Many people who worked at Bioware during KotOR's development still work at Bioware today, so it's likely they share your opinion.Embargoed wrote...
@ Mr. Crusty
It's not a "minor thing" considering I'm going to be playing the next 30+ Hours with that character. If the whole of the story relies on this character, then I should be adequately entertained by that character, right?
If the writers on KOTOR heard the stuff they were putting in that game as dialogue options, they would've face-palmed repeatedly. The three options were soundling like a tool, sounding like a d***, and sounding like a reasonable person. In Fallout 3, there were so many occasions where some dialogue options made no sense, and other occasions where there was a definite lack of options that railroaded you into a set outcome unapologetically.
If the dialogue options can be bad, regardless of voice, then i think I'd much rather a voiced protagonist.
Fallout 3's dialogue options were quite horrible. I agree. Bethesda cannot into writing and dialogue.
Not sure if I had this convo with you before, but whenever someone talks about stale dialogue options, I always point them in the direction of Vampire: The Masquerade - Bloodlines.
It had easily the written PC responses I've seen in an RPG. Malkavian dialogue in particular was hilarious.
The original Fallouts were also good. Speaking in more recent games, Fallout: New Vegas with a mod or two is easily a standout for good PC dialogue responses. The mods hiding skill check tags makes skill based options look much more natural. It really adds a lot to that particular area.

Certain games lend themselves to certain elements. While I'm not against the idea of voiced protagonists, I don't think they should be introduced into RPGs until we get real depth and choice regarding the issue. Multiple voices per gender per race that the player can select on character creation.
Until we reach that point, and instead only get a single voice, chosen by the company, it reinforces the disconnect between the player and character they create. It's the company's character, not yours.
It works fine in Action RPGs, but obviously, people don't like it in more traditional types of RPGs because player freedom is a key element in these types of games. Anything that takes away player freedom must have a good reason for taking it away. For many people, "because Bioware wants to" is not good enough.
At the very least, a choice at character creation for voiced/unvoiced would be okay with me.
For me, this is actually not such a big deal, provided the game is good enough in other areas to keep me engaged. But this seems to be a huge issue for you.
Modifié par mrcrusty, 25 avril 2011 - 03:23 .




Ce sujet est fermé
Retour en haut






