I agree with the OP's original post.
Either we are allowed to compare the new game to DAO or we are not. We can't compare the new game to DAO and say, "The combat is much more action oriented," "fully voiced PC means DA2 doen't have a silent protagonist," "crafting is much easier" etc. and then turn around and say "it's not fair to compare DA2 to the original."
Furthermore, like the OP says there are a lot of major problems that have absolutely nothing to do with the original game.
LookingGlass93 wrote...
Honestly, with regards to my take on the game the doctors are right. While I was disappointed that DA2 didn't even live up to it's own vision very well (recycled areas, bugs etc), my major disappointment was that vision in the first place. I disliked the elf and darkspawn redesign, cared nothing for Kirkwall, and was infuriated by the plot enforced failures (lose your family, then get railroaded in Act 3). All those things are deliberate design choices made by the DA2 team in order to tell a different type of story from Origins, and I did not like it.
Except for the first sentence I also agree with LookingGlass. There is a lot about DA2 I knew I wasn't going to like or care for even before I bought it, from the new art style (back to when it was announced) to some of the gameplay (as evidenced in the demo). I bought it anyway, I like the DA world and I am a fan of BW and of "sword/sorcery" MUCH more than something like ME.
Out of the gate I hated a lot, got used to it, enjoyed some quests and much of act 2 and then the game --to me as someone playing an RPG, even if it is an action RPG -- fell apart. And -- to me-- the presentation of the story was even more of a disaster than the disaster of the story. It wasn't credible at all. Shockingly bad.
And I am enjoying my third full run through DAO. It is something special and nothing is going to change that.
I pre-ordered The Witcher 2 primarily to support DRM free games. I barely know anything about it. And better/worse it truly is different than DAO/DA2. But it seems to me there are more solo-protagonist RPGs than party based anymore (okay there never were that many maybe).
p.s. what was so bad about the crafting in DAO? I think it much better or felt you could at least have both types? DA2 crafting is just buying stuff anyway?