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Did you think DA 2 was epic enough?


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#51
Romantiq

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simfamSP wrote...

Dragon age 2 has a much better story than Dragon age: Origin's cliche of a story line done hundreds of times. Bioware should stick to newer, more original story lines such as DA2, but expand on it a little more. This is unexplored territory for Bioware, give them a ****ing chance.


What a load of crap.

Give them a chance to milk you dry with lame product if you wish but I'll pass.

#52
Haristo

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afhdjs wrote...

It just lacks the same "epicness" compared to DAO, and here's my reasons:

1. No sense of urgency. Nothing is more epic than a sense that the end of the world is coming soon and you are the only one to stop it. A 10 year story, most of it about you making a name for yourself just doesn't show this.


Yeah, Dragon Age II is not about that super dude over everything, member of that Super organisation over everything like... ALMOST EVERY BIOWARE GAME ! Mass Effect, Jade Empire, KOTOR and Dragon Age : Origins, you are the member of X fighting agaisn't the super evil X to save X. in Dragon Age II this is different and so much more interresting. it is less epic but it is much more original. I'm Hawke, You're Hawke... Everyone IRL can be Hawke and this is the majour point : You can finally recognize yourself to your principal character because you're like it (includes both sexs)

afhdjs wrote...

2. No spectacular locations, lore, creatures etc. Think about it, DA2 almost didn't introduce any new creatures. I kinda thought from Witch Hunt that they were going to show us a great fabled location, like Arlathan or something, and they didn't. Nor did they really show us some great secret about Thedas (ex. Darkspawn were produced by Broodmothers etc.) either.


They did an amazing job on redrawing every single species of TheDAS to make it more original. And just to say everyone I like the elves, they finally have this ''we're servants and slaves'' look. just look at my avatar, is this the emblem of a guy coming from a specie enslaved and destroyed ? **** NO ! it look like someone coming from a Glorious past ! on that point they don't really need to introduce new stuff since the old one is rediscovered. and actually I found Kirkwall pretty cool and the bizarre Rock-Dudes in the deep roads nice.

afhdjs wrote...

3. Qunari invasion mishandled. If they were going to show us an invasion, they should make a whole game about it. Maybe they could in a future DA, but with the arishok and a lot of aspects of the Qunari already shown it just doesn't seem as great anymore. Plus, qunari invasion could have been much better with you as the warden. You might have to face the uncomfortable choice of confronting Sten in battle and killing him.


the Qunari invasion was pointless, they should have focused on that Templar/Mage plot device, this is so much more interresting.  the first part of the game with its various missions allows you  to comprehend a lot about kirkwall and about the politic climate in the city, they should have sticked with that Without the Qunari who are kind of pointless. they wanted to do so much they didn't did enough... :( the Qunari plot-device may have been awesome in an Expansion pack (not DLC, I repeat, NOT DLC : Pure genuine Material based 40$ value Good Ol' Expansion Pack like Awakening).

afhdjs wrote...

4. No giant armies. DAO had a LoTR feel, with armies marching, fighting. DA2 has none of it.


so actually you want BioWare to ripoff Tolkien ? I gently disagree : Dragon Age II was cool it own way, the city was interresting, the politic climate was awesome and actually they don't need anything else to create some good setting !

afhdjs wrote...

5. No spectacular villain, or a central villain. Meredith (who is only one in a string of enemies) is no archdemon, and DA2 could have been much better with big supernatural villain.

Yeah, I know, they are setting DA2 up for a spectacular battle between mages and the chantry in DA3. However, they should have shown at least some sense of how big this battle is going to be at the end of the game.


So you are explaining that you need ''huges'' villains instead of deep villains. I found Meredith pretty interresting. step by step into the game you understand that as a Citizen of your city you have like IRL give your loyalty to someone and have a personnal opinion. and this is where I find Dragon Age II that epic : You are someone like everybody else, but you are THAT someone. You are the Champ, your opinion matter, peoples like you. You don't need any kind of ''Spectacular battle'' nor ''Army on Army epic butchery'' to understand what's happening in Kirkwall and TheDAS, the world speak for itself.

I adored Dragon Age II on that point. and in overall I found it something like a great game except for some gameplay issues (less strategies and repeating environments) and FENRIS (this guy suck...). Dragon Age : Origins was also great but really different.

#53
Sacred_Fantasy

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Personal story is more realistic and engaging than world driven story... IF it's done right.

Story like "A knight tale" about a commoner who dreams to be a knight by forging document to enter jousting tournament leave a lot of impact to me. I still remember the storyline very well.

"Three Musketeer" tell a story of a recruit musketeer name D'Artagnan who get caught in political struggle was written beautifully. It becomes one of the best selling classic novel in history.

There are many other great examples of personal stories which narrate how unknown people rise to power. But why Gaider choose to use errant boy and simple treasure hunting quest with minimal twist and struggle to rise to power is beyond me. The storyline is wayyyy tooo simple and uninspired.

Modifié par Sacred_Fantasy, 24 avril 2011 - 11:59 .


#54
Jim_uk

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"Epic" as in "Fail"?

#55
TRfore

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EPIC waste of money

#56
Scimal

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mrcrusty wrote...

For all those people saying "Dragon Age 2 wasn't meant to be epic" and excusing an unsatisfying experience with "but it's a personal story, if you don't like it, you don't get it."

Let me just say, Planescape: Torment and Mask of the Betrayer, two of the greatest RPG narratives in the last decade, were non-epic personal stories.


Never played PS:T pass the first act. Too much text for me.

MotB was pretty epic IMHO. You travel to the plane ruled by the God of the Dead to take part in the Third Crusade in the City of Judgement where you get to decide the fate of your own soul.

The story of DA 2 was executed poorly. That's it, no ifs and buts.


The story itself is adequate. The pacing is mediocre.

Personally, I just think it's the DA universe. The other two you mention are in a much more "magical" universe where you can get crazy stuff happening just because it's possible. As much as I think use of the Forgotten Realms is overdone, the heavy-magic D&D setting does allow a lot of neat stuff to occur.

DA:O and DA2 suffer from an innate restriction because of what BW is going for. You won't see floating, talking heads in DA - the only other plane is the Fade (which is blurry and brown) - the species are pretty realistic (read: bland) - there isn't any dual-classing - the technology is decidedly medieval and unassisted by magic (read: realistic and bland).

There's nothing interesting about the setting - so it's more difficult to make the stories that take place within the setting interesting.

I found the story fine, aside from the pacing. From the Demo I pretty much set my expectations and knew that it was going to be more of a "mundane" storyline focusing on Hawke. DA2 met my expectations in terms of the story I wanted out of it - for many it didn't.

Also, for those saying that Dragon Age 2's story was incredibly unique.

*Blurb*

Sounds familiar?

Well it should, because that's the story of Fallout: New Vegas.

:lol:


Who's claiming it's unique? So far I've read that it's "Different" - not unique.

Sometimes a company needs to branch out and experiment.

They put out plenty of information prior to its launch, lots of screenshots, lots of interviews, and even a Demo that was downloaded over a million times on the PC alone.

I just don't get all the countless whining on these boards about how awful DA2 is. I know some of them played the Demo. I know some of them played the flash game. I know some of them followed the features and previews.

That means they knew ahead of time that DA2 wasn't going to be focused on saving the world - only Kirkwall. They knew how the controls responded, how battle was handled, and what the new style looked like. They knew about the dialogue wheel, the inventory, and pretty much everything but the meat of the story - yet some of those same people are on here complaining about those very features.

It's like test-driving a car, buying it, owning it for a month, then getting pissed off at Ford because it wasn't what you were expecting.

Granted, the storyline was kept pretty well hidden, so it's probably the most valid complaint someone who did all of the above has against the game.

In which case, the OP has my sympathies that the pacing was poor and that it wasn't as "epic" as they wanted. I never went into DA2 expecting something uber-epic, and wasn't disappointed. In DA3 the OP and those who agree may get what they want, if they choose to spend their money on it.

Modifié par Scimal, 25 avril 2011 - 12:35 .


#57
A Crusty Knight Of Colour

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Scimal wrote...

Never played PS:T pass the first act. Too much text for me.

MotB was pretty epic IMHO. You travel to the plane ruled by the God of the Dead to take part in the Third Crusade in the City of Judgement where you get to decide the fate of your own soul.


Perhaps non-epic was not a great choice of phrase, but I was referring to the focus on the personal story,

Scimal wrote...

The story itself is adequate. The pacing is mediocre.

Personally, I just think it's the DA universe. The other two you mention are in a much more "magical" universe where you can get crazy stuff happening just because it's possible. As much as I think use of the Forgotten Realms is overdone, the heavy-magic D&D setting does allow a lot of neat stuff to occur.

DA:O and DA2 suffer from an innate restriction because of what BW is going for. You won't see floating, talking heads in DA - the only other plane is the Fade (which is blurry and brown) - the species are pretty realistic (read: bland) - there isn't any dual-classing - the technology is decidedly medieval and unassisted by magic (read: realistic and bland).

There's nothing interesting about the setting - so it's more difficult to make the stories that take place within the setting interesting.

I found the story fine, aside from the pacing. From the Demo I pretty much set my expectations and knew that it was going to be more of a "mundane" storyline focusing on Hawke. DA2 met my expectations in terms of the story I wanted out of it - for many it didn't.


Well, that's a difference of opinion then. But then you say DA:O suffers the same problems (limited universe), aside from the slight cliches, most people were really happy with the narrative of Origins.

It wasn't that the story was original, but it was well told and they allowed players to make it their own. Which is far more important than originality. Originality with poor structure and exeuction is for post-modern artists. Not video games.

And I do think it's a matter of expectation, but personally, it's also about knowing that there was potential had it been done properly. Except it wasn't, it was rushed for a quick buck.

Scimal wrote...

Who's claiming it's unique? So far I've read that it's "Different" - not unique.

Sometimes a company needs to branch out and experiment.

They put out plenty of information prior to its launch, lots of screenshots, lots of interviews, and even a Demo that was downloaded over a million times on the PC alone.

I just don't get all the countless whining on these boards about how awful DA2 is. I know some of them played the Demo. I know some of them played the flash game. I know some of them followed the features and previews.

That means they knew ahead of time that DA2 wasn't going to be focused on saving the world - only Kirkwall. They knew how the controls responded, how battle was handled, and what the new style looked like. They knew about the dialogue wheel, the inventory, and pretty much everything but the meat of the story - yet some of those same people are on here complaining about those very features.

It's like test-driving a car, buying it, owning it for a month, then getting pissed off at Ford because it wasn't what you were expecting.

Granted, the storyline was kept pretty well hidden, so it's probably the most valid complaint someone who did all of the above has against the game.

In which case, the OP has my sympathies that the pacing was poor and that it wasn't as "epic" as they wanted. I never went into DA2 expecting something uber-epic, and wasn't disappointed. In DA3 the OP and those who agree may get what they want, if they choose to spend their money on it.


Not you specifically but I have read around people claiming that DA 2's story is unique and/or different. I tend to mix the two for the sake of argument. The idea being that it's an original story. When it's clearly not.

As for disappointment on the narrative (which is what this topic is about), the setup and premise was actually very good. Bioware, IMO could've really done something a lot better with the same basic story in the same chronological order.

It all comes down to the execution of said story. Which was quite frankly, awful. For the few and minor things DA 2 did right, I felt as if it did several wrong.

I won't claim it's teh worst gaem ever or some crap, but it's a mediocre game that could've been amazing. That's the sad part.

Modifié par mrcrusty, 25 avril 2011 - 12:54 .


#58
Roxlimn

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The story part of DA2 was a good story that could have been amazing. Lost opportunity.
The story part of DA:O was a bad story that had no hope of being anything other than just another fairy tale. No lost opportunity.

I still prefer the DA2 approach. Definitely a change for the better there.

#59
Guldor

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From the free dictionary: http://www.thefreedictionary.com/epic
ep·ic
play_w2("E0174500")


 (Image IPBpImage IPBImage IPBk)
n.
1. An extended narrative poem in elevated or dignified language, celebrating the feats of a legendary or traditional hero.
2. A literary or dramatic composition that resembles an extended narrative poem celebrating heroic feats.
3. A series of events considered appropriate to an epic: the epic of the Old West.
adj.
1. Of, constituting, having to do with, or suggestive of a literary epic: an epic poem.
2. Surpassing the usual or ordinary, particularly in scope or size: "A vast musical panorama . . . it requires an epic musical understanding to do it justice" (Tim Page).
3. Heroic and impressive in quality: "Here in the courtroom . . . there was more of that epic atmosphere, the extra amperage of a special moment" (Scott Turow).

Obviously NO!! Not sure finding owners of lost items fits in that definition.

However, DAO, BG1-2, KOTOR 1, NWN, DQ9, FF1-2-7, Icewindale IMHO would fit in that category.

#60
Norker

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Epic? Hell no!

As for it even being a story, the only thing this patchwork holds together is that your Hawke and his companions are in the episodes.
You end up doing a lot of stuff where you keep asking yourself why am I doing this? There is no real motivation, no "carrot".

#61
Anathemic

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Guldor wrote...

From the free dictionary: http://www.thefreedictionary.com/epic
ep·ic
play_w2("E0174500")


 (Image IPBpImage IPBImage IPBk)
n.
1. An extended narrative poem in elevated or dignified language, celebrating the feats of a legendary or traditional hero.
2. A literary or dramatic composition that resembles an extended narrative poem celebrating heroic feats.
3. A series of events considered appropriate to an epic: the epic of the Old West.
adj.
1. Of, constituting, having to do with, or suggestive of a literary epic: an epic poem.
2. Surpassing the usual or ordinary, particularly in scope or size: "A vast musical panorama . . . it requires an epic musical understanding to do it justice" (Tim Page).
3. Heroic and impressive in quality: "Here in the courtroom . . . there was more of that epic atmosphere, the extra amperage of a special moment" (Scott Turow).

Obviously NO!! Not sure finding owners of lost items fits in that definition.

However, DAO, BG1-2, KOTOR 1, NWN, DQ9, FF1-2-7, Icewindale IMHO would fit in that category.


Epic has really lost it's meaning throughout the times. Mostly Epic is substituted for awesome.

#62
Roxlimn

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DA:O definitely doesn't fit in the actual definition of epic. Kind-of okay fairy talish is more appropriate.

#63
Anathemic

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Roxlimn wrote...

DA:O definitely doesn't fit in the actual definition of epic. Kind-of okay fairy talish is more appropriate.


DA:O fits in the category of epic, just like the Lord of the Rings Trilogy is an epic

"An extended narrative poem in elevated or dignified language, celebrating the feats of a legendary or traditional hero"


Sure, the story is overdone and cliche, but the general plot and presentation is indeed an epic. The journey of uniting a country in the midst of civil war and defeating a great evil before it began is considered legendary. DA:O is an epic.

#64
Anexity

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Good or bad, DA2 was never suppose to be epic. It was suppose to be a more personal story about Hawke's rise from refugee to Champion. They intentionally left out a great evil like DAO had, and even said as much.

Whether the story was good or not is an entirely different issue. Epic does not mean "good".

#65
Whisky

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Though the story of DA:O is nothing new, it's epic. Epic journey, epic fights, epic ending, epic feel.
DA2 has a different story, but it's not epic. A story about a man who works hard to earn coins and to gain power is a good story, but nothing's epic about it.

#66
ChickenDownUnder

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There were glimpses of things that could have easily become epic, but for the most part the game seems... garbled. Like there were actually two teams working on this game that had completely different ideas of what would be good.

On one hand, it's a game about the growing legend of Hawke and how awesome sauce he/she is supposed to be, the only one that could help with Super Important Matter. But in-game Hawke has little influence over what happens, being mostly just  abystander to what Anders, Meredith, and the First Enchanter do. If not for the game telling you in the first scene just how super special Hawke is, the game could have easily been interpreted as just roleplaying a character who was just a witness to Important Events.

Yet at the same time and because of the above, the game can't really be interpreted as Hawke's personal story either. We're barely given much more than a glimpse via codex of what kind of life Hawke and family lived. The parts that could have helped truly define Hawke and personal are regulated to short cutscenes. Take the first timeskip as an example; Bioware could have easily had us care more about the Hawke family if we could have actually taken part in quests about struggling to get by, being treated as an unwelcome refugee, dealing with living with a grouchy uncle, etc etc. Instead we get a short cutscene where suddenly Hawke and sibling made a name of themselves somehow and running into NPCs that claim to have met Hawke without any explanation of why... or even really where.

The game is just a mess. So much potential, but squandered mysteriously.

Modifié par ChickenDownUnder, 25 avril 2011 - 02:33 .


#67
Scimal

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mrcrusty wrote...

Well, that's a difference of opinion then. But then you say DA:O suffers the same problems (limited universe), aside from the slight cliches, most people were really happy with the narrative of Origins.


I don't know if they were "really happy" with the narrative, but I would say the majority were obviously content. The narrative never blew me away, some places were done better than others, but it was consistent in its quality.

It wasn't that the story was original, but it was well told and they allowed players to make it their own. Which is far more important than originality. Originality with poor structure and exeuction is for post-modern artists. Not video games.


I do agree that Origins told its story well. Then again, that's what you get with redundancy. Kill the dragon and become king? That's as old as Beowulf. BioWare has told the "same" story a few times now, so they can do it well.

DA2 suffers from being part-virginal territory. Does it excuse the poor timing? No, but it also means that BioWare fans - fans which have come to enjoy BioWare's products for the same-y "epic" stories - aren't used to the narrative. It adds another layer of bias, which is even exhibited by yourself with the last two sentences.

And I do think it's a matter of expectation, but personally, it's also about knowing that there was potential had it been done properly. Except it wasn't, it was rushed for a quick buck.


Again, I agree - but only to an extent. Almost every game could be "Better." BioWare is simply known for doing better work. I got A's and B's throughout High School - entered Honor courses and scored well on the SATs (shows my age here). I never got anything special for doing so well - just praise.

My brother didn't do so well, but when he did get an A, the entire family went out to dinner.

BioWare has been making above-average games for over a decade, so they finally put out an average game, and you have former fans foaming at the mouth about the oncoming doom of the "classical RPG".

Not you specifically but I have read around people claiming that DA 2's story is unique and/or different. I tend to mix the two for the sake of argument. The idea being that it's an original story. When it's clearly not.


Fair enough.

As for disappointment on the narrative (which is what this topic is about), the setup and premise was actually very good. Bioware, IMO could've really done something a lot better with the same basic story in the same chronological order.


That depends on what they were going for. DA:O was very superficially epic - raising armies of old to fight a corrupted god through hordes of undead. Then you find yourself 38 hours in taking orders from a rhyming ent while the elderly mage behind you chides the only other Grey Warden in existence for not washing his underwear. However, because the over-arching plot was epic, and each quest hub had a fairly epic conclusion - it retained what BioWare was going for once you forgot all the incredibly tedious quests you did to reach the epic ones.

If BioWare's intent for DA2 was to have the player experience what it's like to go from outcast, to striking it rich, to getting thrown into the middle of a conflict the player never wanted to be in - then I'd say they were close to their mark. The Warden in DA:O is special - half of an exclusive pair that are the only ones who can bring an end to a nightmarish horror. Hawke isn't special - Hawke just murders enemies or heals allies really well, which gets the attention of people in high places half as much because of circumstance as Hawke's abilities.

I can certainly conceive of the narrative being told in a better way, but I don't think BioWare could've blown people away with the narrative unless they took massive departures from their usual RPG system - which would've upset people even more than the different narrative.

For BioWare - for whom the story archetype is fairly unexplored, limited by the mechanics the fans expect, I think they did well. Aside from the bit of awkward pacing.

It all comes down to the execution of said story. Which was quite frankly, awful. For the few and minor things DA 2 did right, I felt as if it did several wrong.


For my bit, I think DA2 is going in the right direction for what it did well. DA:O's battle system was dull at the best of times, the inventory system was awkward, every single piece of Mage gear in the entire game looked hideous to me - which meant at least two of your party looked like clowns, and the "Tone" icons of the dialogue wheel would've been quite welcome at some points.

Basically, I thought that while DA:O's story was well done, the engine was completely mediocre. I still enjoyed the game, but I knew from the get-go I'd only enjoy the combat during the very brief and interesting fights amidst the countless chump-battles taking place.

DA2 was, in every way, more responsive, more dynamic, and more "visceral." Spell effects were better, colors were brighter, the style was finally appreciable (elves actually looked like elves - not just skinny humans with pointed ears), and I enjoyed only having to customize Hawke's gear. It even makes sense internally - do you really think Isabella would be caught dead wearing a dress? Nah.

From the combat and mechanical basis that DA2 showed, I'm excited for DA3. Stories and timing can be toyed with. You can cut out characters and edit the storyline until you think you have it right far before any code is written. However, getting a combat system that makes the player engaged beyond the narrative is difficult.

I won't claim it's teh worst gaem ever or some crap, but it's a mediocre game that could've been amazing. That's the sad part.


I don't know if it's sad, so much as inevitable. BioWare has had a very good run. Almost as good as Valve's. It's inevitable that a game put out by either one should be "mediocre" in some way, shape, or form. For BioWare it's NWN's SP campaign (ugh) and DA2. For Valve, most would argue it's Ep2 - which was very short, even for Valve standards (though I loved it anyways).

Could it have been amazing? Yes. Did I expect it to be one? No, not really. I played through the entire demo, knew that BioWare was shooting for a 40-hour playtime, and instantly knew that it wasn't going to fulfill the adjective. Am I mourning the "amazingness" that was lost? Nope. I'm playing games that actually are amazing instead. Before DA2 I played HL2 through Ep2 (favorite series of all time), after DA2 I played Portal 2 (still need to go back and try for a few achievements), and in-between 3-hour bouts of studying for finals I'm playing BGII for probably the 5th time.

I think a lot of the bitter people are going to benefit from DA2's mediocrity. Maybe they won't trust BioWare to be amazing 100% of the time. Maybe they'll branch out to other games to fill the time until ME3 or DA3 and find more amazing games.

Unfortunately, I think too many will just hang around the forums waiting for opportunities to "stick it" to BioWare for not meeting (much less exceeding) their high expectations.

#68
Killer3000ad

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DA2 was measured and weighed and was found wanting in many departments I am afraid. Epic? NO! ABSOLUTELY NOT AT ALL. Mediocre. Bioware did enough for DA2 not to qualify for turkey of the year but it's still a disappointment.

#69
Setsunayaki

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Dragon Age II was EPIC!...An EPIC FAIL!!!

j/k (I always wanted to say that)

There is a lot that could have been done with Dragon Age II. I liked the game but for some reason It felt in the back of my mind as if the title was rushed.

#70
A Crusty Knight Of Colour

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Scimal wrote...

I don't know if they were "really happy" with the narrative, but I would say the majority were obviously content. The narrative never blew me away, some places were done better than others, but it was consistent in its quality.


"Really happy" perhaps is too strong a phrase, but I'd say most people were quite "satisfied" with DA:O's narrative. Whereas many people are left unsatisfied with DA 2's narrative.

Scimal wrote...
I do agree that Origins told its story well. Then again, that's what you get with redundancy. Kill the dragon and become king? That's as old as Beowulf. BioWare has told the "same" story a few times now, so they can do it well.

DA2 suffers from being part-virginal territory. Does it excuse the poor timing? No, but it also means that BioWare fans - fans which have come to enjoy BioWare's products for the same-y "epic" stories - aren't used to the narrative. It adds another layer of bias, which is even exhibited by yourself with the last two sentences.


I don't really think it's a matter of moving away from Bioware's big bad epic type of narrative. Speaking personally, I've encountered one or more of DA 2's narrative elements in a variety of other games which didn't put me off. My New Vegas synopsis for example.

I actually love the premise of either a story focused on the game character, or one that focuses on factions fighting over something important. I enjoy those types of stories more than "collect an army, fight the big bad and save the world". DA 2 had both, yet failed to deliver in my opinion.

Scimal wrote...
Again, I agree - but only to an extent. Almost every game could be "Better." BioWare is simply known for doing better work. I got A's and B's throughout High School - entered Honor courses and scored well on the SATs (shows my age here). I never got anything special for doing so well - just praise.

My brother didn't do so well, but when he did get an A, the entire family went out to dinner.

BioWare has been making above-average games for over a decade, so they finally put out an average game, and you have former fans foaming at the mouth about the oncoming doom of the "classical RPG".


Well, in my opinion, it's not the narrative itself that causes people to foam at the mouth and lament the death of classical RPGs. It's the design and execution of the game. The combat definitely contributed to the chorus of anger, as did the design of the quests (not narrative).

The removal of skill based options, multiple solutions for problems (not combat only) as well as the essential gutting of choice and consequence, for many, those elements are fundamental to a classical RPG. That is why these same people will call games like The Witcher and Fallout: New Vegas RPGs over Dragon Age 2, despite the former game playing like a Hack n Slash and the latter game playing like an FPS.

Scimal wrote...
That depends on what they were going for. DA:O was very superficially epic - raising armies of old to fight a corrupted god through hordes of undead. Then you find yourself 38 hours in taking orders from a rhyming ent while the elderly mage behind you chides the only other Grey Warden in existence for not washing his underwear. However, because the over-arching plot was epic, and each quest hub had a fairly epic conclusion - it retained what BioWare was going for once you forgot all the incredibly tedious quests you did to reach the epic ones.

If BioWare's intent for DA2 was to have the player experience what it's like to go from outcast, to striking it rich, to getting thrown into the middle of a conflict the player never wanted to be in - then I'd say they were close to their mark. The Warden in DA:O is special - half of an exclusive pair that are the only ones who can bring an end to a nightmarish horror. Hawke isn't special - Hawke just murders enemies or heals allies really well, which gets the attention of people in high places half as much because of circumstance as Hawke's abilities.

I can certainly conceive of the narrative being told in a better way, but I don't think BioWare could've blown people away with the narrative unless they took massive departures from their usual RPG system - which would've upset people even more than the different narrative.

For BioWare - for whom the story archetype is fairly unexplored, limited by the mechanics the fans expect, I think they did well. Aside from the bit of awkward pacing.


I disagree completely, the problem for me lies in the short development time. This led to design decisions focused on cutting corners and removing RPG elements.

An example of what I'm talking about, I posted in another thread.

There is a general idea for Fallout quest missions where you can
take the Action Boy, Stealth Boy, Charisma Boy or Science Boy approach
in order to complete a quest. That means solving problems through
combat, stealth, persuasion or knowledge. Usually tied to character
skills. All that was on top of the choices you made in regards to quest
narratives. It wasn't in every quest or anything, but it was a general
theme you could see throughout the Fallout games.

Now, I don't
think you could directly put this into a Dragon Age game, but you can
incorporate the idea of multiple ways to solve one problem. Dragon Age
focused on Action and Charisma Boy, and DA 2 almost exclusively focused
on Action.

An example would be including infiltration missions.
Have incredibly powerful enemies that can be circumvented by good use of
rogue specialised skills. Like disarming traps and warning systems,
picking locks for alternatve pathways through buildings. Disguises,
bribes or blackmailing to prevent combat.

Companion skills sets
could come in handy. You are at a guard checkpoint, a cutscene opens up,
you've been seen. Get your mage companion to freeze them. If there's
only one guard, he's frozen. If there's more than one at the checkpoint,
the companion needs an AOE freezing spell (CoC), or the rest get away
and set off the alarm.

It wouldn't be too hard to implement, some
elements of these were already in Origins and it would be really
enjoyable to play through. If you can't handle stealth, then fight your
way through. Get schooled. Or pull off an incredibly satisfying victory
against overwhelming and powerful enemies.

Imagine if sneaking into your Hightown mansion to get the deed played like the above description?


There is absolutely zero change in narrative, but the gameplay has been given actual depth that correspond with RPG elements. If DA 2 had more of that, I'm sure it would be a better game.

The story of DA 2 was fine, but it's design and execution was horrible.

Scimal wrote...
For my bit, I think DA2 is going in the right direction for what it did well. DA:O's battle system was dull at the best of times, the inventory system was awkward, every single piece of Mage gear in the entire game looked hideous to me - which meant at least two of your party looked like clowns, and the "Tone" icons of the dialogue wheel would've been quite welcome at some points.

Basically, I thought that while DA:O's story was well done, the engine was completely mediocre. I still enjoyed the game, but I knew from the get-go I'd only enjoy the combat during the very brief and interesting fights amidst the countless chump-battles taking place.

DA2 was, in every way, more responsive, more dynamic, and more "visceral." Spell effects were better, colors were brighter, the style was finally appreciable (elves actually looked like elves - not just skinny humans with pointed ears), and I enjoyed only having to customize Hawke's gear. It even makes sense internally - do you really think Isabella would be caught dead wearing a dress? Nah.

From the combat and mechanical basis that DA2 showed, I'm excited for DA3. Stories and timing can be toyed with. You can cut out characters and edit the storyline until you think you have it right far before any code is written. However, getting a combat system that makes the player engaged beyond the narrative is difficult.


I won't argue because I like the base mechanics of DA 2's combat more. But the waves, exploding enemies and various other issues made it worse. Dial down the exaggerated animations and combat speed, faster than Origins, slower than DA 2. Remove exploding bodies. Remove ninja spawns. Reduce their frequency, only use it when it's logical and make them come from a direction that's logical. Not spawning on top of your head like the 101st Airborne for God's sake.

On the whole though, I think that DA 2's combat mechanics is one of it's better points and if given a good tweaking, would be quite good for me.

And I think here's a key issue with my own view and your view of what makes a good RPG. You contend that a good combat system is key to good gameplay. I agree, but I also contend that good RPG gameplay is so much more than combat.

For example, PS:T handled player death in a way that's still utterly unique in any game.

The Fallout games offered multiple ways to complete each quest. Even Valve games required the use of the environment and physics to solve problems.

Remember the floor tiles from the Shale quest in Origins, or Andstrate's Ashes with the floating platforms? What happened to those? Imagine if spells or skills were incorporated into such puzzles, maybe an intelligent companion can suggest ways to complete it and a stupid one could give bad advice?

What happened to depth? Not every quest in Dragon Age 2 had to come to copious amounts of slaughter? What happened to choice? Yes, there was choice, but the choice boiled down to, after killing dozens of un-named enemies, you choose whether you want to kill a final set of un-named enemies.

That's what people mean when they say Dragon Age 2 is a dumbed down RPG. Granted, there are few, if any games that allow that sort of ingenuity anymore, but of course, these are the Dragon Age 2 forums so we will complain about Dragon Age 2.

My gripes are less with the fact that Dragon Age 2 lacks these elements in grand detail, but the fact that whatever scraps of these elements that were in Origins were removed for Dragon Age 2, and Bioware seems proud of it and still pretends that the games still have the same depth.

Another gripe is the lack of reponse the game gives to your character.

Blood Mage in Kirkwall, no reprecussions. They did it for games over a decade old, the only reason they couldn't do it now was either bad or lazy design.

Or how dead and static Kirkwall actually is. For an entire game to be set there, you'd expect it to be more lively and reactive.

But you'll notice how none of these problems relate to narrative and story. It's in the design and exeuction of the game.

Scimal wrote...
I don't know if it's sad, so much as inevitable. BioWare has had a very good run. Almost as good as Valve's. It's inevitable that a game put out by either one should be "mediocre" in some way, shape, or form. For BioWare it's NWN's SP campaign (ugh) and DA2. For Valve, most would argue it's Ep2 - which was very short, even for Valve standards (though I loved it anyways).

Could it have been amazing? Yes. Did I expect it to be one? No, not really. I played through the entire demo, knew that BioWare was shooting for a 40-hour playtime, and instantly knew that it wasn't going to fulfill the adjective. Am I mourning the "amazingness" that was lost? Nope. I'm playing games that actually are amazing instead. Before DA2 I played HL2 through Ep2 (favorite series of all time), after DA2 I played Portal 2 (still need to go back and try for a few achievements), and in-between 3-hour bouts of studying for finals I'm playing BGII for probably the 5th time.

I think a lot of the bitter people are going to benefit from DA2's mediocrity. Maybe they won't trust BioWare to be amazing 100% of the time. Maybe they'll branch out to other games to fill the time until ME3 or DA3 and find more amazing games.

Unfortunately, I think too many will just hang around the forums waiting for opportunities to "stick it" to BioWare for not meeting (much less exceeding) their high expectations.


Well, those are fair points, it's hard to argue with that. But if the forums aren't used for debate and discussion, there's really no point in having them, is there?

:)

Modifié par mrcrusty, 25 avril 2011 - 03:30 .


#71
Roxlimn

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Anathemic:

It's a long-ish hero story. It's not quite long enough to be an epic.

#72
MassEffect762

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Short story short, nope.

#73
Slayer299

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Epic? It was barely even alive in the area of Kirkwall much less of a larger scope.

#74
Romantiq

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Not according to these two items it aint :lol:

Image IPB

Image IPB

Modifié par Romantiq, 25 avril 2011 - 04:43 .


#75
Night Prowler76

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Roxlimn wrote...

The story part of DA2 was a good story that could have been amazing. Lost opportunity.
The story part of DA:O was a bad story that had no hope of being anything other than just another fairy tale. No lost opportunity.

I still prefer the DA2 approach. Definitely a change for the better there.


100 % Opinion:D

Respectfully disagree.