Fu, whatever. They can fall and roll very gracefully.
Of course, BW could screw up the animations like they did with the running and walking, but that's another story

#195
Fraevar

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Fiery Phoenix wrote...

Lizardviking wrote...

I think both versions of Shepard could really use some new animations.

And I definitely agree with this. ME2's walking and running animations were off even for ManShep, but they were especially off for FemShep.

I really don't get what happened to the brilliant animations BioWare had implemented for ME1. You'd expect them to have remained more or less the same in ME2.


I think the crux of the matter is that the walk/run in ME1 was too fast. Given how BioWare designed ME2 to be highly compatmentalized (to minimize the size of the areas the Xbox360 has to load at a time), a faster walk/run might actually upset the data-streaming from the DVD. You've probably all noticed those small breaks before opening a door - that's because the area in front is loading while the area behind you is unloading. I think the footballer run was intended to fit with this.

#196
Fiery Phoenix

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That's quite possible, Jedi. But couldn't they at least make it look like a decent walk/run? The limp is just too obvious.

#197
Fraevar

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I would really hope they do, Fiery. But if the technical reason behind it is as I speculate above, I doubt they'd redesign their datastreaming system again "just" to get a non-gorilla walking femShep...

#198
JamieCOTC

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jwalker wrote...

Captain Crash wrote...

Clonedzero wrote...

but i think the most important thing they could do is do full female motion capture. because all the talk about how shepard is going to be able to do these special melee attacks, and combat rolls and all that. a male and a female could do both of them but they'd look different doing them, so having a female do a combat roll like a male would be kinda meh.also walking and running.



I agree with this.  This is actually a big concern of mine going into ME3.  All these actions sound very male orientated.  Seeing male rigged rolls and Ladder climbs doesnt sound very appealing at all.  They most likely will take the form of that of a bulky male soldier which isnt going to look at all good on a female Shepard.   I too really hope that these new animations are tailored to look appropriate on femshep. 


I don't see combat rolls as an inherently male thing.
I've seen female martial artists practicing Karate, Aikido, Kung-Fu, whatever. They can fall and roll very gracefully.
Of course, BW could screw up the animations like they did with the running and walking, but that's another story



This hits the nail on the head and in all honesty, I will be surprised if BW doesn't screw it up. 

#199
Therefore_I_Am

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I'm guessing that the time to do the animations was cut, so they had to hurry through it? From what I read in the game developing business, one of the more harder (and tedious) things to do while making a game is the animations for characters, since nowadays developers use real people to simulate the motionsand have to be careful in certain aspects... and for some reason they have said it's harder to pull off a successful average female walk/run while not resorting to the cheap hip-swinging model route.
With ME1 they lucked out because, like someone else said, the run/walk is more unisex and it managed to fit both maleshep and femshep.

Modifié par Therefore_I_Am, 30 avril 2011 - 05:31 .


#200
QwibQwib

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And this is not a big issues