Precedent Information
#1
Posté 30 octobre 2009 - 04:44
There are two schools of thought when it comes to this information. Those who seek every little bit they can find, from every scrap Bioware itself publishes, to scouring the files of the Character Creator to discern precious numerical details. This arguably builds anticipation for the release, but removes some of the surprise factor when playing.
There's another crows that avoids this information, preferring to "discover" it once the game begins.
I fall in the middle. I like to read Bioware's history of Ferelden and other lore issues that will help me once the game begins, but I avoid spoilers like the plague and don't need details about every system or game setting before release.
Where does everyone stand here?
#2
Posté 30 octobre 2009 - 04:47
#3
Posté 30 octobre 2009 - 04:47
#4
Posté 30 octobre 2009 - 04:59
Modifié par pudknocker, 30 octobre 2009 - 05:00 .
#5
Posté 30 octobre 2009 - 05:01
I think I'd be in the middle but leaning more towards the "must know everything" camp. I want to preserve those moments where I'm like: "OMG, I can't believe [character] just did that!" and I have to sit there staring at the screen for a few moments before saying: "You are SO dead!" If I already know that so-and-so is going to do something shocking, then it sucks the fun out of my first playthrough.
#6
Posté 30 octobre 2009 - 05:03
#7
Posté 30 octobre 2009 - 05:07
#8
Posté 30 octobre 2009 - 05:09
#9
Posté 30 octobre 2009 - 05:16
#10
Posté 30 octobre 2009 - 05:19
For example, I've read the toolset wiki to learn the combat rules, but I avoid the videos about the characters.
#11
Posté 30 octobre 2009 - 05:24
pudknocker wrote...
I'm kind of the opposite. I try to avoid the background and story elements, preferring to find them out in the game. I like to have as much information as possible on the "numerical details". I have played a lot of RPG's, back to my P n P days. I have learned to try and plan out my builds ahead of time. I can't count the number of times I've started over after hour and hours of gameplay after finding out I'd made a major error and nerfed my character. I don't really do power builds, I just like to have a clear understanding of what skills my character will have. It helps me build my companions to compliment the main character. just my thoughts on it.
This for me too. I like to know all sorts of stuff about gameplay and character abilities and such, but try to avoid anything story related like the black plague. For me that helps me get right into the game, since I've done lots of the "what will my character be like late game" beforehand when I'm waiting for release. Planning party structure and abilities for 6 PCs now makes November 3 seem a little less far away.
#12
Posté 30 octobre 2009 - 05:25
I tend to min/max and powerbuild on my second playthrough. So I'll usually read up on the math after my first go around. DA:O might change my mind a bit on this with the origins. Something for casual min/maxers to think about.
#13
Posté 30 octobre 2009 - 05:27
#14
Posté 30 octobre 2009 - 07:54
#15
Posté 30 octobre 2009 - 07:55
#16
Posté 30 octobre 2009 - 08:05
Major plot-twists (like KOTOR or Bioshock) i'd rather not know beforehand tho.
#17
Posté 30 octobre 2009 - 08:30
Story/lore I try to not look into as much because I hope to learn that from the game.
I try to avoid major plot points at all costs. However, if it's in an official game trailer, then it's fair game to me





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