Played about 12 hours so far and i found the intro quite fun.
Now i've hit a wall i'm in Denerim and i've had about 4-5 wipes from one "deserted building" fights, the game seems to scale opponents to ridiculous levels of health and i find previously good spells become useless. half the times i use paralyze the opponent "resists".
armour doesn't seem to help my companions a great deal either, even switching really fast to get as many "mind blast", "howl stun thing" doesn't save me because the cooldown makes things difficult, in the fight i frequently run out of mana. once the fighters are down it's gameover. mages take lots of damage quick and the heal spell and steal health spells cooldown timers again hamstring me, leaving me reliant on the rather short supply of poultices.
combat is fun and i do like the tactics options but it's quite hard to tailor the correct tactics, especially how most given situations differ enormously. the Rogue/bard person is good but is just as squishy as the mage, and my own character being a mage makes for alot of squishing.
I don't mind coming up against tough opponents but surely my own spells should increase in damage respectively?
what i want to do is lure the opponents through doorways, not have to chase down my own incompetant AI allies who lolwut charge into a hail of arrows, but i'm not sure how to get the ai to do this without excessive babysitting.
I don't get it, before this point in the game i was having a grand old time things went smoothly enough as long as i kept my wits about me, suddenly i have to play the role of all seeing eye which although interesting to begin with gets very tiring and i can't concentrate as well.
what i'm curious about is does the game get any better in regard to balance, and am i missing something?
Starting out
Débuté par
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, avril 24 2011 10:49
#1
Posté 24 avril 2011 - 10:49
#2
Posté 24 avril 2011 - 11:16
lols...just a few minutes ago the whole party got beaten up by dogs....totally spoil my mood....
Yes, the game is imbalance, the most imbalance game i ever play....the scaling is totally bad, no word to describe it.
But i manage to finish the game...about two month playing...with lots of reloading and creating new games and changing characters...no matter how following guides, walkthroughs...it doesn't make any different....a fully armored warrior with huge weapon accompanied with mages can simply got beaten up by dogs...
Edit :
About your problem...i always (with luck) hold on all party members, sent Alistair to open the middle door from rear position, then order Morrigan to cast all AoE spells in the room one after another. If you have Wayne, order her to cast earth quake....
Then the 3 blood mages and the minnions will run toward them....with luck you may beat them. They maybe come through the other two doors on the left or right. It is good to retreat if that happen...when any of them lined up somehow...order Morrigan to cast Cone of Cold.
It is best if you have more than 2 AoE spells that can be cast in the room before they rushing toward you. If yopur mage have Crushing Prison it is better. If have Force Field, you may remove one of the 3 mages, cast it on the yellow named one. Use both if the enemy are crowded you may make shcokwave to knockdown everyone.
Yes, the game is imbalance, the most imbalance game i ever play....the scaling is totally bad, no word to describe it.
But i manage to finish the game...about two month playing...with lots of reloading and creating new games and changing characters...no matter how following guides, walkthroughs...it doesn't make any different....a fully armored warrior with huge weapon accompanied with mages can simply got beaten up by dogs...
Edit :
About your problem...i always (with luck) hold on all party members, sent Alistair to open the middle door from rear position, then order Morrigan to cast all AoE spells in the room one after another. If you have Wayne, order her to cast earth quake....
Then the 3 blood mages and the minnions will run toward them....with luck you may beat them. They maybe come through the other two doors on the left or right. It is good to retreat if that happen...when any of them lined up somehow...order Morrigan to cast Cone of Cold.
It is best if you have more than 2 AoE spells that can be cast in the room before they rushing toward you. If yopur mage have Crushing Prison it is better. If have Force Field, you may remove one of the 3 mages, cast it on the yellow named one. Use both if the enemy are crowded you may make shcokwave to knockdown everyone.
Modifié par Niza, 24 avril 2011 - 11:30 .
#3
Posté 24 avril 2011 - 01:42
That one fight in the abandoned house in Denerim is very hairy in the big room that has three doors leading into big hall with three mages and bunch of other stuff. I died there several times also. Most of the game is not that brutal like this fight.
What I did was cast Earthquake on half of the room with two mages, swarmed the first mage that was not affected with Earthquake and killed him fast. Then took out other two mages and then rest of the troops.
Mages are always biggest threat in any fight and must be eliminated or disabled first or your party will be face down in seconds.
And there is nothing to sneeze about being beaten by dogs. Mabari hounds are very tough melee fighters with Overwhelm abilty and can chew up your group fast. You need to cast some spell or ability on them that makes them release their grip when they grab some of your party member.
PS.
If you went to Denerim right after intro then this is kinda too soon. You should have started with Redcliffe, Mage Tower or Brecelian Forest first. Or if you have dlc then Soldier's Peak, Stone Prisoner and Return to Ostagar first, right after Lothering. This gives you some very nice gear.
Usually I do dlc, Redcliffe, Mage Tower, Denerim, Haven, Brecelian Forest, Orzammar, Landsmeet.
What I did was cast Earthquake on half of the room with two mages, swarmed the first mage that was not affected with Earthquake and killed him fast. Then took out other two mages and then rest of the troops.
Mages are always biggest threat in any fight and must be eliminated or disabled first or your party will be face down in seconds.
And there is nothing to sneeze about being beaten by dogs. Mabari hounds are very tough melee fighters with Overwhelm abilty and can chew up your group fast. You need to cast some spell or ability on them that makes them release their grip when they grab some of your party member.
PS.
If you went to Denerim right after intro then this is kinda too soon. You should have started with Redcliffe, Mage Tower or Brecelian Forest first. Or if you have dlc then Soldier's Peak, Stone Prisoner and Return to Ostagar first, right after Lothering. This gives you some very nice gear.
Usually I do dlc, Redcliffe, Mage Tower, Denerim, Haven, Brecelian Forest, Orzammar, Landsmeet.
Modifié par Brawne, 24 avril 2011 - 01:51 .
#4
Posté 24 avril 2011 - 06:59
cheers guys, i may or may not have taken in everything you said but i will try out some of the things you've suggested.
#5
Posté 25 avril 2011 - 10:21
Try frostback mountains, my party got owned like there's no point even wanting to live.
Circle of magi and soldier's peak are both suitable earliest on in game, enemies a lot easier.
Circle of magi and soldier's peak are both suitable earliest on in game, enemies a lot easier.
Modifié par Biotic_Warlock, 25 avril 2011 - 10:22 .
#6
Posté 26 avril 2011 - 11:28
If a fight is "impossible" for you to do that's the games way of telling you that you would be better suited to a different place ( honnleath -> wardens keep -> circle of magi -> redcliffe before anywhere else really) so you can level up a bit before trying to tackle harder areas.
#7
Posté 26 avril 2011 - 08:14
Orzammar and Denerim are scaled for level 14<
#8
Posté 28 avril 2011 - 01:31
That's the rub with nonlinear game building.
Either a rigid omnipresent scaling algorithm mars the players enjoyment because you encounter diamond-skinned time-traveling demons in the cellar of a village bakery...
...or the developers try and go the hard way by balancing stuff by hand. Which is a living pain for them.
DAO seems to have gone for the latter option. And all in all, it manages to do this suprisingly well. But still, there are some undeniably steep jumps/drops in the difficulty curve while going from level 1-15. All I can say to encourage you: try a little longer. Chances are very good that things get easier for you in the future.
-digiro
Either a rigid omnipresent scaling algorithm mars the players enjoyment because you encounter diamond-skinned time-traveling demons in the cellar of a village bakery...
...or the developers try and go the hard way by balancing stuff by hand. Which is a living pain for them.
DAO seems to have gone for the latter option. And all in all, it manages to do this suprisingly well. But still, there are some undeniably steep jumps/drops in the difficulty curve while going from level 1-15. All I can say to encourage you: try a little longer. Chances are very good that things get easier for you in the future.
-digiro





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