Grunt's Shotgun
#1
Posté 24 avril 2011 - 01:35
#2
Guest_Aotearas_*
Posté 24 avril 2011 - 01:59
Guest_Aotearas_*
He's devestating!
#3
Posté 24 avril 2011 - 02:06
#4
Posté 24 avril 2011 - 02:20
I'd rather more lead in the air than the (outside) possibility of one shot kills. GPS is good for range but given Grunt has an Assault Rifle, this isn't the same issue you face with Jack, etc.
#5
Posté 25 avril 2011 - 03:53
#6
Posté 25 avril 2011 - 06:21
fegede wrote...
Grunt always ends up charging somebody anyways so long range isn't that useful for him. I prefer to give him the claymore and inferno ammos and let him do his thing. On husk missions, he could clean the level without Shep's help... Even scions don't stand a chance against the almighty krogan charge ! Claymore = more charges = more ''I AM KROGAN'' = win
It is only useful on husk centric missions and his loyalty mission, or any other mission where the majority of enemies get close up.
But when it comes to most missions in the game the Evisterator is better for him. For he can't charge enemies that are shooting him from afar. Heck on insanity if he tries to charge someone he will most likely get shot down by enemies that are away from his current target. Which is why the Eviserator is better. Mainly cause when he does charge an enemy he would have weakened them enough with the long ranged shotgun that they would go down faster after being hit with his charge giving him more time to get into cover.
#7
Posté 25 avril 2011 - 08:32
#8
Posté 25 avril 2011 - 08:51
fegede wrote...
It depends on how you play. Most of my builds have a shotgun and try to get close and personal in every fight, that's where Grunt comes in handy. If i plan to shoot things from afar, I just don't bring him or switch him to his AR if it is just for one fight in the mission.
it doesn't matter how you play....whether your a soldier or a vanguard the party AI pretty much acts the same.
#9
Posté 26 avril 2011 - 05:44
CodyMelch wrote...
fegede wrote...
Grunt always ends up charging somebody anyways so long range isn't that useful for him. I prefer to give him the claymore and inferno ammos and let him do his thing. On husk missions, he could clean the level without Shep's help... Even scions don't stand a chance against the almighty krogan charge ! Claymore = more charges = more ''I AM KROGAN'' = win
It is only useful on husk centric missions and his loyalty mission, or any other mission where the majority of enemies get close up.
But when it comes to most missions in the game the Evisterator is better for him. For he can't charge enemies that are shooting him from afar. Heck on insanity if he tries to charge someone he will most likely get shot down by enemies that are away from his current target. Which is why the Eviserator is better. Mainly cause when he does charge an enemy he would have weakened them enough with the long ranged shotgun that they would go down faster after being hit with his charge giving him more time to get into cover.
But isn't that why Grunt has an assault rifle? If range is a problem, give him the Vindicator or the Mattock. From my experience, the AI really isn't too stupid; if Grunt can't reach the enemy with his charge, he won't charge.
Then again, I play as an infiltrator (I always end up going as the "rogue", no matter what game I play), so the really troublesome long-range enemies aren't much of a threat anyways. I bring along close-range combatants to fill the gap and provide crowd control, so Tali, Jack and Grunt are gold for me.
I'd say, give the Eviscerator to the other shotgun-wielding NPCs--especially the weaker ones like Tali and Jack who rely on their powers more than their combat prowess, as it allows them to remain farther back and still provide a good support role. For Grunt, who has an abominable amount of health along with Fortitude and usually ends up charging somebody anyways, go for the Claymore.





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