The mod assigns the items to various vendors over the course of Acts I-III. My policy was to keep it as balanced and in line with designers' original intent as possible. Luckily, it is usually clear which item belongs to which Act, in developers' opinion -- consulting the .uti filename does the trick, and, of course, there is also an inherent item level that can be checked via gffeditor.
In two special cases, I have opted to overrule the filename/level indications by assigning both Architect's Legacy and Father's Hand to Nexus Golem in Act II. These items are way too strong for regular town vendors, and obviously should not be available at the very start of the Act. On the other hand, they are worthless in Act III, so Act II Nexus Golem looks like a reasonable compromise.
NB! Prices listed have nothing to do with my modding -- those are preset prices for these items. In fact, I happen to think they are adequate.
List of items restored:
1. Qunari War Boots (Act I, Hightown - Olaf's, 2g 8s 95c).

2. Reforged Hossberg Twainer (Act I, Hightown - Korval's, 6g 38s).

3. Architect's Legacy (Act II, Nexus Golem, 11g 34s).

4. Shadow's Reach (Act II, Gallows - Mage Goods, 9g).

5. The Father's Hand (Act II, Nexus Golem, 3 g 97s 66c).

6. Blackfeather Boots (Act III, Bonny Lem's, 12g 64s 20c).

7. Boots of Free Marching (Act III, Docks - Shady Merchant, 3g 77s 37c).

8. Disciple's Blade (Act III, Hightown - Korval's, 8g 19s).

9. Smooth Rasp (Act III, Lowtown - Weaponsmith, 7g 28s 72c).

10. The Sylvan's Heart (Act III, Sundermount - Ilen, 11g 93s 20c).
11. Vigilance (Act III, Lowtown - Lirene's, 30g 72s).

Download the mod. Extract the contents into the /override folder. It is important to note the .utm files will be overridden whenever the Act is initialized, i. e., if you have already started Act X, you won't be able to acquire any of the items listed for that specific Act above.
Modifié par IN1, 24 avril 2011 - 06:43 .





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