hi ok so i've been trying to find for ages now how to export a model from the game (either dragon age origns or 2) into a FBX file? how is it done!everywhere i look i can only find tutorials on how to export files from 3d max into the tool set, but i dont need that as at the moment i just need to try and get the files into 3ds max! can anyone help me on this, as i know i could create some good armours if i can just get hold of them (i can build and animate really well *not trying to be big headed* but that is where my knowlege ends!
getting models into a FBX file
Débuté par
t0mm06
, avril 24 2011 06:40
#1
Posté 24 avril 2011 - 06:40
#2
Posté 24 avril 2011 - 07:07
For Origins, use Eshme's plugin to import DA models directly into Max or GMax - http://social.biowar...m/project/2336/
For DA2, last time I looked tazpn's commandline converter was the only tool currently available to convert them. FBX is the primary export format - http://social.biowar...m/project/4253/
For DA2, last time I looked tazpn's commandline converter was the only tool currently available to convert them. FBX is the primary export format - http://social.biowar...m/project/4253/
#3
Posté 25 avril 2011 - 06:44
hi i've managed to get the fbx file, and it works in mudbox, but wont open in maya, is this a problem with just mine or will it only work with 3ds max? really hope its just a problem with mine cauz i dont really like character/armour building in max, but if i have to then it's what i'll do





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