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Predictions on how we will take down the reapers!


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106 réponses à ce sujet

#26
Art3m

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Actually, if i were a writer, i'd place geth as the main alliance power in the war, which would lead to deeper introduction of them throughout the series and would just make sense due to other races indifferent position about the reapers

#27
Derahu

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i think we may have seen a solution (though probably renegade) from the Arrival by destroying the relays. It's both poetic and bittersweet for both sides: the organics use these to make intergalactic travel possible and have to sacrifice many people for the sake of many. On the other hand, the reapers also depend on the relays for their surprise invasion and allows them to control the galaxy while they're invading but it is also ironic that their own creations are their downfall.

#28
Phategod1

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Heres a few suggestions that have been mentioned before, trapping them in one star system then destroying a star then having allied forces rid each planet of stragglers.Or Some type of network of death using the Relays.

#29
SirKillsalot

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Black holes and such...

#30
Ozzyfan223

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just not a deus ex machina please. I wouldn't mind them being destroyed in all out war by all the races, but asking that may be too straight forward.

I don't know really...

#31
Guest_Alistairlover94_*

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Fozz20 wrote...

Jeff Goldblum  Mordin will create a swanky new computer virus, and with the help of Will Smith  Shepard will upload it to Harbinger. This will take down all the reaper shields and allow the races of the galaxy to band together and take them down one by one with ease.

That is all.


This.

#32
Evercrow

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I'm too for long and bloody space war.Basically, what ANdrewJ wrote. With some major blows to reaper fleet exploiting things that were hinted in previous games. Like Haestrom sun, blowing up mass relays(no more then one time please), redirecting mass relays destinations from Citadel and so on.
And upgrade system to the fleet similar to what they did with SR2 Normandy.More upgrades = less casualties.But they will take resources, time and Shepard personal missions to get.

Also, some research into dark matter, which seems to be Reaper's power source, and into their communications principle. If there will be some kind of EMP-like device which could affect limited area of space, I would be happy.

Last but not least is why the hell Shepard is needed alive.And why he's so damn resistant to indoctrination effects.
Maybe adapting Reaper technology could help after all.

#33
grimkillah

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Maybe some Prothean secret weapon under the mine of Mars that can kill reapers in the entire star system.

#34
Welsh Inferno

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A really big gun.

#35
ANdrewJ

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Evercrow wrote...

I'm too for long and bloody space war.Basically, what ANdrewJ wrote. With some major blows to reaper fleet exploiting things that were hinted in previous games. Like Haestrom sun, blowing up mass relays(no more then one time please), redirecting mass relays destinations from Citadel and so on.
And upgrade system to the fleet similar to what they did with SR2 Normandy.More upgrades = less casualties.But they will take resources, time and Shepard personal missions to get.

Also, some research into dark matter, which seems to be Reaper's power source, and into their communications principle. If there will be some kind of EMP-like device which could affect limited area of space, I would be happy.

Last but not least is why the hell Shepard is needed alive.And why he's so damn resistant to indoctrination effects.
Maybe adapting Reaper technology could help after all.


Shield of reaper artifacts is some kind of powerful stasis field that makes even laser drilling impossible.
EMP device won`t be that useful - they use not mass effect based shields, that why their artifacts and relays almost indestructible and last for millenias, but they do need a hell of an energy to substain it - that may be critical surge here.

Upgrade system needed for every vessel, but every posible upgrade as well as more advanced, than state of the art technology, is needed to upgrade the SR-2 itself. 
Upgrades needed detalisation, not just general - power, weapons, shields and engines. Every category must fell to subcategories - conduits, circuits, magnetic field compensators, dampeners, video cards, brand new EDI computational cluster (additional computing powerfor EDI), javelin warheads, so on...
More detalisation will allow use of the SR-2 and survive more than once.

My goal is not long and bloody war, but tactical and swift one - turtling ends with enemy gains knowledge of you and developing a nice counter to your strategies.
Secrecy, swiftness and concentration of the effort is key to eliminate them all, you can`t afford lose ships just like that.

You also can`t write viruses - Reaper is an entire nation of AI`s that capable of analysis (obvious huh?) and they kill it in a day or two, if it will work at all.
EDI useless beacause of different computing powers (AI vs AI with powerful hardware = AI with powerful hardware wins

War is all about using weakness of the enemy against it - so we need to find one before attacking and make this weakness permanent.


 

#36
Mathy 16

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Maybe we will find an ancient Prothean weapon created to destroy the reapers and that the protheans weren't able to complete in time. They will have given the keepers the knowledge to complete the weapon and you will have to use it against the enemie forces....

#37
Annihilator27

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Upload Windows Vista into them.

#38
Paulinius

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Some good analysis by people in this thread.

There will be a mix of taking down a few Reapers in a conventional ways in the beginning/middle of the game until the final battle that defeats the Reapers or forces them to retreat. What that will be, I'm not sure. All the talk on Dark Matter during Tali's recruitment and loyalty mission might be a clue or it might just be a dead end.

Personally, if I were an admiral or general in the ME universe when the Reapers arrived, I would use suicide ships to take out individual Reapers. The mass accelerators fire a relatively small (20 kg) projectile at only 1% +/- the speed of light and it causes massive damage. Now imagine a fighter, shuttle, or an old freighter that weighs a few tons to a couple hundred tons hitting you at FTL speeds. The force would be imaginable and should destroy (hopefully) a Reaper. Of course, this would require swarm tactics since the ships need to be fairly close in order to increase the odds of an intercept trajectory at such high speeds, plus the Reapers wouldn't just sit idly by.

Anyway, as for finishing the Reapers off en masse, I don't know what they are going to use. Luring them into a single star system and destroying it makes absolutely no sense. How would you lure in all or even a large majority of the Reapers into a single location? They are too smart to put all their eggs in one basket. Plus luring them into a star system smells like a trap to me, and I'm sure hundreds of advanced AI lifeforms that are billions of years old could see that trap coming a lightyear away. Plus, destroying a star wouldn't do much since the blast, radiation, and all the particles resulting from the blast would travel at most at light speed. So unless you get all the Reapers to hang out on the surface of a star, they would just engage FTL and avoid the blast.

#39
ANdrewJ

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Paulinius wrote...

Some good analysis by people in this thread.

There will be a mix of taking down a few Reapers in a conventional ways in the beginning/middle of the game until the final battle that defeats the Reapers or forces them to retreat. What that will be, I'm not sure. All the talk on Dark Matter during Tali's recruitment and loyalty mission might be a clue or it might just be a dead end.

Personally, if I were an admiral or general in the ME universe when the Reapers arrived, I would use suicide ships to take out individual Reapers. The mass accelerators fire a relatively small (20 kg) projectile at only 1% +/- the speed of light and it causes massive damage. Now imagine a fighter, shuttle, or an old freighter that weighs a few tons to a couple hundred tons hitting you at FTL speeds. The force would be imaginable and should destroy (hopefully) a Reaper. Of course, this would require swarm tactics since the ships need to be fairly close in order to increase the odds of an intercept trajectory at such high speeds, plus the Reapers wouldn't just sit idly by.

Anyway, as for finishing the Reapers off en masse, I don't know what they are going to use. Luring them into a single star system and destroying it makes absolutely no sense. How would you lure in all or even a large majority of the Reapers into a single location? They are too smart to put all their eggs in one basket. Plus luring them into a star system smells like a trap to me, and I'm sure hundreds of advanced AI lifeforms that are billions of years old could see that trap coming a lightyear away. Plus, destroying a star wouldn't do much since the blast, radiation, and all the particles resulting from the blast would travel at most at light speed. So unless you get all the Reapers to hang out on the surface of a star, they would just engage FTL and avoid the blast.



You are correct, but with one major flaw - detonating star is difficult, detonating a relay (a powerful one) will be enough to destroy reaper, decision to go FTL won`t be issued quick even by them.

To you it`s a trap, but it`s not a trap when you holding living people on the surface or evacuating them. You need to create an illusion of sweat, candy target they cannot miss and thing is done.

Problems are mostly how to blow the relay with asteroid and how propertly lure them there, anything with more than 40 percent of reapers are very good.
Eliminate everyone is not easy with 1 blast - their target is earth and they mostly will reside there, but weakining them is the possibility worth taking.

Remember - every cruiser and fighter is worth platinum now.

FTL speed? nice, you`ll need ship full of ordance that will detonate it on contact to do the damage needed.
That can be the fighters, transporters, but not Cruisers or Frigates beacause they are valuable and able to take down more than one reaper.

How to lure? Put there something of value and spread the word of it on the extranet.

#40
Dexi

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Hm... How about rumor that the Council went there. That might not be enough though...
Hm... create the illusion of a "Reaper resistance", propaganda it, and put their leaders together with the Council in that solar system.
Re-purpose every single ship to a battle-capable one, even if just aesthetic ( most likely just aesthetic) to give the impression that its a pretty bulky unit, and move it there just to give the impression that it protects the Council and the resistance leaders.
In my town they did that in WW2... My town being at the time one of the biggest oil-digging cities in my country, the men here made fake "factories" and "refineries" and "extractors" out of cheap stuff ( cardboard lol), and the Germans used to bombard those instead of the real stuff.

That should drive a pretty big chunk of the Reaper fleet into that system.
If not, rumor that Shepard is there... They'd sure come after Shepard :D

Then just blow up the eezo core of the mass relay and done. 

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Modifié par Dexi, 24 avril 2011 - 03:55 .


#41
Turneyvore

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Haestrom: Does anyone think that it might have been the Geth creating a weapon to help against the Reapers? I know it's a little far-fetched but what if, when the Geth first found out about the Reapers, some of the non-Heretical kind started research on a way to take down their shields so that they could be destroyed like any other ship. Because the shields were ridiculously powerful the Geth knew that they could build nothing themselves that would get the job done so they came up with the solution of modifiying suns. When Sovereign discovered what these Geth were doing it killed or indoctrinated them. When the damage to the sun proved irreversible it station permenant Heretics to guard the planet and prevent anyone from learning about it.

Think about it. Just being in the sunlight from Dholen drains your shields, imagine how powerful the effect would be in space.
Also I don't think that Dholen was the final product of the project, just the first test of it. If the Geth actually had a finalized star corrupting weapon it would have to act much quicker on the star and produce even more powerful radiation.

Another way to beat the Reapers: Tiny two to three person ships with immense mass effect cores and thanix cannons. The Reapers weapons are mounted on the ends of their tentacles and take a few seconds to charge. These tentacle are very long. Now, if a tiny ship was to get below the the Reaper, staying under the tentacles the Reapers then they could bugbite this area. If they stayed constantly on the move it would be very hard for the Reaper to hit them, but not impossible, the pilots wouldwither need to be very skilled or be AI's for this to even have a small chance of working.

#42
PnXMarcin1PL

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I can imagine a few options.

1. Klencory Beings of Light
2. Protheans that managed to hide (like those on Ilos, but more lucky ones)
3. Recently discovered Prothean technology on Mars might be some kind of powerful antimatter weapon. As we know, Reapers heavily rely on mass effect fields, etc... e.g. one drop of anti-matter would vaporize the entire europe and some parts of north africa & western asia. I just can't imagine how powerful that weapon would be.
4. We might see the Klendagon Weapon reverse engineered.
5. Geth are outside control of the Reapers. After desturction of Geth Heretics, ther might be a chance that Geth will use their some kind of experimental weapon/ship in battle.
6. TIM keeps his word and uses the collector base to develop appropriate technology to defeat the Reapers. (Shepard would be able to use this fleet after he kills TIM).
7. Shepard is supposed to visit Reaper's hideout base in dark space, so he might get a clue on how to defeat them.
8(worst). Nothing is effective. Every army fails and gets obliterated and Reapers continue their endless cycle.

Modifié par PnXMarcin1PL, 24 avril 2011 - 03:36 .


#43
Turneyvore

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ANdrewJ wrote...

Paulinius wrote...

Some good analysis by people in this thread.

There will be a mix of taking down a few Reapers in a conventional ways in the beginning/middle of the game until the final battle that defeats the Reapers or forces them to retreat. What that will be, I'm not sure. All the talk on Dark Matter during Tali's recruitment and loyalty mission might be a clue or it might just be a dead end.

Personally, if I were an admiral or general in the ME universe when the Reapers arrived, I would use suicide ships to take out individual Reapers. The mass accelerators fire a relatively small (20 kg) projectile at only 1% +/- the speed of light and it causes massive damage. Now imagine a fighter, shuttle, or an old freighter that weighs a few tons to a couple hundred tons hitting you at FTL speeds. The force would be imaginable and should destroy (hopefully) a Reaper. Of course, this would require swarm tactics since the ships need to be fairly close in order to increase the odds of an intercept trajectory at such high speeds, plus the Reapers wouldn't just sit idly by.

Anyway, as for finishing the Reapers off en masse, I don't know what they are going to use. Luring them into a single star system and destroying it makes absolutely no sense. How would you lure in all or even a large majority of the Reapers into a single location? They are too smart to put all their eggs in one basket. Plus luring them into a star system smells like a trap to me, and I'm sure hundreds of advanced AI lifeforms that are billions of years old could see that trap coming a lightyear away. Plus, destroying a star wouldn't do much since the blast, radiation, and all the particles resulting from the blast would travel at most at light speed. So unless you get all the Reapers to hang out on the surface of a star, they would just engage FTL and avoid the blast.



You are correct, but with one major flaw - detonating star is difficult, detonating a relay (a powerful one) will be enough to destroy reaper, decision to go FTL won`t be issued quick even by them.

To you it`s a trap, but it`s not a trap when you holding living people on the surface or evacuating them. You need to create an illusion of sweat, candy target they cannot miss and thing is done.

Problems are mostly how to blow the relay with asteroid and how propertly lure them there, anything with more than 40 percent of reapers are very good.
Eliminate everyone is not easy with 1 blast - their target is earth and they mostly will reside there, but weakining them is the possibility worth taking.

Remember - every cruiser and fighter is worth platinum now.

FTL speed? nice, you`ll need ship full of ordance that will detonate it on contact to do the damage needed.
That can be the fighters, transporters, but not Cruisers or Frigates beacause they are valuable and able to take down more than one reaper.

How to lure? Put there something of value and spread the word of it on the extranet.




We don't need to lure the Reapers anywhere. There are already a ton of them on Earth. Crash Gagarin Station in the Charon Relay and we have ourselves a good portion of the Reapers turned to ash. They're already going to kill everyone on Earth anyway. This way there deaths can mean something.

#44
TepidIntrepid

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Mathy 16 wrote...

Maybe we will find an ancient Prothean weapon created to destroy the reapers and that the protheans weren't able to complete in time. They will have given the keepers the knowledge to complete the weapon and you will have to use it against the enemie forces....


Agreed. Or at least something that can help take down their shields and then leave the rest to us.

#45
NvVanity

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The Reapers will unfortunately have giant glowing circles on their backs that are WEAK POINTS and if you hit them you will inflict MASSIVE DAMAGE.

#46
Dante Angelo

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A virus or intimidation

#47
VioletSparks

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Urdnot Orrad wrote...

Does no-one read the articles? Hudson has already stated that there IS no "Reaper OFF button". Christ.

As for me, I stick to the Beings of Light hypothesis that I put forth in this thread, and I'll stay with it until ME3 is released and I can find out for sure if I am correct.


I'm pretty sure that the "beings of light" are either deluded ramblings about the reapers (thus why the other quote is "machine gods") or in reference to the protheans. It was that deluded volus who said this stuff, and that was blatantly because he had stumbled across another prothean beacon. at least i hope. if they introduce some assassin's creed style 'old gods' i will kill myself, though not before I torch bioware

basically, just reaper/prothean ****

Modifié par VioletSparks, 24 avril 2011 - 04:11 .


#48
seirhart

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would a giant super magnet work? or are they not metal. would they be affected by an emp blast or bomb or is there such as thing as emp in the mass effect series.

#49
TomY90

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possibly they have worked out how to counter the indoctrination you know like how sound cancelling headphones work by sending the opposite frequency out to cancel out the noise which in theory could work with the reapers indoctrination.

which should allow everyone who is in contact with the reapers not to fall to them from indoctrination.

The could even have found a sound frequency that shuts down a reaper (like in terminator salvation but is not a dummy frequency but an actual frequency that works)

#50
mx3ze

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NvVanity wrote...

The Reapers will unfortunately have giant glowing circles on their backs that are WEAK POINTS and if you hit them you will inflict MASSIVE DAMAGE.


You took this from Descent 2, the end boss with the flashing green thing in the back ??