Aller au contenu

Photo

So DA3... Let's Talk


  • Veuillez vous connecter pour répondre
136 réponses à ce sujet

#101
randName

randName
  • Members
  • 1 570 messages

Crazy Eyed One wrote...

Instead of bashing David Gaider for his decision of 'resurrecting' Leliana wait for an explanation of HOW she was resurrected 


The point is that I really don't care - when we are given important decisions in games I don't want to have to second guess Gaider and company if they are to allow these later, or if they will suddenly come up with an explanation that what I decided no longer matters.

And I really really don't want a world with gods going in and changing things, since again if they do nothing matters of what you did since they can just change it later.

EDIT: 

And if they give you a choice, and then retract that choice later they never actually gave you a choice, they just gave you the illusion of one.

Modifié par randName, 25 avril 2011 - 10:20 .


#102
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages

Crazy Eyed One wrote...

Instead of bashing David Gaider for his decision of 'resurrecting' Leliana wait for an explanation of HOW she was resurrected, could've been Flemeth? Could've been the Maker? Who knows what happened. Who knows what Bioware is planning with Leliana? She could be a lost fragment of Flemeth and be a major player in DA3. Anyway 'killing' Leliana could have serious repercutions further down the line. We don't know yet.


And they didn't get rid of your choices, they are still there but they didn't affect the game that. much but meh. DA2 is a setting stage for DA3, everything was done for a reason not because 'they' thought it was awesome and 'they' thought it was good. They are trying to evolve the RPG genre and for that I applaud them for that. They may have fudged it up but as long as they learn from these mistakes. You can't make art without making a few mistakes can you?


And yes I am defending Mr Gaider. I may not like ALL his ideas but I respect the fact that he is highly successful unlike me . I'm a creative person myself, I wouldn't won't people dumping all over my pieces of art because they didn't like it ... so you didn't like it oh well. Give posistive constructive criticism, they are human beings with human feelings. THEY DO get offended, they laugh, they cry and the smile like the rest of us. Think about what you say ... would you like it if they came up to you and started insulting what you do for a living, I know I wouldn't so show them the same respect that you want them to show you.

Sorry for the rant but I feel it had to be said. 


I wonder about this. No trolling, just a serious question.

How are they evolving the RPG genre?

#103
randName

randName
  • Members
  • 1 570 messages

mrcrusty wrote...

Crazy Eyed One wrote...

And they didn't get rid of your choices, they are still there but they didn't affect the game that. much but meh. DA2 is a setting stage for DA3, everything was done for a reason not because 'they' thought it was awesome and 'they' thought it was good. They are trying to evolve the RPG genre and for that I applaud them for that. They may have fudged it up but as long as they learn from these mistakes. You can't make art without making a few mistakes can you?


Sorry for the rant but I feel it had to be said. 


I wonder about this. No trolling, just a serious question.

How are they evolving the RPG genre?


What they are doing is going down the road of b-litterature and bad tv-soaps in which you wake up and suddenly nothing that happened had happened, and apparently this is evolving the RPG genre - and if so I'm certainly out of it.

#104
Dio Demon

Dio Demon
  • Members
  • 5 485 messages

mrcrusty wrote...

Crazy Eyed One wrote...

Instead of bashing David Gaider for his decision of 'resurrecting' Leliana wait for an explanation of HOW she was resurrected, could've been Flemeth? Could've been the Maker? Who knows what happened. Who knows what Bioware is planning with Leliana? She could be a lost fragment of Flemeth and be a major player in DA3. Anyway 'killing' Leliana could have serious repercutions further down the line. We don't know yet.


And they didn't get rid of your choices, they are still there but they didn't affect the game that. much but meh. DA2 is a setting stage for DA3, everything was done for a reason not because 'they' thought it was awesome and 'they' thought it was good. They are trying to evolve the RPG genre and for that I applaud them for that. They may have fudged it up but as long as they learn from these mistakes. You can't make art without making a few mistakes can you?


And yes I am defending Mr Gaider. I may not like ALL his ideas but I respect the fact that he is highly successful unlike me . I'm a creative person myself, I wouldn't won't people dumping all over my pieces of art because they didn't like it ... so you didn't like it oh well. Give posistive constructive criticism, they are human beings with human feelings. THEY DO get offended, they laugh, they cry and the smile like the rest of us. Think about what you say ... would you like it if they came up to you and started insulting what you do for a living, I know I wouldn't so show them the same respect that you want them to show you.

Sorry for the rant but I feel it had to be said. 


I wonder about this. No trolling, just a serious question.

How are they evolving the RPG genre?


They are trying new things they may not be evolving the RPG genre but that is my opinion, But they are trying new things implementing RPG's on consoles, faster combat, more realistic character companion conversations instead of just the interrogation of the character's life. There may be more but compare DA2 to Neverwinter Nights and see how far they come. (How far we've come plays in the background by Matchbox Twenty) But this is my opinion of what I think.

#105
randName

randName
  • Members
  • 1 570 messages

Crazy Eyed One wrote...

They are trying new things they may not be evolving the RPG genre but that is my opinion, But they are trying new things implementing RPG's on consoles, faster combat, more realistic character companion conversations instead of just the interrogation of the character's life. There may be more but compare DA2 to Neverwinter Nights and see how far they come. (How far we've come plays in the background by Matchbox Twenty) But this is my opinion of what I think.


Oh they truly are advancing the combat and action part of the cRPG genre, I have to give you that, but how is the conversations, and how you have conversations any closer to realism than what we had before in games like BG2, KOTOR, Arcanum, PST, FONV, DA:O, ME1,2 and so on? 

In DA2 we are even given a check list when we are to talk to them, as if they are automated machines that will only respond and talk to you once X is accomplished.

#106
Dio Demon

Dio Demon
  • Members
  • 5 485 messages
randName good for you if you didn't like Mr Gaider's decision to bring Leliana back I think that it adds a bit of mystique to the game adds tension.

And your comment to about the storyline, I'll agree with you it didn't meet Bioware's standard oh well, I'm not going to complain. But the storyline doesn't have anything to do with the evolution of RPG's, the new stuff they are implementing does.

edit

The only game I'll admit to playing in your list is DA:O but really would you walk up to someone and basically interrogate someone about their lifestory. I know I wouldn't, in DA2 even though they do lack a linear flow, they seem to seem more natural than DA:O.

Also journal is meant for the person playing only to give them an idication of what to do.

Modifié par Crazy Eyed One, 25 avril 2011 - 10:37 .


#107
Speakeasy13

Speakeasy13
  • Members
  • 809 messages

randName wrote...
EDIT: Don't want to sound too dramatic, but for me it's an insult and by doing so they remove all the choices from DA:O since nothing is sacred, esp. when they decide to disregard one of the key moments in DA:O.

& I've I'm fine with it, I'll just not get the next game if Leliana plays a major part despite her death in my DA:O game and BioWare only loses one sold copy out of the millions they need to sell - but anyway.

& I'm all for Leliana returning if she only returns in games were she didn't die previously.


With all due respect, you may be an overwhelmed minority. I assume if they saw gameplay data and the %age of ppl who killed Leliana was a significant one, then they probably would've accounted for it; hell, they may take away the choice to kill her in DA3 altogether if as it turns out hardly anyone killed her in DA:O.

I'm all for giving ppl choices, even if they are choices I don't understand and will never take; but sometimes you'd need to weigh the balance there; if it means more content for all the rest of us, then I'm sorry I'd rather they stick with a supposed plothole that doesn't affect most of our playthrus at all.

Crazy Eyed One wrote...

And they didn't get rid of your choices, they are still there but they didn't affect the game that. much but meh. DA2 is a setting stage for DA3, everything was done for a reason not because 'they' thought it was awesome and 'they' thought it was good. They are trying to evolve the RPG genre and for that I applaud them for that. They may have fudged it up but as long as they learn from these mistakes. You can't make art without making a few mistakes can you?

 

Um, then they got the principle wrong. Sure DA2 should be good enough to be enticing ppl to keep on playing DA3, but it also must be its own game. if DA2 felt mediocre or incomplete, ppl simply will not bother with DA3; then all these "design choices" will be in vain. Leaving out choices for the next game is simply a big no-no. That is not even about artistry; it's about common sense.

Not to mention DA2 is doing a worse job at reviving the genre - hell, many ppl don't even consider it an RPG. DA:O (amongst others) had proven that RPGs can do well and is hardly a dying breed, why the rush to compromise?

Modifié par Speakeasy13, 25 avril 2011 - 10:37 .


#108
Dio Demon

Dio Demon
  • Members
  • 5 485 messages
I will agree with you DA2 wasn't what I expected it to be and I didn't appreciate the broad cliffhanger at the end but ... I kinda want to figure out what happens next.

But yeah if we all had common sense there would be no conflict in the world would there? Nothing exciting would happen. The lack of common sense gives the world its own kinda of order

Modifié par Crazy Eyed One, 25 avril 2011 - 10:43 .


#109
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages

Crazy Eyed One wrote...

randName good for you if you didn't like Mr Gaider's decision to bring Leliana back I think that it adds a bit of mystique to the game adds tension.

And your comment to about the storyline, I'll agree with you it didn't meet Bioware's standard oh well, I'm not going to complain. But the storyline doesn't have anything to do with the evolution of RPG's, the new stuff they are implementing does.

edit

The only game I'll admit to playing in your list is DA:O but really would you walk up to someone and basically interrogate someone about their lifestory. I know I wouldn't, in DA2 even though they do lack a linear flow, they seem to seem more natural than DA:O.

Also journal is meant for the person playing only to give them an idication of what to do.


Yes, they seem more natural than DA:O, but that's not a matter of evovling RPGs as a whole.

So you want to ask questions and interrogate NPCs about their life story mechanically?

I think not!


Image IPB

randName wrote...

Crazy Eyed One wrote...

They
are trying new things they may not be evolving the RPG genre but
that is my opinion, But they are trying new things implementing RPG's on
consoles, faster combat, more realistic character companion
conversations instead of just the interrogation of the character's life.
There may be more but compare DA2 to Neverwinter Nights and see how far
they come. (How far we've come plays in the background by Matchbox
Twenty) But this is my opinion of what I think.


Oh they
truly are advancing the combat and action part of the cRPG genre, I have
to give you that, but how is the conversations, and how you have
conversations any closer to realism than what we had before in games
like BG2, KOTOR, Arcanum, PST, FONV, DA:O, ME1,2 and so on? 

In
DA2 we are even given a check list when we are to talk to them, as if
they are automated machines that will only respond and talk to you once
X is accomplished.


You talk about companion conversations and you leave out KotOR II and Kreia?!?

Heresy!

:P

Modifié par mrcrusty, 25 avril 2011 - 10:54 .


#110
randName

randName
  • Members
  • 1 570 messages

Speakeasy13 wrote...
With all due respect, you may be an overwhelmed minority. I assume if they saw gameplay data and the %age of ppl who killed Leliana was a significant one, then they probably would've accounted for it; hell, they may take away the choice to kill her in DA3 altogether if as it turns out hardly anyone killed her in DA:O.

I'm all for giving ppl choices, even if they are choices I don't understand and will never take; but sometimes you'd need to weigh the balance there; if it means more content for all the rest of us, then I'm sorry I'd rather they stick with a supposed plothole that doesn't affect most of our playthrus at all.


The point is that it doesn't matter, by doing this they override the power of choice in the previous games - and in most my games Leliana lives - but the fact that they removed the choice is the problem as now no choice matters anymore, as suddenly a God can come down and undo what ever you did, especially if you were not in the majority! oh the luck, by doing what most people did I can keep my choices since they were none! 

And once they hollow out choices I'm out.

EDIT: Certainly BioWare have been going down this route all the time, when no means yes and nothing you do matter, but once the dead come to life because you didn't pick the right option, their option - it gets simply too ridiculous.

Obviously those that always picks what BioWare wants you to pick will be happy, as they still believe they have a choice, but once metrics decides as by majority what is the right choice and what isn't it gets so convoluted and false.

Modifié par randName, 25 avril 2011 - 11:04 .


#111
randName

randName
  • Members
  • 1 570 messages

mrcrusty wrote...


You talk about companion conversations and you leave out KotOR II and Kreia?!?

Heresy!





I was considering listing it, would have prefered to list it over KOTOR and Arcanum, but already had FONV as its more recent, and didn't need more games from Obsidian, but yeah.

I should be partly ashamed, but I did write "and so on", as in most RPGs does it as good as DA2 or better when it comes to how and when you can talk to friends.

#112
Dio Demon

Dio Demon
  • Members
  • 5 485 messages
It's not like Bioware's going to ignore your decision to kill Leliana it will have repercussions LELIANA WILL HAVE VENGEANCE most likely

#113
randName

randName
  • Members
  • 1 570 messages

Crazy Eyed One wrote...

It's not like Bioware's going to ignore your decision to kill Leliana it will have repercussions LELIANA WILL HAVE VENGEANCE most likely


The undead Laliana huh? again doesn't matter if you get some silly dialogue from her, the choice is broken - they made it and other pseudo option, and it's only one symptom of many with DA2 when it comes to false choices.

Modifié par randName, 25 avril 2011 - 11:07 .


#114
Dio Demon

Dio Demon
  • Members
  • 5 485 messages
Oh I so wanna go Morrigan level sarcasm on you but meh I'm way too passive for that right now.

#115
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
Well, personally, I didn't kill Leliana in my Origins playthroughs, so it doesn't even effect me. I only brought up the issue because people were calling Gaider "unprofessional" while others were wondering why. It's in the Leliana discussion where the term "unprofessional" comes up. I don't like overt dev bashing myself (though I sometimes do it), but it helped to bring context where there was none.

It does set a precedent where supposedly, your choices don't matter. So not only are the amount of choices being taken away, the choices you have left are being retconned and/or reversed anyway. That's why people are upset.

I don't care too much as long as there's a good reason for it in a future Dragon Age game, but until then, it is still a glaring flaw.

Modifié par mrcrusty, 25 avril 2011 - 11:13 .


#116
randName

randName
  • Members
  • 1 570 messages

Crazy Eyed One wrote...

Oh I so wanna go Morrigan level sarcasm on you but meh I'm way too passive for that right now.


Saying that you will, but then not doing so is showing that you are unable - better say nothing.

In the end it's a matter of opinion - I don't mind if we get just a few choices, I'm fine with that and I prefer it when our choices we do get are real, and not just there as to give an illusion of choice (as DA2 constantly uses). And important choices that they seem to give us are for me sacred, and it doesn't matter that in most of the imports I would have into DA3 Leliana is alive, it's simply the problem that they have made important choices from the past non-choices (and apparently due majority) 

It diminishes the acts, and all the choices my charcters ever did as it shows you that you only had the illusion of choice, and when ever I'll see or her Leliana in DA3, as in DA2 I'll be reminded of how hollow the game is.



& it's one of the more rotten things in DA2, as the only consequence of saying no is that you say yes but you either gain rivalry or friendship with companion X.

Modifié par randName, 25 avril 2011 - 11:18 .


#117
Dio Demon

Dio Demon
  • Members
  • 5 485 messages
Taunts, cute

But I agree with mrcrusty once again good explanation = HAPPY ME :3

#118
randName

randName
  • Members
  • 1 570 messages

mrcrusty wrote...

It does set a precedent where supposedly, your choices don't matter. So not only are the amount of choices being taken away, the choices you have left are being retconned and/or reversed anyway. That's why people are upset.


Aye, for I only have 1 out of 3 games in which Leliana died, and it's probably the last I'd play - but by ignoring that choice, even if I had never killed her in all my games, all my playthroughs are ruined as the game it self is sullied.

#119
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
Lol, it's really a shame.

I so wanted this discussion to focus on adding to gameplay depth and playstyles for Dragon Age 3. All we get is more complaining about Dragon Age 2's flaws.

Oh well...

#120
Dio Demon

Dio Demon
  • Members
  • 5 485 messages
So ... why are you still on the Dragon Age forum's??? If you don't like it, you don't like it. Say so and go, instead of taunting other people who actually liked the game (perish the thought [sarcasm]) to feed your ego and your need for attention. Well I should stop then shouldn't I so good day sir/madam.

randName not mrcrusty. mrcrusty seems like a decent bloke

Modifié par Crazy Eyed One, 25 avril 2011 - 11:30 .


#121
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
I don't like Dragon Age 2.

:P

I think it was a waste of a game, rushed by EA to make easy money and several design decisions made by Bioware reinforced that notion.

But there is a difference between pointing out flaws, and being hostile to people who don't share your opinion.

I try not to be hostile.

Still, I pretty much agree with most if not all of rand's points about the game. At least in this argument.

Modifié par mrcrusty, 25 avril 2011 - 11:35 .


#122
Dio Demon

Dio Demon
  • Members
  • 5 485 messages

mrcrusty wrote...

I don't like Dragon Age 2.

:P

I think it was a waste of a game, rushed by EA to make easy money and several design decisions made by Bioware reinforced that notion.

But there is a difference between pointing out flaws, and being hostile.

I try not to be hostile.


Sorry it wasn't directed at you. You seem like a decent person and give constructive points.

#123
randName

randName
  • Members
  • 1 570 messages

mrcrusty wrote...

Lol, it's really a shame.

I so wanted this discussion to focus on adding to gameplay depth and playstyles for Dragon Age 3. All we get is more complaining about Dragon Age 2's flaws.

Oh well...


Well we can try to savior it, or at least I can play the part and roleplay someone who will get DA3 unless they fix the flaws from DA2 first.

So let us restart in part on topic.


Obviously I'm in the camp that want any choice you did have in DA:O and DA2 to stand in DA3, but failing that the broken choices should either be minor elements or elements that you can quickly disregard - as you can kill Imoen in the dungeon at the start of BG2 making her warp off (and then you can finish it by killing her again in the Asylum) - this is an acceptable intrusion into DA3. That said I'll drop that and continue with the related topic of choice within the game.

They really should try to give us more meanigful choices, just like being able to skip the end quest for Anders felt good, more options of a similar nature should be present in the game.

And being kind, jovial or angry should change more than it does, if not they might as well just give us a continue button, since now all it does is that it forces us to constantly reinforce our mannarism while giving us no actual choices.

I like the 3 styles as such, but just want more variation when you use them.


I'd also prefer less of a tasklist when doing missions, and never when it comes to talking with companions, as I want some sort of exploration left.

A more open world, at least not one closed off by constant circular narrow path and reused levels ad naseum.

A personal story, and skip the need for GoW and DMC bosses, nor do I want daemons and magic to drive the evil of the world, but people - Merridith would have been a much better character if she wasn't tipped over by an idol, but by her own volition.

Combat that feels more real and gritty, less comical and immersion breaking.

More options to circumvent combat, as in being able to talk to people and have them back off, or killing tons of bandits only makes the game worse, and it doesn't give anything to the game.

#124
randName

randName
  • Members
  • 1 570 messages

Crazy Eyed One wrote...

So ... why are you still on the Dragon Age forum's??? If you don't like it, you don't like it. Say so and go, instead of taunting other people who actually liked the game (perish the thought [sarcasm]) to feed your ego and your need for attention. Well I should stop then shouldn't I so good day sir/madam.

randName not mrcrusty. mrcrusty seems like a decent bloke


How am I taunting those that liked the game? I feel that you are projecting on me because I've never said that anyone else can't like DA2 and I'm happy for those that do. 

Or am I taunting people by trying to be constructive about what I found was wrong with DA2? 

For here I simply stated that I really don't like pseudo choices as once the illustion of choice is broken any choices I did, or are given, felt pointless and moot, it also breaks any sort of immersion I have for the characters.

I then said that that I have a problem with anyone breaking old choices, even if I never played them, as it makes all the choices you could do to fall under questioning (unless I'm certain I'm in the majority).
EDIT: I also expressed that I don't like retcons based upon force majeure explanations, or by using the old "it just never happened because you were dreaming/hallucinating/etc")


Is this some sort of rabid hate propaganda that doesn't contain any element of judgment based on the merits and faults of the work in question? 




I also expressed that I'll probably be unable to play DA3 if they make Leliana an important part of the story, I didn't say that I couldn't play DA2 (Leliana only shows up at during the colossal feast of things gone wrong that is the endgame, now that was rather unconstructive but it still only expresses my opinion).

Or being constructive isn't agreeing with your opinions.


EDIT: and you have several times tried to goad me by using wording like "perish the thought [sarcasm]" about me leaving, or that you would respond to me with witt and sarcasm - outside simple responses to these have I done the same to you? Do find my witty, or failed attempts at, insults direction at you and I'll reconsider. I simply stated my opinion on the game and only when meakly taunted did I say that you shouldn't.

Modifié par randName, 25 avril 2011 - 12:01 .


#125
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages

randName wrote...

Obviously I'm in the camp that want any choice you did have in DA:O and DA2 to stand in DA3, but failing that the broken choices should either be minor elements or elements that you can quickly disregard - as you can kill Imoen in the dungeon at the start of BG2 making her warp off (and then you can finish it by killing her again in the Asylum) - this is an acceptable intrusion into DA3. That said I'll drop that and continue with the related topic of choice within the game.


Fair enough, nothing wrong with asking your choices to be respected and, if not possible, make it make sense. Agreed.

randName wrote...
They really should try to give us more meanigful choices, just like being able to skip the end quest for Anders felt good, more options of a similar nature should be present in the game.

And being kind, jovial or angry should change more than it does, if not they might as well just give us a continue button, since now all it does is that it forces us to constantly reinforce our mannarism while giving us no actual choices.

I like the 3 styles as such, but just want more variation when you use them.


I think that the 3 styles isn't a bad idea and I agree that this should be expanded.

What many people don't realise is that this is actually adapted from the Alpha Protocol system of the "three JB's".

In each conversation, you could choose your tone and dialog inspired by the three J.B's. James Bond (Suave), Jack Bauer (Agressive) and Jason Bourne (Professional). Using a particular tone over one another changes how your character reacts and how NPCs react to you. Certain NPCs like certain tones, and dislike others according to their own personalities.

You can roughly guess how similiar this is to Dragon Age 2's system.

Just like the influence system, Obsidian creates the innovation, and Bioware gets the credit.

:lol:

But yes, it forces you to play in character, and to use a Laidlaw quote, it rewards you for being consistent. Though Alpha Protocol also rewarded you for being inconsistent. You were a spy, and unpredictability (at least externally) was a good thing.

What would be nicer is if these tones correlated to different ways to complete quests. While this is an obvious point, Dragon Age 2 rarely provides choices in choosing how to complete quests.

I think that using certain dominant tones should either open up, or close down, certain ways to complete quests. For example, if you have a character who is constantly aggressive, why would he be able to talk his way out of problems?

Similarly, if you have a "witty" or casual character, you should be able to talk enemies and prevent combat from happening.

Having a professional, or diplomatic character for example, would work really well with merchants and authority figures. So quests involving those types of NPCs should yield better rewards.

Yeah. Depth is the key.

randName wrote...
I'd also prefer less of a tasklist when doing missions, and never when it comes to talking with companions, as I want some sort of exploration left.


I'm not sure what you mean here, can you elaborate?

randName wrote...
A more open world, at least not one closed off by constant circular narrow path and reused levels ad naseum.


The re-used assets is an obvious one, but I honestly don't think that better exploration is in the cards. Bioware games have always been weak at exploration. While it would be nice and appreciated, I'm not sure how well it would turn out.

randName wrote...
A personal story, and skip the need for GoW and DMC bosses, nor do I want daemons and magic to drive the evil of the world, but people - Merridith would have been a much better character if she wasn't tipped over by an idol, but by her own volition.


The personal story depends on the execution. Mixed on the bosses. From a gameplay perspective, it added some interesting things. From a narrative perspective, it feels a little cheap.

But I don't think those types of bosses are a bad thing if it's done well.


randName wrote...
Combat that feels more real and gritty, less comical and immersion breaking.


Agreed.

randName wrote...
More options to circumvent combat, as in being able to talk to people and have them back off, or killing tons of bandits only makes the game worse, and it doesn't give anything to the game.


Hell yes.

Fallout has a good general theme for this. Or at least people have adapted it to Fallout because it offered so many options.

Action Boy, Stealth Boy, Charisma Boy and Science Boy. That is, to solve quests and problems via combat, stealth, diplomacy or knowledge.

Okay, for a general example, let's take a look at the Hightown mansion quest. The one where you look for the deed/inheritance.

In Dragon Age 2, you slog your way through the level, killing anything and everything in your path.

How about, instead of that, you have multiple ways to complete the quest.

1. You do it like Dragon Age 2, break in and kill everything.

2. You ask Varric to arrange the keys for the mansion to be "misplaced". Or steal them yourself if you are a Rogue. You then can access the mansion through the front door during the day time so there's less guards. This is where you can:
a) Kill them all.
B) Sneak around the guards, picking door locks and disarming traps and alarms to avoid them seeing you.

3. You ask Isabela or Aveline to arrange a meeting with the noble who owns the mansion. From here you can
a) Persuade him to give you the house/deed using Persuasion skill. Aveline approves, Isabela does not.
B) Blackmail him into giving you the house/deed using Isabella. Isabela approves, Aveline does not.
c) Intimidate him into giving you the house/deed through violence, either physical or magical depending on class. Neither approves or disapproves, but many comment on it.

Zero change in narrative. There's absolutely no changing to the story.

Now, part 2.

Once you complete the quest in Dragon Age 2, you go to Gamlen/Family and reveal what a scumbag he's been.

Why? Here is where your choices come in.

You arrive home with news. You can:
1. Reveal the truth to the family. This is what happens in Dragon Age 2.
2. Choose to keep the secret of the deed by
a) Lying to everyone that the deed is gone. All that work for nothing, except XP. Sometimes, we have to keep crap options.
B) Blackmail Gamlen and threaten to reveal his secret unless you receive money and/or fetch quests from him (odd jobs). Carver overhears you, and pissed off, gains lots of rivalry.
c) Give the deed to Carver and let him decide what to do with it. He reads it, gets pissed at Gamlen and beats up the poor fellow. Your family being happy that the issue has closure (minus Gamlen, of course). Carver gains friendship.


Of course, this is just a fancy. And with reality settling in, it's obvious Dragon Age 3 won't have the time for Bioware to develop such depth.

But when we talk about choices in RPGs and when we talk about depth, that is what we mean.

Modifié par mrcrusty, 25 avril 2011 - 12:35 .