Romantiq wrote...
Not according to these two items it aint
Is this in the funny pics thread lol?
Romantiq wrote...
Not according to these two items it aint
Modifié par Romantiq, 25 avril 2011 - 05:38 .
Modifié par Kaiser Shepard, 25 avril 2011 - 05:47 .
Modifié par UltiPup, 25 avril 2011 - 06:02 .
afhdjs wrote...
4. No giant armies. DAO had a LoTR feel, with armies marching, fighting. DA2 has none of it.
afhdjs wrote...
It just lacks the same "epicness" compared to DAO, and here's my reasons:
1. No sense of urgency. Nothing is more epic than a sense that the end of the world is coming soon and you are the only one to stop it. A 10 year story, most of it about you making a name for yourself just doesn't show this.
2. No spectacular locations, lore, creatures etc. Think about it, DA2 almost didn't introduce any new creatures. I kinda thought from Witch Hunt that they were going to show us a great fabled location, like Arlathan or something, and they didn't. Nor did they really show us some great secret about Thedas (ex. Darkspawn were produced by Broodmothers etc.) either.
3. Qunari invasion mishandled. If they were going to show us an invasion, they should make a whole game about it. Maybe they could in a future DA, but with the arishok and a lot of aspects of the Qunari already shown it just doesn't seem as great anymore. Plus, qunari invasion could have been much better with you as the warden. You might have to face the uncomfortable choice of confronting Sten in battle and killing him.
4. No giant armies. DAO had a LoTR feel, with armies marching, fighting. DA2 has none of it.
5. No spectacular villain, or a central villain. Meredith (who is only one in a string of enemies) is no archdemon, and DA2 could have been much better with big supernatural villain.
Yeah, I know, they are setting DA2 up for a spectacular battle between mages and the chantry in DA3. However, they should have shown at least some sense of how big this battle is going to be at the end of the game.
afhdjs wrote...
4. No giant armies. DAO had a LoTR feel, with armies marching, fighting. DA2 has none of it.
Roxlimn wrote...
Kilshrek:
In DA:O, you got knifed in the streets in Orzammar. No one cares. Even the criers keep crying. You even occasionally get ambushed in the streets in Denerim. Unlike in DA2, where you had actual streets and Guardsmen who don't care, in DA:O, the streets are barren, and the ambushers apparently liked always ambushing in the exact same nameless street.
To me, this is an improvement.
Roxlimn wrote...
Kilshrek:
In DA:O, you got knifed in the streets in Orzammar. No one cares. Even the criers keep crying. You even occasionally get ambushed in the streets in Denerim. Unlike in DA2, where you had actual streets and Guardsmen who don't care, in DA:O, the streets are barren, and the ambushers apparently liked always ambushing in the exact same nameless street.
To me, this is an improvement.
Anathemic wrote...
Guldor wrote...
From the free dictionary: http://www.thefreedictionary.com/epic
ep·ic
play_w2("E0174500")
(p
k)
n.
1. An extended narrative poem in elevated or dignified language, celebrating the feats of a legendary or traditional hero.
2. A literary or dramatic composition that resembles an extended narrative poem celebrating heroic feats.
3. A series of events considered appropriate to an epic: the epic of the Old West.
adj.
1. Of, constituting, having to do with, or suggestive of a literary epic: an epic poem.
2. Surpassing the usual or ordinary, particularly in scope or size: "A vast musical panorama . . . it requires an epic musical understanding to do it justice" (Tim Page).
3. Heroic and impressive in quality: "Here in the courtroom . . . there was more of that epic atmosphere, the extra amperage of a special moment" (Scott Turow).
Obviously NO!! Not sure finding owners of lost items fits in that definition.
However, DAO, BG1-2, KOTOR 1, NWN, DQ9, FF1-2-7, Icewindale IMHO would fit in that category.
Epic has really lost it's meaning throughout the times. Mostly Epic is substituted for awesome.
Modifié par randName, 25 avril 2011 - 07:01 .
Roxlimn wrote...
Kilshrek:
In DA:O, you got knifed in the streets in Orzammar. No one cares. Even the criers keep crying. You even occasionally get ambushed in the streets in Denerim. Unlike in DA2, where you had actual streets and Guardsmen who don't care, in DA:O, the streets are barren, and the ambushers apparently liked always ambushing in the exact same nameless street.
To me, this is an improvement.
Roxlimn wrote...
The story part of DA2 was a good story that could have been amazing. Lost opportunity.
The story part of DA:O was a bad story that had no hope of being anything other than just another fairy tale. No lost opportunity.
I still prefer the DA2 approach. Definitely a change for the better there.
Nightnight wrote...
Roxlimn wrote...
The story part of DA2 was a good story that could have been amazing. Lost opportunity.
The story part of DA:O was a bad story that had no hope of being anything other than just another fairy tale. No lost opportunity.
I still prefer the DA2 approach. Definitely a change for the better there.
The gay romances in DA2's made the story come to life! Sadly Bioware didn't expand them further! Where's the hot steamy naked sex scenes? I mean rivalry romance should have hawke on top thrusting his partner and friendly romance should be the other way around!
Damn son! talk about lost opportunity. DAO has bad story because there's no gay romance. There, I said it for you, Roxlimn.
Roxlimn wrote...
Kilshrek:
In DA:O, you got knifed in the streets in Orzammar. No one cares. Even the criers keep crying. You even occasionally get ambushed in the streets in Denerim. Unlike in DA2, where you had actual streets and Guardsmen who don't care, in DA:O, the streets are barren, and the ambushers apparently liked always ambushing in the exact same nameless street.
To me, this is an improvement.
Roxlimn wrote...
Kilshrek:
In DA:O, you got knifed in the streets in Orzammar. No one cares. Even the criers keep crying. You even occasionally get ambushed in the streets in Denerim. Unlike in DA2, where you had actual streets and Guardsmen who don't care, in DA:O, the streets are barren, and the ambushers apparently liked always ambushing in the exact same nameless street.
To me, this is an improvement.
Roxlimn wrote...
Kilshrek:
In DA:O, you got knifed in the streets in Orzammar. No one cares. Even the criers keep crying. You even occasionally get ambushed in the streets in Denerim. Unlike in DA2, where you had actual streets and Guardsmen who don't care, in DA:O, the streets are barren, and the ambushers apparently liked always ambushing in the exact same nameless street.
To me, this is an improvement.