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Did you think DA 2 was epic enough?


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#26
Sabriana

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Mecher3k wrote...

DA2 was not epic, even though it easily could of been even with the same basic storyline.

*sad face*


And that was the saddest part of all. Catching glimpses of what could have been, but never see it materialize. Instead it went into a complete tailspin after Act II with anime galore finishing it off. Literally.

#27
AkiKishi

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It was never really meant to be epic. But it also failed to be personal.

#28
Elhanan

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BobSmith101 wrote...

It was never really meant to be epic. But it also failed to be personal.


Don't know about that; many folks here seem to have taken it that way.... *bazinga*

#29
randName

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It tried to be too epic - given the endgame; I would have preferred it if it was more down to earth than it tried to be, and I never liked the over the top epic of DA:O.

Make it dark fantasy, and make it about moral ambiguous choices and humans, not blights and monsters all the time (In the Song of Ice and Fire the threat only looms over them to oppress the whole world, they don't solve it like it was nothing, like DA:O did).

Like DA2 did, and here they tried to make it more epic by making everyone a monster - I really don't like that at all.

Modifié par randName, 24 avril 2011 - 10:51 .


#30
Night Prowler76

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I dont think the story was meant to be epic, and I think the personal side of the story got muddled up because it seemed broken up and maybe because there was a lack of dialogue with your companions, for me it made them seem distant.

I didnt think the story was all that bad, it just flatlined a bit in the 3rd act.

#31
Sabriana

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A personal story can still be 'epic' for the individual player. I would translate 'epic' as something great, something that draws you (the player) in, or takes your breath away.

Like MotB was an epic personal story (for me). So imo, yes, it can be done.

#32
randName

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Night Prowler76 wrote...

I dont think the story was meant to be epic, and I think the personal side of the story got muddled up because it seemed broken up and maybe because there was a lack of dialogue with your companions, for me it made them seem distant.

I didnt think the story was all that bad, it just flatlined a bit in the 3rd act.


Besides losing control of your actions and not being given any meanigful choices (like save your mother or the town) act 2 was pretty good story wise, it kept it largely human and tried to be personal.

I on the other hand would call act 3 by far worse than flatlining it, as I'd see that as a kindness given what we got.

#33
Forsakerr

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yeah it was Epic, an EPIC let down

#34
Night Prowler76

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Sabriana wrote...

A personal story can still be 'epic' for the individual player. I would translate 'epic' as something great, something that draws you (the player) in, or takes your breath away.

Like MotB was an epic personal story (for me). So imo, yes, it can be done.


Thats true, I just dont see how they could have made this particular story more epic, maybe it was in the delivery, btw what is MotB?

#35
randName

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Night Prowler76 wrote...

Sabriana wrote...

A personal story can still be 'epic' for the individual player. I would translate 'epic' as something great, something that draws you (the player) in, or takes your breath away.

Like MotB was an epic personal story (for me). So imo, yes, it can be done.


Thats true, I just dont see how they could have made this particular story more epic, maybe it was in the delivery, btw what is MotB?


Well epic can work, but its bending the word to fit your liking and using it as a superlative that doesn't really fit and yet people would get the point.

If you look epic up on a dictionary on the other hand most of the descriptions are about epic feats by heroic characters, not really well told personal stories - unless you simply drive that an epic can also be personal, to which I'd agree.

Modifié par randName, 24 avril 2011 - 11:02 .


#36
Sacred_Fantasy

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The story was suppose to be personal but they want to make it epic by changing the world and fail. It ends up having no focus.

#37
randName

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Sacred_Fantasy wrote...

The story was suppose to be personal but they want to make it epic by changing the world and fail. It ends up having no focus.


aye - it was like they realized no one would care for normal and personal and they needed big daemons and enemies weilding HUGE glowing swords.

It's sad, since I would have liked a personal story, and not the tramp that walked in at the end.

Modifié par randName, 24 avril 2011 - 11:04 .


#38
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No. Now i don't think it neccesarily have to be epic in the first place. Planescape: Torment wasn't really epic, and i believe it had the best story to be seen in video games. DA2 just didn't turned out to be much of a good personal story either.

#39
MorrigansLove

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Forsakerr wrote...

yeah it was Epic, an EPIC let down


OOOOOHHHHH! Dragon Age 2, would you like some ice for that burn?!

#40
Scimal

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afhdjs wrote...

It just lacks the same "epicness" compared to DAO, and here's my reasons:


It wasn't designed to be as "epic" as DA:O. So, uh... yeah.

1. No sense of urgency. Nothing is more epic than a sense that the end of the world is coming soon and you are the only one to stop it. A 10 year story, most of it about you making a name for yourself just doesn't show this.


Wasn't meant to be epic.

2. No spectacular locations, lore, creatures etc. Think about it, DA2 almost didn't introduce any new creatures. I kinda thought from Witch Hunt that they were going to show us a great fabled location, like Arlathan or something, and they didn't. Nor did they really show us some great secret about Thedas (ex. Darkspawn were produced by Broodmothers etc.) either.


Kirkwall? Kirkwall is a very well done location. Lots of lore, lots of oppressive atmosphere, and don't forget the Thaig! That was awesome.

3. Qunari invasion mishandled. If they were going to show us an invasion, they should make a whole game about it. Maybe they could in a future DA, but with the arishok and a lot of aspects of the Qunari already shown it just doesn't seem as great anymore. Plus, qunari invasion could have been much better with you as the warden. You might have to face the uncomfortable choice of confronting Sten in battle and killing him.


Pacing could have been better, yes, but overall I saw it as a realistic progression of events.

Plus, the Warden could be dead. Kind of hard to fix that.

4. No giant armies. DAO had a LoTR feel, with armies marching, fighting. DA2 has none of it.


Almost as if it wasn't designed to be epic. :whistle:

5. No spectacular villain, or a central villain. Meredith (who is only one in a string of enemies) is no archdemon, and DA2 could have been much better with big supernatural villain.


Wasn't designed that way... Though, I did think the final battle was much better than the Archdemon. Heck, the Archdemon was basically, "Put Melee at Darkspawn spawn points, wail on Archdemon until dead."

Yeah, I know, they are setting DA2 up for a spectacular battle between mages and the chantry in DA3. However, they should have shown at least some sense of how big this battle is going to be at the end of the game.


Why? Much better to play through it in ME3. :-D

#41
Forsakerr

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MorrigansLove wrote...

Forsakerr wrote...

yeah it was Epic, an EPIC let down


OOOOOHHHHH! Dragon Age 2, would you like some ice for that burn?!


Yes please, do you also have a soft ice cream machine too ? maybe the burn would be more tolerable with an ice cream machine hehe

#42
laudable11

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Forsakerr wrote...

yeah it was Epic, an EPIC let down



I thought it was an epic game but this comment had me giggle snorting all over the place.
Image IPB

#43
Maccyds

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Scimal wrote...

afhdjs wrote...

It just lacks the same "epicness" compared to DAO, and here's my reasons:


It wasn't designed to be as "epic" as DA:O. So, uh... yeah.

1. No sense of urgency. Nothing is more epic than a sense that the end of the world is coming soon and you are the only one to stop it. A 10 year story, most of it about you making a name for yourself just doesn't show this.


Wasn't meant to be epic.

2. No spectacular locations, lore, creatures etc. Think about it, DA2 almost didn't introduce any new creatures. I kinda thought from Witch Hunt that they were going to show us a great fabled location, like Arlathan or something, and they didn't. Nor did they really show us some great secret about Thedas (ex. Darkspawn were produced by Broodmothers etc.) either.


Kirkwall? Kirkwall is a very well done location. Lots of lore, lots of oppressive atmosphere, and don't forget the Thaig! That was awesome.

3. Qunari invasion mishandled. If they were going to show us an invasion, they should make a whole game about it. Maybe they could in a future DA, but with the arishok and a lot of aspects of the Qunari already shown it just doesn't seem as great anymore. Plus, qunari invasion could have been much better with you as the warden. You might have to face the uncomfortable choice of confronting Sten in battle and killing him.


Pacing could have been better, yes, but overall I saw it as a realistic progression of events.

Plus, the Warden could be dead. Kind of hard to fix that.

4. No giant armies. DAO had a LoTR feel, with armies marching, fighting. DA2 has none of it.


Almost as if it wasn't designed to be epic. :whistle:

5. No spectacular villain, or a central villain. Meredith (who is only one in a string of enemies) is no archdemon, and DA2 could have been much better with big supernatural villain.


Wasn't designed that way... Though, I did think the final battle was much better than the Archdemon. Heck, the Archdemon was basically, "Put Melee at Darkspawn spawn points, wail on Archdemon until dead."

Yeah, I know, they are setting DA2 up for a spectacular battle between mages and the chantry in DA3. However, they should have shown at least some sense of how big this battle is going to be at the end of the game.


Why? Much better to play through it in ME3. :-D


At least by the end of the game you had felt like you had accomplished something, because with DA2, it just feels like Bioware's saying to us "Buy more our stuff".

#44
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Dragon age 2 has a much better story than Dragon age: Origin's cliche of a story line done hundreds of times. Bioware should stick to newer, more original story lines such as DA2, but expand on it a little more. This is unexplored territory for Bioware, give them a ****ing chance.

#45
Grovermancer

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DA2 COULD and IMO should have been epic.

But no, it's not.  Except for maybe a few glimpses here and there, it's not epic.  Often, it usually feels the opposite -- small, petty, trivial, and discountable.

Which is one of the reasons why it's so easy not to care about it.

#46
Grovermancer

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simfamSP wrote...

Dragon age 2 has a much better story than Dragon age: Origin's cliche of a story line done hundreds of times. Bioware should stick to newer, more original story lines such as DA2, but expand on it a little more. This is unexplored territory for Bioware, give them a ****ing chance.


1.  No it didn't.
2.  I think calling DAO "cliche" is very cliche.  Especially on this forum.
3.  When I pay $60, I don't need to "give them a ****ing chance."

#47
A Crusty Knight Of Colour

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For all those people saying "Dragon Age 2 wasn't meant to be epic" and excusing an unsatisfying experience with "but it's a personal story, if you don't like it, you don't get it."

Let me just say, Planescape: Torment and Mask of the Betrayer, two of the greatest RPG narratives in the last decade, were non-epic personal stories.

The story of DA 2 was executed poorly. That's it, no ifs and buts.

Also, for those saying that Dragon Age 2's story was incredibly unique.

SPOILERS


You start off from humble roots, forced out of your normal life by events out of your control. You search for answers and a way to rebuild any semblance of a normal life. You eventually reach a great city that's been afflicted by the war going on, refugees flooding it's outskirts.

To get into the city and live a comfortable life, you must pay a great price, often going on adventures and quests to raise the money. Once there in the great city, you find that your life of luxury cannot be sustained forever. There are various powers who try to influence the city and the area around it, powers that often collide and conflict with each other.

On one hand, there is one faction bent on controlling the city, it's inhabitants and a certain group of people in particular. They don't officially control the city, but their presence there is large and will eventually try and take over the city. There are invaders from a foreign land, too.

They are not there necessarily because of the city, but they are there to take control of an important "relic", the city itself is of little consequence. However, they will try to take over the city anyway as their strict self justifying ideology demands that it imposes it's will over others.

Finally, you have another faction, one that stands for freedom and independence from all foreign powers. They argue that they are just people who want to be free to live their lives, though it is obvious that many among are actually rotten individuals. What compels you to follow them is the basic principle of freedom that they represent.

So, as your character, you interact with these factions and as the narrative progresses, you lead armies to face off against the invaders, driving them away. Once having done so, you can finally choose whether the people can live free, or decide that their freedom would lead to bloodshed, choosing them to be oppressed for the sake of peace and safety.


Sounds familiar?

Well it should, because that's the story of Fallout: New Vegas.

:lol:

Modifié par mrcrusty, 25 avril 2011 - 12:02 .


#48
Sabriana

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simfamSP wrote...

Dragon age 2 has a much better story than Dragon age: Origin's cliche of a story line done hundreds of times. Bioware should stick to newer, more original story lines such as DA2, but expand on it a little more. This is unexplored territory for Bioware, give them a ****ing chance.


Not for 56 euros. Sorry, but I'm not their guinea pig, especially if I have to pay such a high price. Yes, money matters to me, I have a family to feed, clothe, and house.

The 'personal' story is also not exactly the newest thing, it too has been done quite often, and moreover, quite a few have been very successful.


@ Night Prowler 76

MotB is "Mask of the Betrayer", the sequel to NWN 2.

#49
A Crusty Knight Of Colour

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Sabriana wrote...

simfamSP wrote...

Dragon age 2 has a much better story than Dragon age: Origin's cliche of a story line done hundreds of times. Bioware should stick to newer, more original story lines such as DA2, but expand on it a little more. This is unexplored territory for Bioware, give them a ****ing chance.


Not for 56 euros. Sorry, but I'm not their guinea pig, especially if I have to pay such a high price. Yes, money matters to me, I have a family to feed, clothe, and house.

The 'personal' story is also not exactly the newest thing, it too has been done quite often, and moreover, quite a few have been very successful.


@ Night Prowler 76

MotB is "Mask of the Betrayer", the sequel to NWN 2.

To be exact, it's an expansion to NWN 2.

:P

#50
Sabriana

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mrcrusty wrote...

Sabriana wrote...

simfamSP wrote...

Dragon age 2 has a much better story than Dragon age: Origin's cliche of a story line done hundreds of times. Bioware should stick to newer, more original story lines such as DA2, but expand on it a little more. This is unexplored territory for Bioware, give them a ****ing chance.


Not for 56 euros. Sorry, but I'm not their guinea pig, especially if I have to pay such a high price. Yes, money matters to me, I have a family to feed, clothe, and house.

The 'personal' story is also not exactly the newest thing, it too has been done quite often, and moreover, quite a few have been very successful.


@ Night Prowler 76

MotB is "Mask of the Betrayer", the sequel to NWN 2.

To be exact, it's an expansion to NWN 2.

:P


Oh stop picking nits, you. Or I'll hit you with my feather boa :lol: