elaborating a bit:
while there is less of a standard rpg "the big evil whoops out of the ground, the ring is found, the eye looks upset from the tower, all need to be united" stuff we already replayed in different RPG games countless of times, the story telling in DA2 and story setup is very mature.
You can find reason behind most viewpoints and yet they are hard up to impossible to balance. These are the real threats the real problems you find also in the world outside your monitor. Did i enyoed that ? Hell yes. From a story telling perspective it was epic. Especially since the protagonist found himself in a constant struggel as well. It was very well made. Did the framed narrative worked out for the game ? Well partially for sure. Less for companion development, but i guess we all learn. I enjoyed this story much more than the DA:O story, which was as plot no surprise at all. (and which was criticized a lot back than..)
All in all it became less of black and white, more grey, more natural. Does it has flaws. For sure. Does it do all perfect. No. But it goes in many aspectis in an exciting direction IMHO.
greets,
wood
Modifié par Woodstock-TC, 25 avril 2011 - 06:37 .





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