Aller au contenu

Photo

Does anyone actually dislike ME 2 ?


  • Veuillez vous connecter pour répondre
203 réponses à ce sujet

#126
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Phaedon wrote...

- No story whatsoever

Wat.


My thoughts exactly, Mr Phaedon. I've heard some pretty varied criticism for ME2, ranging from the insightful to the silly, but someone actually claiming that there is no story whatsoever pretty much raises the bar for absurdity. It's like the gaming equivalent of being a member of the Flat Earth Society.

Modifié par JaegerBane, 26 avril 2011 - 05:01 .


#127
Fixers0

Fixers0
  • Members
  • 4 434 messages

Walker White wrote...

AngryFrozenWater wrote...

the magical armories that are scattered throughout the galaxy (from unknown planets to collector vessels)


They are called 3D printers.  You can buy them (at least primitive ones) in present day.


Number 1 problem with Biased fanboys: Inventing stuff up that isn't even there.

#128
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Mynoot wrote...

didymos1120 wrote...

Mynoot wrote...
Gameplay is great, but the story is the work of noobs.


The story is the work of  pretty much the same people that did ME1 (not to mention other Bioware games).


Then they got really lazy.

The only story I really valued from BW was the BG series.  Everything else just falls in line with the formula. In fact, BG made the mold they use to craft all the rest of their stories. It's just that some elements are so facepalm implausible, even for fiction, I'd swear they are drinking or on drugs.


every bioware story is EXACTLY the same. google "bioware story chart" or something similar to that. id post the link but bioware baneed me for calling them out on it.

#129
Savber100

Savber100
  • Members
  • 3 049 messages

The Spamming Troll wrote...

Mynoot wrote...

didymos1120 wrote...

Mynoot wrote...
Gameplay is great, but the story is the work of noobs.


The story is the work of  pretty much the same people that did ME1 (not to mention other Bioware games).


Then they got really lazy.

The only story I really valued from BW was the BG series.  Everything else just falls in line with the formula. In fact, BG made the mold they use to craft all the rest of their stories. It's just that some elements are so facepalm implausible, even for fiction, I'd swear they are drinking or on drugs.


every bioware story is EXACTLY the same. google "bioware story chart" or something similar to that. id post the link but bioware baneed me for calling them out on it.


Never heard of the  Hero with a Thousand Faces? Even the guy who wrote that story chart admitted that "Dragon Age and Mass Effect are hands down two of the best games I've played this decade. And yes, I do admit that some of them are stretches. I just want to make it clear that this chart wasn't meant as criticism of the writing in the games."

The dude even admitted that despite the narrative structure being similar, the writing was still vastly different.

So yeah...

Modifié par Savber100, 26 avril 2011 - 05:50 .


#130
DJ Nihil

DJ Nihil
  • Members
  • 11 messages
I like ME2 much better than the first game, I feel it is a lot more polished than the first title as it should rightfully be. The obvious music, graphic, and feel of the game aside, I can wholeheartedly say this is the better of the 2 games released so far.

Things I like better about ME2:
-Skills: Skills are more character specific and tied in to powers and abilities you have and allow for better weapon customization. I also like the way the skills evolve after they get to a certain level.

-Weapon Equipping and Customization: All Weapons are easily equipped and powers modified and tied into skills, instead of having to equip and modify EVERY individual weapon you get. Also like the way upgrades and the like are obtained.

-Inventory: The game is not as cluttered in this respect and not losing new items because you can only carry 150 things, because of an inability to update characters equipment before every mission and a place to sell things off.

-Paragon/Renegade "Interrupts": Really puts an emphasis on being a good guy/bad guy more so than usual. Quick press of the LT or RT as necessary. Just hope ME3 the icons are made a little larger

-Normandy SR2, UT-47, and Hammerhead: The Mako was a TERRIBLE vehicle. Hated that aspect of planetary exploration. I prefer probing the planets for minerals than going over that awful terrain.

-Heavy Weapons

-Hacking Minigames: These are MUCH better than the "Simon" game from ME1

-Missions and assignments were much better and grander in scope

-Teammate and enemy AI

Things I liked better about ME1:
-Combat: The HUD was designed better and it was easier to heal. The targeting system was better, and I liked having unlimited ammo. The duck and cover healing system is awful. Was easier to use Medigel in ME1 also. ME2 feels too much like a shooter.

-Space Travel: I.E. Not having to buy fuel and probes

-Not having to fight a Thresher Maw on foot.

So in conclusion, I feel ME2 is the better of the two games. I just hope the little RPG elements that remained in ME2 are still there, as well as Tali. BioWare should have confirmed her first. Yes, I am one of THOSE Tali fans. And I realize how silly that is, but I still really like her char.

#131
TheConfidenceMan

TheConfidenceMan
  • Members
  • 244 messages
Joke thread? OP must have not been around the first couple months after the game came out.

#132
A_y0ner_

A_y0ner_
  • Members
  • 30 messages
I think this topic has been brought up on these forums so many times I really don't know what the hell the OP was thinking other than wanting to start a thread that would reach 800 pages of heated pointless debate.

Anyways, I will say that I fall into the camp that prefers ME1 over ME2 for a lot of the reasons that they argue.

I will add that I thought the team mates were much more relate-able and likable in ME1 perhaps because there were less of them and because they were just normal people responding to abnormal situations like Sheperd? Also the whole "Let me solve any issues you have" formula being rinsed and repeated didn't really help any of  ME2's characters stand out.

Modifié par A_y0ner_, 26 avril 2011 - 06:04 .


#133
DaVeO52

DaVeO52
  • Members
  • 39 messages
I just finished my first play through having DLed the game last month. Boy did I love it. I played ME1 on the Xbox but having seen the graphics on the PC I had to get PC version, and I'm so glad that I did. Made the Xbox look like chalk drawing by comparison.

I had to contend with some changes of course as I couldn't import (Wrex dead, Ash may not have been my LI) but nothing major. I chose the Citadel over the Council and that kept over.

ME2 had me hooked from the beginning. The changes to streamline the equipment with less micro-managing to shake off those KOTOR configurations vastly improved my enjoyment of the game. I felt more connected with these characters, they felt less like ciphers of common classes and more like people or, er, aliens. The universe also felt more lived in a Star Wars style rather then the mostly clean environments of ME1.

And the final mission. Wow, that was a barn burner. Having no clue how the death/survival ratio worked each loss of my crew hit home, and I loved it. Finally consequences! Only thing I perhaps would have liked more is if you were able to control a couple of those alt teams in the end. Sort of like what was done in Dragon Age Origins final battle in Denerim.

I recent bought ME1 for the comp and plan to replay that and ME2 once more before ME3. What a fantastic gaming experience. Thanks Bioware.

#134
george martin

george martin
  • Members
  • 115 messages

DurkBakala wrote...

Absolutely love the game. There are things Bioware could've done better in regards to the plot and the gameplay has its flaws like anything, but none of that takes away from the experience of just being present in the ME universe. One of my favourite games of all time for that reason.

It's hard trying to be a member of the fan community though, especially when the majority of people have impossibly high expectations and give Bioware flack for things they wouldn't bat an eyelid at on other games.


They have a lot of fans who care about how good their product is. That is a very good thing.

#135
Franzius

Franzius
  • Members
  • 120 messages
ME2 is one of the most disappointing game of this generation and probably one of the worst sequel ever made.

It is change so much from its predecessor that it can be consider more an action spin-off than a proper second act in a trilogy.

Too much is lost during the transaction between 1 and 2:

-) No more exploration (on foot and with mako)
-) No more sand-box like maps... ME2 featured super linear corridor levels
-) No more sense of a living maps/world (with inhabitants, lore, story etc..): In ME2 we have just linear arcade levels;
-) No more decent size hub-worlds
-) Strict distinction between little hub-world and mission levels
-) No more inventory management
-) No more weapons and armours customization (the armour was just an aesthetic thing in ME2!)
-) Faaaaar inferior characters interaction... You can just talk with your squadmates on Normandy but in a very limited way (no more calibration please!!!);
-) New ME2 dialogue wheels practically makes the dialogue sections just like no-interactive cut scenes (you have to go black or white!)
-) Cutscene are rendered & look differently from in-game graph;
-) Less inspired graphic design (Coruscant, Los Angeles from Blade Runner, too much palm trees in the galaxy, bland quarian fleet etc...)
-) No existent main plot, no real progression in the trilogy (please stop with "but ME2 was about characters" when you have such a limited interaction with them...) makes ME2 useless.
-) Import Save feature a true BLUFF!!!
-) Shep death at the beginning (just to allow PS3 release!)
-) Wipe out all you have established and learned during ME1 (crew, spectre status, cittadel, alliance, council, protheans, relationships etc...) just to allow PS3 release;
-) RPG elements changed in arcade Power-Ups;
-) Very badly written: just consider the reunion with your old crew members...;
-) Very badly written: it is just a collection of separated short stories;
-) Very badly written: the few plot point D.K. left to ME2 writers were sadly underdevelloped (collectors-reapers, collectors-proteans etc...)
-) ME1 was a portal to another galaxy... Now you have loading screens, end mission screen, "press button to end mission"; and only action-action and action etc... Oh my GOD!
-) Unreadable text during all the game;
-) No party management
-) Badly and poorly conceived terrible game design choices: scanning, 8bit era galaxy maps, research, 12 party members, baby terminator, final suicide mission, etc...
-) Final Suicide Mission... you spent all the game recruiting people for... THIS?!?!? They are USELESS!!!
-) No more 70/80 sci-fi feel
-) No more sci-fi archeolgical elements (protheans where are you!!!...)
-) From ESTB to GI JOE/Transformer
-) No more motion blur (on Xbox360)
-) No more AA (on Xbox 360)
-) Different grain filter (the one from ME1 makes the game look so '80)

And I keep going on for another 10 pages...

This topic is the confirmation that ME2 defense force is mainly composed by people that play ME1 after the second one... looking for another TPS...

I have no hopes for world invasion aka ME3

#136
Skarwael

Skarwael
  • Members
  • 398 messages

Franzius wrote...

ME2 is one of the most disappointing game of this generation and probably one of the worst sequel ever made.

It is change so much from its predecessor that it can be consider more an action spin-off than a proper second act in a trilogy.

Too much is lost during the transaction between 1 and 2:

-) No more exploration (on foot and with mako)
-) No more sand-box like maps... ME2 featured super linear corridor levels
-) No more sense of a living maps/world (with inhabitants, lore, story etc..): In ME2 we have just linear arcade levels;
-) No more decent size hub-worlds
-) Strict distinction between little hub-world and mission levels
-) No more inventory management
-) No more weapons and armours customization (the armour was just an aesthetic thing in ME2!)
-) Faaaaar inferior characters interaction... You can just talk with your squadmates on Normandy but in a very limited way (no more calibration please!!!);
-) New ME2 dialogue wheels practically makes the dialogue sections just like no-interactive cut scenes (you have to go black or white!)
-) Cutscene are rendered & look differently from in-game graph;
-) Less inspired graphic design (Coruscant, Los Angeles from Blade Runner, too much palm trees in the galaxy, bland quarian fleet etc...)
-) No existent main plot, no real progression in the trilogy (please stop with "but ME2 was about characters" when you have such a limited interaction with them...) makes ME2 useless.
-) Import Save feature a true BLUFF!!!
-) Shep death at the beginning (just to allow PS3 release!)
-) Wipe out all you have established and learned during ME1 (crew, spectre status, cittadel, alliance, council, protheans, relationships etc...) just to allow PS3 release;
-) RPG elements changed in arcade Power-Ups;
-) Very badly written: just consider the reunion with your old crew members...;
-) Very badly written: it is just a collection of separated short stories;
-) Very badly written: the few plot point D.K. left to ME2 writers were sadly underdevelloped (collectors-reapers, collectors-proteans etc...)
-) ME1 was a portal to another galaxy... Now you have loading screens, end mission screen, "press button to end mission"; and only action-action and action etc... Oh my GOD!
-) Unreadable text during all the game;
-) No party management
-) Badly and poorly conceived terrible game design choices: scanning, 8bit era galaxy maps, research, 12 party members, baby terminator, final suicide mission, etc...
-) Final Suicide Mission... you spent all the game recruiting people for... THIS?!?!? They are USELESS!!!
-) No more 70/80 sci-fi feel
-) No more sci-fi archeolgical elements (protheans where are you!!!...)
-) From ESTB to GI JOE/Transformer
-) No more motion blur (on Xbox360)
-) No more AA (on Xbox 360)
-) Different grain filter (the one from ME1 makes the game look so '80)

And I keep going on for another 10 pages...

This topic is the confirmation that ME2 defense force is mainly composed by people that play ME1 after the second one... looking for another TPS...

I have no hopes for world invasion aka ME3






*Stunned silence*

#137
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

The Spamming Troll wrote...

every bioware story is EXACTLY the same.


Oh sweet moses Troll, are you still yakking on about this rubbish? Opinions are one thing, but have you somehow managed to miss the s***storm on the DA2 threads about how the storyline is *too* different to DA?

If you're going to go on a perpetual whinge, at least stick to opinions or get a clue about what you're talking about...

#138
Alex Kershaw

Alex Kershaw
  • Members
  • 921 messages
I loved ME2. 10/10 IMO.

ME1: 9.5/10
DAO: 10/10
DA2: 7.5/10

#139
Mynoot

Mynoot
  • Members
  • 87 messages

The Spamming Troll wrote...

Mynoot wrote...

didymos1120 wrote...

Mynoot wrote...
Gameplay is great, but the story is the work of noobs.


The story is the work of  pretty much the same people that did ME1 (not to mention other Bioware games).


Then they got really lazy.

The only story I really valued from BW was the BG series.  Everything else just falls in line with the formula. In fact, BG made the mold they use to craft all the rest of their stories. It's just that some elements are so facepalm implausible, even for fiction, I'd swear they are drinking or on drugs.


every bioware story is EXACTLY the same. google "bioware story chart" or something similar to that. id post the link but bioware baneed me for calling them out on it.


You could have typed simply, "I agree" and saved a lot of keystrokes.

I only said that BG was the first, therefore could be called the mold from which all their other stories are crafted.

#140
Admoniter

Admoniter
  • Members
  • 493 messages
Eh it's a good enough game in its own right but I hardly find it to be a worthy sequel to ME1. Which isn't to say that nothing positive came from ME2 but as a whole I found they went with a 1 step forward 1.5 steps back system.

If I were to rate it on a numerical scale I would give
ME1 - 8.5
ME2 - 7

Modifié par Admoniter, 26 avril 2011 - 08:49 .


#141
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages
I love ME2 and would easily give it a 9.5 out of 10 but I do have some major issues with it.

- I really dislike the new more "modern"/hollywood style Sci-Fi and I fell in love with the Mass effect series because of its amazing Techno/80s style Sci-Fi atmosphere so you can imagine my dissapointment.

- (Spoilers) How uninteresting the main plot is. I was hoping in ME2 we would be preparing for the Reapers with the full might of the Council behind us. Instead we just killed some mercs and collectors.

- How much more linear the gameplay is. Nearly all the missions in ME1 had different routes to take and some of the enviroments were massive and stunning. (Vimire, Noveria, Therum, Illos Etc) In ME2 nearly all of the missions were just "Walk here, shoot for 5 mins then chat with this person now walk here. You have now completed the mission"

- How little they actually improved from ME1. Now although they did do some things right (Like the much better combat, graphics Etc) the majority were thrown out or replaced with something worse.
Take elevators for example, everybody complained about how long they were so BioWare replaced them with something worse.
Or the Mako wich needed better aiming and handiling was scraped altogether.

#142
Harmless Crunch

Harmless Crunch
  • Members
  • 1 528 messages

Franzius wrote...

ME2 is one of the most disappointing game of this generation and probably one of the worst sequel ever made.

It is change so much from its predecessor that it can be consider more an action spin-off than a proper second act in a trilogy.

Too much is lost during the transaction between 1 and 2:

-) No more exploration (on foot and with mako)
-) No more sand-box like maps... ME2 featured super linear corridor levels
-) No more sense of a living maps/world (with inhabitants, lore, story etc..): In ME2 we have just linear arcade levels;
-) No more decent size hub-worlds
-) Strict distinction between little hub-world and mission levels
-) No more inventory management
-) No more weapons and armours customization (the armour was just an aesthetic thing in ME2!)
-) Faaaaar inferior characters interaction... You can just talk with your squadmates on Normandy but in a very limited way (no more calibration please!!!);
-) New ME2 dialogue wheels practically makes the dialogue sections just like no-interactive cut scenes (you have to go black or white!)
-) Cutscene are rendered & look differently from in-game graph;
-) Less inspired graphic design (Coruscant, Los Angeles from Blade Runner, too much palm trees in the galaxy, bland quarian fleet etc...)
-) No existent main plot, no real progression in the trilogy (please stop with "but ME2 was about characters" when you have such a limited interaction with them...) makes ME2 useless.
-) Import Save feature a true BLUFF!!!
-) Shep death at the beginning (just to allow PS3 release!)
-) Wipe out all you have established and learned during ME1 (crew, spectre status, cittadel, alliance, council, protheans, relationships etc...) just to allow PS3 release;
-) RPG elements changed in arcade Power-Ups;
-) Very badly written: just consider the reunion with your old crew members...;
-) Very badly written: it is just a collection of separated short stories;
-) Very badly written: the few plot point D.K. left to ME2 writers were sadly underdevelloped (collectors-reapers, collectors-proteans etc...)
-) ME1 was a portal to another galaxy... Now you have loading screens, end mission screen, "press button to end mission"; and only action-action and action etc... Oh my GOD!
-) Unreadable text during all the game;
-) No party management
-) Badly and poorly conceived terrible game design choices: scanning, 8bit era galaxy maps, research, 12 party members, baby terminator, final suicide mission, etc...
-) Final Suicide Mission... you spent all the game recruiting people for... THIS?!?!? They are USELESS!!!
-) No more 70/80 sci-fi feel
-) No more sci-fi archeolgical elements (protheans where are you!!!...)
-) From ESTB to GI JOE/Transformer
-) No more motion blur (on Xbox360)
-) No more AA (on Xbox 360)
-) Different grain filter (the one from ME1 makes the game look so '80)

And I keep going on for another 10 pages...

This topic is the confirmation that ME2 defense force is mainly composed by people that play ME1 after the second one... looking for another TPS...

I have no hopes for world invasion aka ME3




Well at least you went into detail about what you disliked.

#143
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

JaegerBane wrote...

The Spamming Troll wrote...

every bioware story is EXACTLY the same.


Oh sweet moses Troll, are you still yakking on about this rubbish? Opinions are one thing, but have you somehow managed to miss the s***storm on the DA2 threads about how the storyline is *too* different to DA?

If you're going to go on a perpetual whinge, at least stick to opinions or get a clue about what you're talking about...


i was following the chart. my expertise in bioware games starts and stops with ME and ME2. i couldnt care less about the direction of DA.

sorry if i hurt your feelings or whatever i did by posting that little thing there. im hopeing we can still be besties jaegs.

#144
morrie23

morrie23
  • Members
  • 1 231 messages
I like ME2 plenty, if it wasn't meant to be a sequel to ME1 then it would be one of my favorites from recent years. However, ME2 has a very different atmosphere of ME1, namely it lost some of ME1s retro sci-fi feel. Combined with the rather lackluster main plot and often linear gameplay, it makes the two games feel rather disconnected IMHO.

#145
Vengeful Nature

Vengeful Nature
  • Members
  • 868 messages
The overarching plot could have done with some major work, but the gameplay is an improvement, for the most part. There are some real standout moments in ME2 that I believe weren't present in ME1, stuff like discussing the morality of the genophage with Mordin or the tension when Garrus has his sights on Sidonis.

Just look at it as an anthology of short stories set in the Mass Effect universe with no real overarching plot to link them together and you'll be fine. It definately gives the ME universe more depth as a whole, that's for sure.

Modifié par Vengeful Nature, 26 avril 2011 - 09:31 .


#146
jakal66

jakal66
  • Members
  • 819 messages

Franzius wrote...

ME2 is one of the most disappointing game of this generation and probably one of the worst sequel ever made.

It is change so much from its predecessor that it can be consider more an action spin-off than a proper second act in a trilogy.

Too much is lost during the transaction between 1 and 2:

-) No more exploration (on foot and with mako)
-) No more sand-box like maps... ME2 featured super linear corridor levels
-) No more sense of a living maps/world (with inhabitants, lore, story etc..): In ME2 we have just linear arcade levels;
-) No more decent size hub-worlds
-) Strict distinction between little hub-world and mission levels
-) No more inventory management
-) No more weapons and armours customization (the armour was just an aesthetic thing in ME2!)
-) Faaaaar inferior characters interaction... You can just talk with your squadmates on Normandy but in a very limited way (no more calibration please!!!);
-) New ME2 dialogue wheels practically makes the dialogue sections just like no-interactive cut scenes (you have to go black or white!)
-) Cutscene are rendered & look differently from in-game graph;
-) Less inspired graphic design (Coruscant, Los Angeles from Blade Runner, too much palm trees in the galaxy, bland quarian fleet etc...)
-) No existent main plot, no real progression in the trilogy (please stop with "but ME2 was about characters" when you have such a limited interaction with them...) makes ME2 useless.
-) Import Save feature a true BLUFF!!!
-) Shep death at the beginning (just to allow PS3 release!)
-) Wipe out all you have established and learned during ME1 (crew, spectre status, cittadel, alliance, council, protheans, relationships etc...) just to allow PS3 release;
-) RPG elements changed in arcade Power-Ups;
-) Very badly written: just consider the reunion with your old crew members...;
-) Very badly written: it is just a collection of separated short stories;
-) Very badly written: the few plot point D.K. left to ME2 writers were sadly underdevelloped (collectors-reapers, collectors-proteans etc...)
-) ME1 was a portal to another galaxy... Now you have loading screens, end mission screen, "press button to end mission"; and only action-action and action etc... Oh my GOD!
-) Unreadable text during all the game;
-) No party management
-) Badly and poorly conceived terrible game design choices: scanning, 8bit era galaxy maps, research, 12 party members, baby terminator, final suicide mission, etc...
-) Final Suicide Mission... you spent all the game recruiting people for... THIS?!?!? They are USELESS!!!
-) No more 70/80 sci-fi feel
-) No more sci-fi archeolgical elements (protheans where are you!!!...)
-) From ESTB to GI JOE/Transformer
-) No more motion blur (on Xbox360)
-) No more AA (on Xbox 360)
-) Different grain filter (the one from ME1 makes the game look so '80)

And I keep going on for another 10 pages...

This topic is the confirmation that ME2 defense force is mainly composed by people that play ME1 after the second one... looking for another TPS...

I have no hopes for world invasion aka ME3





Sorry but half of that list( or more) for me...and I stress on the ME part...is completely senseless...but hey...

Agree to disagree?

#147
Guest_SpaceDesperado_*

Guest_SpaceDesperado_*
  • Guests
If this wasn't a sequel to one of my favourite games of all time I'd give it a 4/10. Not only because of the reasons stated above but because I was promised a fully featured and immersive action-RPG game and all I got was a linear corridor shooter with interactive dialogues. A role playing game is supposed to be about making a unique character, the more depth RPG games have in customization and player choice the better. This game has absolutely none besides deciding which weapon, class, and appearance you like, THATS IT. Things get even worse when weapons and class specific powers start becoming just a list of options to choose from, meaning as you progress further into the game you get rewarded with any type of weapon or power you want, no matter the class you choose. This game absolutely fails at trying to make a RPG hybrid, because all their supposed "RPG features" can be featured in any game possible without even being mentioned as an RPG. So basically the only choices you get to make besides the bare-boned options of weapons and class are the ones in the interactive dialogues. None of which actually affects the game in any matter besides a cute cinematic and dramatic music. There are no reactions from other NPC's based on the choices you've made throughout the game, no economic changes, no city blown up and becoming inaccessible etc.

So now that people know this game fails at the "RPG" part, how about the action? Well every assault rifle, shotgun, pistol and sniper feels the exact same besides the little "upgrades" it gets when you get the slightly better version. So you have an option of 4 weapons and ONLY one unique super weapon which has a very limited amount of ammo anyways. Then comes the enemy AI... well lets just they suck/are predictable and this game is very dull because of it. Speaking of dull, the linear level designs where everything is scaled perfectly to "duck and cover" does not help either. It's just plain boring playing through the combat sections, using the exact same strategy everytime and watching your dumb AI partners get in the way or die.

In summary, the RPG features are extremely dumbed down and the Shooter/Action features fail because even the most low-budget action games can meet these requirements easily besides the graphics. Nothing is redeeming about this game besides the minority of people who show up in the Mass Effect boards and praise the "amazing story and characters" ME2 had... yeah right. No one wants to buy a new game that's rushed and feels like every other game in the market. This is why the original Mass Effect and Dragon Age: Origins will always have the better sale numbers than their sequels even if the number of console owners continues to grow.

I just wish I didn't become so blind by hype and my own fanboy attitude towards the once great bioware which lead me to buy the collector's edition. When I could've easily just bought this half-assed game for $20 in less than a year to play through the bare-boned and almost irrelevant story for my Shephard from ME1. I'm glad I didn't make the same mistake with DA2 atleast, even though I couldn't even force myself to play it at bargain-price because of the fact it's a well-known terrible game and it has nothing to do with my grey warden character from DA:O.

It sucks, I never would've guessed prior to ME2 that I wouldn't buy a bioware game at first day release or even worse not play one of their games at all.

Modifié par SpaceDesperado, 26 avril 2011 - 09:59 .


#148
AlanC9

AlanC9
  • Members
  • 35 708 messages
Well, I guess the OP has his answer.

#149
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
spacedesparado! your the man.

#150
MJRick

MJRick
  • Members
  • 436 messages
I think ME2 is biowares second best game and better then the first in almost every way.