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Engineer w/ Stasis


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#1
IMNWME

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... is friggin' awesome.  I used to pimp Dominate or Tungsten Ammo on my Engineer, but Stasis is better by far.

Build
Overload 3
Incineration Blast
Attack Drone
Cryo Blast 2
AI Hack 3
Demolisher
Stasis 3

Favorite Squad
Mercs - Garrus + Mordin, Miranda + Mordin
Blood Pack - Samara post-LM + Mordin
Collectors - Kasumi + Samara/Miranda/Thane
Geth - Garrus + Zaeed, Tali + Legion (rank 3 AI Hack for both)

You can actually run some pretty nasty power combos with the Engineer.  Run with Mordin and an area defense stripper.  Drone, squadmate Overload/Warp/Reave, Mordin's 4.5s Full Cryo Blast, your Incineration Blast/Overload/AI Hack.  Rinse, repeat.  You can also set up Warp Bombs too, though I'd rather shoot a bunch of frozen enemies.  Spam Stasis when facing multiple heavies or when you're solo'ing.  

At rank 3 w/ 3 Biotic upgrades, you can have two enemies in Stasis at a time on the field.  With Drone out there too, you'll actually be able to shoot out of cover for longer than 2s.  This is best seen in the Arrival DLC, when you have to solo the whole level with all enemy fire concentrated on you.

There's not a lot of discussion over Engineers in this forum, and that's a shame.  This is a really fun class.

#2
TevinterMagister

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Nice to see it working so well, Engineer w/stasis was next on the list of builds I wanted to try. Although I was planning to drop AI Hack entirely and focus on demolishing the opposition leaving 1 point for stasis.

Heavy Overload
Incineration Blast
Explosive Drone
Deep Cryo Blast
Mechanic/Demolisher (undecided)

and leftover point for stasis is the plan.

#3
IMNWME

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That build looks fun too, though I would spec Overload to Area if I was taking it to Rank 4. Demolisher already gives you a 15% dmg. bonus.

I thought about leaving Stasis at rank 1, but I like having multiple enemies in Stasis, or spamming it against big bosses like 2 Scions or 2 YMIRs. I use it more to lock down bosses than boost damage tho, so your way is good too.

But I could never part with AI Hack 3. Loved it too much when I was playing my Mind Control Shep.

#4
TevinterMagister

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Yeah, when it comes to overload I feel I don't need it that much most of the time, I always pick shotguns, and that combined with SMGs covers most of the shield stripping from my experience with previous engineers. So I'm thinking leave it at rank 2 and use those points in AI Hack so I at least have that option.

#5
IMNWME

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Yeah, I use most of my powers against unshielded opponents. Overload mostly sees a lot of play against Geth, which is why I leave it at rank 3. I will occasionally use it to defense strip one enemy to set up a Warp Bomb during LMs, but again, I like running with Mordin more. "Killed that one!"

I liked the GPS on my Dominate Engineer, but I like the Mattock more for the Stasis variant.  It's a str8 boss killer, and that's what the Engineer is... someone really, really good against bosses.

Modifié par IMNWME, 24 avril 2011 - 06:54 .


#6
termokanden

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I approve of this thread. I have thought about trying an Engineer with Stasis before but never actually did.

To be honest I wasn't in much doubt that it would be good. Stasis is just such a nice survival tool for casters.

Modifié par termokanden, 24 avril 2011 - 07:56 .


#7
IMNWME

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termokanden wrote...

I approve of this thread. I have thought about trying an Engineer with Stasis before but never actually did.

To be honest I wasn't in much doubt that it would be good. Stasis is just such a nice survival tool for casters.


Yep.  I used to think Stasis should only be a class specific power for the Adept, but after using it on the Engineer, I'm glad it's a bonus power.  It really levels out the playing field for the squishier classes.  Should've been in the game from the start, along with LoTSB, methinks.

#8
TevinterMagister

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Seeing as we get Liara back on the team in ME3 chances are good for the return of Stasis, really hope so. Stasis might as well been a tech power from my POV, it being a function of tech rather than biotics isn't far fetched. Helps me feel less dirty about putting a biotic power on a pure tech class. :lol:

Modifié par Maze of Torment, 25 avril 2011 - 03:54 .


#9
Labrev

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I also played Dominate/Engineer myself and it was incredibly fun. Stasis I find a bit boring though, functionally. It definitely has its uses, but I find it meh unless there's a real juggernaut involved (Harbinger, Scion).

#10
fegede

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My first shotgun engineer was build like that, except i would max overload and leave stasis at rank 1. I used stasis to advance position more than anything. You can cast the drone on some far away bad guy and stasis the one you want to get close and shotgun. Shorter duration was in fact better for me. Now i take neural shock for RP and cooldown reasons, but stasis is awesome.

#11
IMNWME

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Some armor tips.

If you're playing NG+ Insanity, I'd recommend using Inferno Armor if you have it for the 10% bonus power damage. With 3/3 Tech Upgrades, Overload rank 3 or Area Overload will one-shot mook shields with Demolisher spec.

After Disabled Collector Ship, you can switch out to any armor set, as you will then have the capacity to one-shot shields without the power dmg boost from Inferno Armor.

#12
termokanden

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Honestly, I don't understand why you'd want Stasis 3. I understand Enhanced Stasis and just 1 point Stasis. But anything between the two doesn't make sense to me. Minimal difference in duration on large targets anyway.

I just use Stasis to stop an advancing enemy briefly. That's all I really need. So I use the 1 point version.

#13
IMNWME

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Stasis needs to be at rank 3 in order to have 2 enemies in Stasis on the field. 1 pt Stasis works well if it's a panic button or damage buff, but I use it to lock down enemies to reduce incoming fire from large mobs (or against two YMIRs/Scions). Drone doesn't function well as a distraction in a crowd.

Honestly, if I was taking Stasis all the way to rank 4, I'd go Deep instead of Enhanced. I already have Drone for bosses, I just need to take some mooks outta the fight so they'll stop hosing my Shep down with rapid-fire weapons. I stay out of cover frequently with this build.

#14
IMNWME

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New fire team:
Jacob and Garrus. I take back everything bad I said about Jacob. Pull Field + Squad Incendiary is awesome.

#15
termokanden

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I see. Makes sense.

Guess it's because I only really used it as a panic button so far.

Modifié par termokanden, 26 avril 2011 - 03:06 .


#16
IMNWME

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Just did a no-death run thru Purgatory on NG+ with Garrus/Jacob. Very aggressive play, Incendiary Ammo really allows you to rush enemies down. As a bonus, unprotected enemies on fire, who you use Incinerate Blast on, actually fall down! They stay down for a while too. Saved my bacon against a ninja Centurion who flanked me during the boss fight against Kuril. Highlights were Hacking the second YMIR over and over and following behind it to clear the room. Hack while it's in health. If you Hack it while it still has shields from the previous Hack, it'll cancel out the effect (dunno why).

termo - tbh, Stasis is a really good situational power, no matter what rank it's at.

#17
IMNWME

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Damn, lazuli was right. Jacob is nice. 1 death on Horizon with a Jacob/Kasumi team. Was too careless and ended up stuck in a cross-fire between 2 Drones and a Guardian, gah. I would've survived too, if Harby hadn't come along and pushed me out of the central pillar I was using as cover while Flash was cooling down. Crushed it on the second go by spamming Stasis more.

#18
termokanden

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Jacob is an awesome squadmate, particularly for the early game. Gives you a bit of much needed extra firepower (and deals with the silly regeneration). And Pull is just great.

Modifié par termokanden, 26 avril 2011 - 11:56 .


#19
Simbacca

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IMNWME wrote...

...There's not a lot of discussion over Engineers in this forum, and that's a shame.  This is a really fun class.


Engineers are discussed a ton here; having played several I know I've posted advice in their help threads all the time.  There just hasn't been a ton of discussion on them recently.  The game has been out for 15 months at this point; it's natural for strategy discussion to have slowed drastically.

And even if the discussion was low, it doesn't mean the class isn't loved.  Many here would say the Vanguard is their most fun class, but there is hardly ever any discussion of it and it is among the classes with the fewest guides in the sticky.

Modifié par Simbacca, 26 avril 2011 - 02:45 .


#20
RGFrog

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If you're looking to lock down heavies, I'd suggest exploding drone, instead. It deals damage, has aoe at it's death. Can be placed behind oncoming enemy causing them to turn around making for easy targets and reduced fire directed at you. Also has far shorter cooldown.

The last engi. run I did, I didn't even use my bonus power at all. I switched it to Energy Drain for the instant shield boost but didn't even need it.

#21
TevinterMagister

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I prefer Exploding drone for the damage pulse once it's destroyed, an extra stagger effect never hurts. It does the same amount of damage as sentinel assault armor, but only 1/3rd of the radius and lacks the force component.

#22
IMNWME

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On your guys' advice, I'm re-speccing to Explosive Drone. I have noticed that Attack Drone dies fairly quickly on NG+.

EDIT: Simbacca, I'm just looking at the Strat thread stickied to the top of the forum.  There doesn't appear to be a lot of Engineer vids in comparison to the other classes, even the Adept.

Modifié par IMNWME, 26 avril 2011 - 05:58 .


#23
Kronner

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Looks pretty good, altough I think Mechanic is better than Demolisher for almost any build, including this one.
I used to have Demolisher, but found out that its 15% power damage is redundant. Although it *is* useful on very early NG+.

I haven't tried Stasis on Engineer yet, but it is obviously the best anti-(sub)boss power in the game (and the best oh frack button), so it kinda fits with the Engineer class..too bad it's a biotic power though.

Engie is also the least played class, so the lack of videos is not surprising. I really like the class, but still..it is in the bottom of my classes' fun factor rankings.

Modifié par Kronner, 26 avril 2011 - 06:19 .


#24
Bozorgmehr

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IMNWME wrote...

Stasis needs to be at rank 3 in order to have 2 enemies in Stasis on the field. 1 pt Stasis works well if it's a panic button or damage buff, but I use it to lock down enemies to reduce incoming fire from large mobs (or against two YMIRs/Scions). Drone doesn't function well as a distraction in a crowd.

Honestly, if I was taking Stasis all the way to rank 4, I'd go Deep instead of Enhanced. I already have Drone for bosses, I just need to take some mooks outta the fight so they'll stop hosing my Shep down with rapid-fire weapons. I stay out of cover frequently with this build.


You cannot have more than one enemy in Stasis at any given time. When you cast Stasis before the previous one has worn off the previous one will end no matter the duration (same as with Singularity).

The added duration isn't that important, targets will fall to the ground when effect wears off which will give you more time before they will be dangerous again. A 100% increase in duration will only disable targets maybe 20-30% longer. The only good reason to max Stasis is when you opt for Enhanced and only if you're going to use Stasis repeatedly on the same target. If not, leave it be - and enjoy the most powerful one point wonder of ME2 :)

IMNWME wrote...

EDIT: Simbacca, I'm just looking at the Strat thread stickied to the top of the forum. There doesn't appear to be a lot of Engineer vids in comparison to the other classes, even the Adept.


Shotgun Engineers: Who Loves em? includes many videos, Huckebein's ones particularly helped improving my Engineering. If you like AI Hacking (or haven't really used it before) check out : AI Hacking Hilarity ;)

Modifié par Bozorgmehr, 26 avril 2011 - 06:47 .


#25
termokanden

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Mechanic also does increase damage because Incinerate is a duration based power. So Overload will suffer but that's about it.

Well there's the drone. I've been wondering if that gets the power damage bonus. It gets the duration bonus, but it doesn't need that on insanity. It's not really used for its damage dealing anyway, so I guess it doesn't matter.