AngryFrozenWater wrote...
the magical armories that are scattered throughout the galaxy (from unknown planets to collector vessels)
They are called 3D printers. You can buy them (at least primitive ones) in present day.
AngryFrozenWater wrote...
the magical armories that are scattered throughout the galaxy (from unknown planets to collector vessels)
Ghehe. Thanks for the laugh.Walker White wrote...
AngryFrozenWater wrote...
the magical armories that are scattered throughout the galaxy (from unknown planets to collector vessels)
They are called 3D printers. You can buy them (at least primitive ones) in present day.
Endurium wrote...
It doesn't feel like part of a series though, and I'm not happy with Bioware taking my LIs away (and only restoring one temporarily via DLC). Looks like they may continue this trend in ME3 *sigh*.
Modifié par Computer_God91, 26 avril 2011 - 02:40 .
Ulicus wrote...
Yuuuup. The worst thing, for me was:Schattenkeil wrote...
What was really unarguable a lot worse than Mass Effect was the story line. I hate that clumsy reset at the start, that deus ex machina rebirth. The whole "collector" thing was a meaningless side track mission from the original reaper thread, composing the majority of the game of recruitmend and loyality missions the do not have anything to do or at least remotely relate to the central threat a doubtful decision. Mass Effect 2, in all, introduces a new perspective to a lot of things and a lot more things that may get back to Shepard, but it did not bring the central storyline any further.
Council: We don't believe in the Reapers. We recovered next to nothing after the battle. Vigil isn't saying anything any more. We only have your visions as proof.
Shepard: You mean the visions that revealed the location of Ilos, where Saren and the Conduit was, and in doing so saved the Citadel?
Council: ... Pure coincidence.
Shepard: *facepalm*
I'm just hoping BioWare are too good to miss something that obvious and there's an explanation in the third game. Like... the Council was indoctrinated. Or something. Or they were lying because Shepard was with Cerberus. I don't know.
Modifié par Xeranx, 26 avril 2011 - 03:35 .
Modifié par armass, 26 avril 2011 - 03:39 .
Modifié par george martin, 26 avril 2011 - 05:09 .
george martin wrote...
Oh I forgot one thing, the fact that no one, including himself, thinks it's a big deal that he came back from the dead. How can you have a RPG without at least discussing this topic thoroughly once?
It's still a good game but had me scratching my head at times.
Eterna5 wrote...
Oh look, people using the Word Dumbed down again. Why are people so against making features less tedious to use?
Ulicus wrote...
Yuuuup. The worst thing, for me was:Schattenkeil wrote...
What was really unarguable a lot worse than Mass Effect was the story line. I hate that clumsy reset at the start, that deus ex machina rebirth. The whole "collector" thing was a meaningless side track mission from the original reaper thread, composing the majority of the game of recruitmend and loyality missions the do not have anything to do or at least remotely relate to the central threat a doubtful decision. Mass Effect 2, in all, introduces a new perspective to a lot of things and a lot more things that may get back to Shepard, but it did not bring the central storyline any further.
Council: We don't believe in the Reapers. We recovered next to nothing after the battle. Vigil isn't saying anything any more. We only have your visions as proof.
Shepard: You mean the visions that revealed the location of Ilos, where Saren and the Conduit was, and in doing so saved the Citadel?
Council: ... Pure coincidence.
Shepard: *facepalm*
I'm just hoping BioWare are too good to miss something that obvious and there's an explanation in the third game. Like... the Council was indoctrinated. Or something. Or they were lying because Shepard was with Cerberus. I don't know.
Arken wrote...
I agree with you in every way.
This is exactly how I feel. Same situation with me. Demo first, then
Mass Effect, and then I bought Mass Effect 2. Mass Effect 2's story was
the only downside, but at least I sort of felt like I knew where I was
going in the story. There was something Shepard had to do so it didn't
feel like a waste of time while I was playing. We learned a couple of
new things about the Reapers, and got an IFF. Maybe Mass Effect 2 will
be more important than we know.
I personally love it. Mass Effect was slightly bumpy because of all the changes, but it was a great sequel.
Modifié par rubyreader, 26 avril 2011 - 05:09 .
The Spamming Troll wrote...
george martin wrote...
Oh I forgot one thing, the fact that no one, including himself, thinks it's a big deal that he came back from the dead. How can you have a RPG without at least discussing this topic thoroughly once?
It's still a good game but had me scratching my head at times.
its becasue people nowadays really have no problems with zombies.
Spaghetti_Ninja wrote...
I certainly don't, it improved over ME1 in every single aspect. ME2 is, to me, the ultimate shooter/RPG hybrid game.
I just hope they won't pander to the ''fans'' too much with the third part and force clunky RPG elements back into the game.
rubyreader wrote...
Spaghetti_Ninja wrote...
I certainly don't, it improved over ME1 in every single aspect. ME2 is, to me, the ultimate shooter/RPG hybrid game.
I just hope they won't pander to the ''fans'' too much with the third part and force clunky RPG elements back into the game.
The problem of course is that is a false dichotomy. ME1 didn't do it perfectly, but that doesn't mean there has to be an exclusive choice. Given statements Bioware looks like it IS bringing back some more RPG elements and that several were cut for time/resources from ME2, not that they were inherently untenable.
didymos1120 wrote...
Mynoot wrote...
Gameplay is great, but the story is the work of noobs.
The story is the work of pretty much the same people that did ME1 (not to mention other Bioware games).
Modifié par Mynoot, 26 avril 2011 - 11:27 .