If this wasn't a sequel to one of my favourite games of all time I'd give it a 4/10. Not only because of the reasons stated above but because I was promised a fully featured and immersive action-RPG game and all I got was a linear corridor shooter with interactive dialogues. A role playing game is supposed to be about making a unique character, the more depth RPG games have in customization and player choice the better. This game has absolutely none besides deciding which weapon, class, and appearance you like, THATS IT. Things get even worse when weapons and class specific powers start becoming just a list of options to choose from, meaning as you progress further into the game you get rewarded with any type of weapon or power you want, no matter the class you choose. This game absolutely fails at trying to make a RPG hybrid, because all their supposed "RPG features" can be featured in any game possible without even being mentioned as an RPG. So basically the only choices you get to make besides the bare-boned options of weapons and class are the ones in the interactive dialogues. None of which actually affects the game in any matter besides a cute cinematic and dramatic music. There are no reactions from other NPC's based on the choices you've made throughout the game, no economic changes, no city blown up and becoming inaccessible etc.
So now that people know this game fails at the "RPG" part, how about the action? Well every assault rifle, shotgun, pistol and sniper feels the exact same besides the little "upgrades" it gets when you get the slightly better version. So you have an option of 4 weapons and ONLY one unique super weapon which has a very limited amount of ammo anyways. Then comes the enemy AI... well lets just they suck/are predictable and this game is very dull because of it. Speaking of dull, the linear level designs where everything is scaled perfectly to "duck and cover" does not help either. It's just plain boring playing through the combat sections, using the exact same strategy everytime and watching your dumb AI partners get in the way or die.
In summary, the RPG features are extremely dumbed down and the Shooter/Action features fail because even the most low-budget action games can meet these requirements easily besides the graphics. Nothing is redeeming about this game besides the minority of people who show up in the Mass Effect boards and praise the "amazing story and characters" ME2 had... yeah right. No one wants to buy a new game that's rushed and feels like every other game in the market. This is why the original Mass Effect and Dragon Age: Origins will always have the better sale numbers than their sequels even if the number of console owners continues to grow.
I just wish I didn't become so blind by hype and my own fanboy attitude towards the once great bioware which lead me to buy the collector's edition. When I could've easily just bought this half-assed game for $20 in less than a year to play through the bare-boned and almost irrelevant story for my Shephard from ME1. I'm glad I didn't make the same mistake with DA2 atleast, even though I couldn't even force myself to play it at bargain-price because of the fact it's a well-known terrible game and it has nothing to do with my grey warden character from DA:O.
It sucks, I never would've guessed prior to ME2 that I wouldn't buy a bioware game at first day release or even worse not play one of their games at all.
Modifié par SpaceDesperado, 26 avril 2011 - 09:59 .