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Does anyone actually dislike ME 2 ?


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#101
Walker White

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AngryFrozenWater wrote...

the magical armories that are scattered throughout the galaxy (from unknown planets to collector vessels)


They are called 3D printers.  You can buy them (at least primitive ones) in present day.

#102
AngryFrozenWater

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Walker White wrote...

AngryFrozenWater wrote...

the magical armories that are scattered throughout the galaxy (from unknown planets to collector vessels)


They are called 3D printers.  You can buy them (at least primitive ones) in present day.

Ghehe. Thanks for the laugh. ;)

#103
Computer_God91

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Endurium wrote...

It doesn't feel like part of a series though, and I'm not happy with Bioware taking my LIs away (and only restoring one temporarily via DLC). Looks like they may continue this trend in ME3 *sigh*.


I agree with you there.

As for the OP's question, yes, I am someone who dislikes the vast majority of the game. As a sequel to my favorite game of all time it fails in alot of aspects that the first did very well at. The story was absolute crap, the hollywood action style pissed me off, cutting almost every RPG element was a horrible idea, and cause this is a spoiler free area, what they did to shepard in the begining of the game was stupid as well as a pointless and unneeded reason to join Cerberus. Temporarly. About the only thing it got half right was the gameplay and even that has it's crap holes like how you have to shoot through the enemies shields or armor to use Biotics when according to the lore is stupid because Biotics aren't stopped by shields or Armor and would throw your opponents sorry ass of the side of a building.

Like someone said earlier, its the internet of course someone hates what you like. However, I don't hate ME2, I just hate what happened to this series.

Modifié par Computer_God91, 26 avril 2011 - 02:40 .


#104
george martin

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Ulicus wrote...

Schattenkeil wrote...

What was really unarguable a lot worse than Mass Effect was the story line. I hate that clumsy reset at the start, that deus ex machina rebirth. The whole "collector" thing was a meaningless side track mission from the original reaper thread, composing the majority of the game of recruitmend and loyality missions the do not have anything to do or at least remotely relate to the central threat a doubtful decision. Mass Effect 2, in all, introduces a new perspective to a lot of things and a lot more things that may get back to Shepard, but it did not bring the central storyline any further.

Yuuuup. The worst thing, for me was:

Council: We don't believe in the Reapers. We recovered next to nothing after the battle. Vigil isn't saying anything any more. We only have your visions as proof.
Shepard: You mean the visions that revealed the location of Ilos, where Saren and the Conduit was, and in doing so saved the Citadel?
Council: ... Pure coincidence.
Shepard: *facepalm*

I'm just hoping BioWare are too good to miss something that obvious and there's an explanation in the third game. Like... the Council was indoctrinated. Or something. Or they were lying because Shepard was with Cerberus. I don't know.


They'd rather think he's crazy, it's a lot better than believing the Reapers are going to come and wipe out all the organics again.

#105
Xeranx

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I dislike ME2 for it's lack of atmosphere. When we were told it was going to be dark I expected dark. In hindsight...just noticed the no spoilers tag. Nevermind then. I will say that what was considered dark in game is different from what I thought or expected dark to mean.

To me, dark storytelling involves a goal that needs to be met without any hope of survival or victory. When things go dark anything and everything can, will, or has happened. I don't think I got that in ME2. It was probably a bit of thing being out of my control. The minute the player doesn't feel like they have some modicum of control on the outcome and that they can have a substantial (that doesn't mean large...using your most powerful one-time use healing spell on a character means you're not able to save yourself later is substantial) impact on the story, there's very little to no connection to be made. So any aspect of the story being dark is lost on me.

ME had dark story elements that made me think and made me question. It also had a dark story element that should have conveyed how important my decision was, but didn't because I wasn't able to attempt to rectify my decision. Many can probably understand what particular decision I am talking about hopefully.

Modifié par Xeranx, 26 avril 2011 - 03:35 .


#106
armass

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I think Me2 is more of a sightseeing tour through the galaxy than a proper sequel plot, but it does set up nicely for the third game, even tough the plot progresses so little. It's fun to play and i like it, but the collectors should have been handled a little better, not to mention the last boss. And the cerberus "railroading" definately could have been handled better.

Modifié par armass, 26 avril 2011 - 03:39 .


#107
george martin

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I played ME1 & 2 back to back. ME1 is an amazing game, the story is very creative, unique and instantly draws you in. Even the side quests were lots of fun. It's a game that people replay over and over, as I have. Most RPG's don't have anywhere near that kind of replay value, the only RPG I ever played twice was KOTOR.

ME2 is a good game and I thoroughly enjoy the combat and my squad mates, (though I think we could do with less squad mates, perhaps half) the story just doesn't make a lot of sense to me. The collectors would have been fine in the game as side quests with the Reapers as the main one. The collectors only had one ship, that really didn't make sense, it was a bad **s ship yes but still not much of a real threat. How could one collector ship take on the whole Alliance by attacking Earth?

Recruiting squad members most of the game completely takes away from the main plot. Loyalty missions shouldn't have to be daddy issues, Tali imo had the most justifiable reason for needing help, she was going to be tried for treason. Not exactly a daddy issue. Missions that are truly crucial to your squads actual welfare make a lot more sense.


WTF happened to the Citadel? When I couldn't find another door, I saw some Asari adjacent to us on another Balcony, nope can't go there. Where did sneaky Bioware put the exit? I was a little drunk but I was quite positive that I was just being really stupid and that I was missing something. When I realized that there was absolutely no way to the Presidium I tried hurling myself off of the balcony, with my implants I'd be ok and I have plenty of medi-gel for my squad mates, but no I can't even do that. I was hoping Udina would come back so I could throw him off at the least. Why can't that be a side quest?

Seriously, bring back the Citadel in it's entirety.

#108
88mphSlayer

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ME2 feels more like a tv show then an epic space drama if that makes any sense

#109
george martin

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Oh I forgot one thing, the fact that no one, including himself, (Ashley is the ONE exception and actually calls him a God) thinks it's a big deal that he came back from the dead. How can you have a RPG without at least discussing this topic thoroughly once?

It's still a good game but had me scratching my head at times.

Modifié par george martin, 26 avril 2011 - 05:09 .


#110
The Spamming Troll

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george martin wrote...

Oh I forgot one thing, the fact that no one, including himself, thinks it's a big deal that he came back from the dead. How can you have a RPG without at least discussing this topic thoroughly once?

It's still a good game but had me scratching my head at times.


its becasue people nowadays really have no problems with zombies.

#111
rubyreader

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Eterna5 wrote...

Oh look, people using the Word Dumbed down again. Why are people so against making features less tedious to use?


There are several ways to make something less tedious. Heck there are ways to disguise tedium interestingly. While I think the dumbed down argument might be overplayed, given as you seem to say nothing might be better than tedium, I also find the narrow view that eliminating most of the inventory system was the only way to eliminate that tedium. Given how ME3 seems to be bouncing back from that I think it's a fair argument that the ME1 inventory could have been improved without nearly eliminating it.

#112
rubyreader

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Ulicus wrote...

Schattenkeil wrote...

What was really unarguable a lot worse than Mass Effect was the story line. I hate that clumsy reset at the start, that deus ex machina rebirth. The whole "collector" thing was a meaningless side track mission from the original reaper thread, composing the majority of the game of recruitmend and loyality missions the do not have anything to do or at least remotely relate to the central threat a doubtful decision. Mass Effect 2, in all, introduces a new perspective to a lot of things and a lot more things that may get back to Shepard, but it did not bring the central storyline any further.

Yuuuup. The worst thing, for me was:

Council: We don't believe in the Reapers. We recovered next to nothing after the battle. Vigil isn't saying anything any more. We only have your visions as proof.
Shepard: You mean the visions that revealed the location of Ilos, where Saren and the Conduit was, and in doing so saved the Citadel?
Council: ... Pure coincidence.
Shepard: *facepalm*

I'm just hoping BioWare are too good to miss something that obvious and there's an explanation in the third game. Like... the Council was indoctrinated. Or something. Or they were lying because Shepard was with Cerberus. I don't know.


Dang it that was a pet theory of mine (not that I imagine I was the first or only, but top thousand would be nice).

Yeah I just figured they were Reaper toys or jerks, but Horizon really got me angry. I could come up with like half a dozen better arguments but no matter what track you took in the options provided you basically went out of your way to be a jerk and antagonize. The writers might have intended Kaiden/Ashley to be irrationally angry given your new Cerberus buddies, but it was Shep kinda closing doors.

I really dislike being railroaded in a game that so willingly provides the illusion of choice. Better that the survivor were just in stasis than have a fruitless convo that made no sense (at least in how I played Shep, a smooth talker).

Arken wrote...

I agree with you in every way.
This is exactly how I feel. Same situation with me. Demo first, then
Mass Effect, and then I bought Mass Effect 2. Mass Effect 2's story was
the only downside, but at least I sort of felt like I knew where I was
going in the story. There was something Shepard had to do so it didn't
feel like a waste of time while I was playing. We learned a couple of
new things about the Reapers, and got an IFF. Maybe Mass Effect 2 will
be more important than we know.

I personally love it. Mass Effect was slightly bumpy because of all the changes, but it was a great sequel.


The IFF was a MacGuffin. It only exists because the plot of ME2 demands it. IE you can easily eliminate the need for it without damaging the overall story of Mass Effect.

Modifié par rubyreader, 26 avril 2011 - 05:09 .


#113
george martin

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The Spamming Troll wrote...

george martin wrote...

Oh I forgot one thing, the fact that no one, including himself, thinks it's a big deal that he came back from the dead. How can you have a RPG without at least discussing this topic thoroughly once?

It's still a good game but had me scratching my head at times.


its becasue people nowadays really have no problems with zombies.


Kelly sure would like a zombie but even she doesn't bring it up.

#114
jakal66

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People take things too seriously and too personal...I believe that yes some things were not well thought out in ME2 but it wasn't dreadful...God look at DA2...that was an awful sequel...I personally think that saving the reapers for ME3 is a smart move...the collectors were good foes...and a reminder of what the reapers can do to a race...I preffer ME2 amror system except we should have gotten the AA Packs for squadmates with proper armor earlier in the game.ME1 got really boring when doing side missions because you had to do the same thing over and over and over....Yes the citadel was nicer and you could explore more...I'll give you that but ME2's portray of the citadel wasn't sooo terrible.

The truth is that harcore fanatics(not fans) will always be disappointed about something and they WILL make a BIG deal out of it because that's how it works with everything,music,movies etc...anything that can attract fans will always have this issue.

I just feel that,that people feel it's their game and when they mess up something it's like they feel they're messing with their property when it's a game created by other people who might not see things the way fans do...ME is Bios puppy and although they listen to fans I think they also have to have the liberty to try new things,I didn't want another rehashed ME1, plus ME2 is a bridging game which will connect the most important part...the ending and I think it did a good job there still keeping some suspense...but again some people just want wht they think is ideal and are very adamant about this...

#115
rubyreader

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Spaghetti_Ninja wrote...

I certainly don't, it improved over ME1 in every single aspect. ME2 is, to me, the ultimate shooter/RPG hybrid game.

I just hope they won't pander to the ''fans'' too much with the third part and force clunky RPG elements back into the game.


The problem of course is that is a false dichotomy. ME1 didn't do it perfectly, but that doesn't mean there has to be an exclusive choice. Given statements Bioware looks like it IS bringing back some more RPG elements and that several were cut for time/resources from ME2, not that they were inherently untenable.

#116
george martin

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rubyreader wrote...

Spaghetti_Ninja wrote...

I certainly don't, it improved over ME1 in every single aspect. ME2 is, to me, the ultimate shooter/RPG hybrid game.

I just hope they won't pander to the ''fans'' too much with the third part and force clunky RPG elements back into the game.


The problem of course is that is a false dichotomy. ME1 didn't do it perfectly, but that doesn't mean there has to be an exclusive choice. Given statements Bioware looks like it IS bringing back some more RPG elements and that several were cut for time/resources from ME2, not that they were inherently untenable.


I hope they bring a lot more of the clunky RPG elements back too. What should that be doing in a RPG?

#117
jakal66

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I'm pretty sure whatever they bring will also bring a fanatism ****storm to flood the forums because there's no way they're pleasing all in here so...I'm sure we'll be discussing this on and on and on....

#118
HealthyGiraffe

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Mass Effect = 9/10

Mass Effect 2 = 8.5/10

That's how I'd score them. I ****ing love both!

#119
Urdnot Orrad

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Me, I'd rate them both as 9/10, because they both seem to have improved versions of what the other lacks.

#120
Mynoot

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didymos1120 wrote...

Mynoot wrote...
Gameplay is great, but the story is the work of noobs.


The story is the work of  pretty much the same people that did ME1 (not to mention other Bioware games).


Then they got really lazy.

The only story I really valued from BW was the BG series.  Everything else just falls in line with the formula. In fact, BG made the mold they use to craft all the rest of their stories. It's just that some elements are so facepalm implausible, even for fiction, I'd swear they are drinking or on drugs.

Modifié par Mynoot, 26 avril 2011 - 11:27 .


#121
ExtremeOne

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I dislike it from a story point of view now since hearing the info on 3

#122
mi55ter

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Do I dislike ME2?














No.

#123
Kandid001

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I don't "dislike" ME2 per se, it's one of my favorite games in this generation, but it could be much better.

There are many peeps who say it's the best or worst game ever made (both claims are equally stupid) and (annoying all caps to make my point) THERE'S A REASON BIOWARE IS REVERTING TO A SYSTEM WITH DETAILED RPG MECHANICS IN ME3 (/end) instead of using the exact same gameplay mechanics of ME2.

#124
Amyntas

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Replaying ME1 made me miss exploration and more in-depth customization, but I still prefer ME2. It's probably my favorite game together with Fallout 3.

#125
DurkBakala

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Absolutely love the game. There are things Bioware could've done better in regards to the plot and the gameplay has its flaws like anything, but none of that takes away from the experience of just being present in the ME universe. One of my favourite games of all time for that reason.

It's hard trying to be a member of the fan community though, especially when the majority of people have impossibly high expectations and give Bioware flack for things they wouldn't bat an eyelid at on other games.