Q: Looking back at Dragon Age II, there was some fan disappointment with certain aspects of the game. Is there anything behind the scenes that you think contributed to that and are there any big changes in store for the next installment?
Muzyka: It’s been polarizing to see the feedback, frankly. There’s been a lot of people that have been really delighted about what we’ve provided in Dragon Age II. People rating it 90 to 100 and really being happy with all the features and the focus on action intensity and the voiced protagonist and the way the story unfolds with the framed narrative and a lot of the things that are quite innovative and different.
There are other people that were expecting more Dragon Age Origins and more of the spiritual successor to Baldur’s Gate. Some of them have expressed disappointment. It’s something we really take seriously. We’re taking that feedback to heart and we’re seeing what we can do to continue to surprise and delight our fans in the future.
We’ve actually attracted a lot of new people to the franchise. Dragon Age II is selling faster than Dragon Age Origins. It’s probably part because it’s drawing a lot of new fans in. And that’s exciting to us. But our core fans are really important to us. I can’t emphasize that enough. They helped get us to where we are today. They’re the core of what we do, and we want to make sure we’re making games that satisfy them.
I am actually kind of tired of the sentiment I italicized, above. I have a lot of respect for the good Doctors but I wish Bioware would not dismiss legitimate concerns with the game as "nostalgia." I have heard others mention this in interviews, as well. I liked DA2 but felt it could have really used a lot more work in some areas and none of them are related to me pining for DAO. Some examples are:
* Recycled environments, which are a result of either too short a design cycle, limited resources or laziness.
* Spawning enemies...should have been implemented better than ninjas dropping from the sky. This has nothing to do with DAO.
* Inventory junk. Just pointless waste of space.
* Kirkwall did not feel alive (should have felt like cities in the Assassin's Creed series). Templars didn't notice mages casting spells in the streets, guards didn't join battles, etc.
* All of the quest bugs. Technical glitches are there for any game, but DA2 had so many quest bugs that it was ridiculous for an AAA game.
I digress here, but most of the criticism I have seen has been constructive and doesn't reference DAO. Sure there are some people who have issues letting go of the past games, but as a whole, DA2 just seems like it could have used much more time in development and QA. Let's hope our issues with the game aren't marginalized like this.
Modifié par Hammer6767, 24 avril 2011 - 09:00 .





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