Skip intro mod?
#1
Posté 24 avril 2011 - 08:06
#2
Posté 24 avril 2011 - 08:39
#3
Posté 24 avril 2011 - 10:52
#4
Posté 24 avril 2011 - 10:55
#5
Posté 24 avril 2011 - 11:26
....\\Documents\\BioWare\\Dragon Age 2\\Settings\\
Open the DragonAge.ini with a texteditor:
Change the number from 0 to 1
[Movies]
DisableIntroMovies=1
FirstRun=0
#6
Posté 24 avril 2011 - 11:30
RoninTX wrote...
go to
....DocumentsBioWareDragon Age 2Settings
Open the DragonAge.ini with a texteditor:
Change the number from 0 to 1
[Movies]
DisableIntroMovies=1
FirstRun=0
uh, that didn't do anything for me.
#7
Posté 24 avril 2011 - 11:44
The correct lines should say:
DisableIntroMovies=1
FirstRun=0
Make sure you do not accidentally save it as a *.txt file. Had that happen once -.- where I had an *ini and *txt file.
Modifié par RoninTX, 24 avril 2011 - 11:46 .
#8
Posté 24 avril 2011 - 11:52
#9
Posté 24 avril 2011 - 11:55
My apologies for not reading the thread as I should have.
#10
Posté 24 avril 2011 - 12:30
Plot
Core Critical
Prelude (or is it prologue)
Skip to real blightands.
This is from memory, but run the script (first line) in the console and you'll see, you can navigate the wheel (right side) to the real blightlands. Be sure to hit escape during the text bits up top to speed up your wheel picks, the game is just running 'silent dialogue'.
#11
Posté 24 avril 2011 - 12:41
Thanks.Crunchyinmilk wrote...
Runscript zz_dae_debug
Plot
Core Critical
Prelude (or is it prologue)
Skip to real blightands.
This is from memory, but run the script (first line) in the console and you'll see, you can navigate the wheel (right side) to the real blightlands. Be sure to hit escape during the text bits up top to speed up your wheel picks, the game is just running 'silent dialogue'.
Modifié par Crimea River, 24 avril 2011 - 12:41 .
#12
Posté 24 avril 2011 - 01:24
Crunchyinmilk wrote...
Runscript zz_dae_debug
Plot
Core Critical
Prelude (or is it prologue)
Skip to real blightands.
This is from memory, but run the script (first line) in the console and you'll see, you can navigate the wheel (right side) to the real blightlands. Be sure to hit escape during the text bits up top to speed up your wheel picks, the game is just running 'silent dialogue'.
Does skipping ahead affect your game in any negative ways? (eg - incomplete quests, starter quest not automaticly recieved, etc bla)
#13
Posté 24 avril 2011 - 03:36
#14
Posté 24 avril 2011 - 05:47
#15
Posté 24 avril 2011 - 06:02
#16
Posté 24 avril 2011 - 06:05
#17
Posté 24 avril 2011 - 11:41
If you have the black emporium, you should know that once you pick your family at the START of the game, they're locked in. If you know ahead of time which preset & skin tone = which family, then pick those and fiddle with your face later at the emporium.
I highly recommend Natural Skin which fixes up / evens out skin tones, especially at the darker end of the scale. It gets rid of white halo lips and has excellent new faces for family members, including a wider range for the darker skin tones. They should really put up shots of all the familyheads possible, they're very good,
#18
Posté 25 avril 2011 - 07:27
Crunchyinmilk wrote...
There's no harm in using the console provided you're careful. Just jumping to the real blightlands starts the character generator up from scratch.
If you have the black emporium, you should know that once you pick your family at the START of the game, they're locked in. If you know ahead of time which preset & skin tone = which family, then pick those and fiddle with your face later at the emporium.
I highly recommend Natural Skin which fixes up / evens out skin tones, especially at the darker end of the scale. It gets rid of white halo lips and has excellent new faces for family members, including a wider range for the darker skin tones. They should really put up shots of all the familyheads possible, they're very good,
I'm using Natural Skin, and I love it, but it would be nice to have a chart of the available family heads. The reason I've been restarting so often is because I don't particularly like the cornrows and goatee on dark-skinned Carver; it makes him look much older than my Hawke.
Using the console to skip the intro works, except that it doesn't give you the first bit of dialogue. This can be problematic, because your responses there set the tone for some later conversational choices.
#19
Posté 25 avril 2011 - 10:41
This can be problematic, because your responses there set the tone for some later conversational choices.
Not really. You miss one line of dialogue with a nice/snarky/forceful option and one basic line to either kill the darkspawn yourself or let your fake sibling do it. Neither of these lines result in approval or rivalry points with your real sibling.
I have seen no evidence they adds value to your 'tone' either. I was able to flag all three tone checks when talking to the guard to enter Kirkwall, with three different characters, all of which skipped the fake introduction.
If you're very particular about the head morph your siblings use, you CAN change them at any time you want.
Just edit their morph entry with pygff. If you know the morph file names, you can swap them at your leisure. You can even give HAWKE a head morph in this fashion, and it'll stick for the whole game provided you don't use the mirror of transformation in the black emporium,
I used one of Natural Skin's Bethany head morphs for my last game.





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