Roxlimn wrote...
Hammer6767:
I think a substantial amount of ire people have with DA2 are exactly because they wanted DA:O: Again, both conceptually and literally. In some cases, people feel like they have objective points, but in actuality, they just think that DA:O's way of doing thing is "right," and that DA2's way is "wrong." Essentially, it's another way of wanting DA:O : Again.
For instance:Recycled environments, which are a result of either too short a design cycle, limited resources or laziness.
Firstly, high-performing for-profit companies with employees on the payroll are never lazy. I cannot imagine a high-profile Bioware office with employees slacking around for weeks on end doing nothing. Teenagers are lazy. Second-string failed companies may have employees that are lazy.
Secondly, recycled environments are in everything, and Bioware as a company has a rep for doing exactly this. DA:O itself has recycled environments. Heck, Mario recycles the exact same stages at least twice over for added Stars. Is Nintendo lazy? Is this a fundamental game flaw? No.Spawning enemies...should have been implemented better than ninjas dropping from the sky. This has nothing to do with DAO.
There are many, many, many games where enemies just instantly spawn anywhere, whether or not it's consistent with the game's stated lore. There is a point to this. It's not automatically bad just because DA:O prefers to make enemies stand in place doing nothing. In fact, it better replicates the idea that when you initiate battle, enemies come streaming in from places you don't really know and at times you may not notice (yes, this actually happens in RL).
Well, in my OP, I commented that I WASN'T necessarily looking for a port of DAO with new story. I liked some of the things they tried to do with combat, framed narrative, etc. I liked that there wasn't a big bad evil in the land (cliche RPG antagonist). I just think they implemented them poorly in some instances.
You can feel what you like, but I find the recycled areas a total distraction in this game. I was NOT distracted like that in DAO. I mean, you have the same people standing in the same spot saying the same thing wearing the same clothes from year one to year seven in DA2. That is distracting, to me. Especially if you are focusing on one city. I wouldn't mind the same city maps (it wouldn't change that much), but they could have changed the inhabitants and "window dressing" from year to year. Also, when the map to a cave in one are totally changes from Deep Roads to Darktown sewers (the Hawke basement outside of Ander's clinic), I have to call that lazy design or lack of resources.
All of the things mentioned have no reference, for me, to DAO. I always look for improvement or advancement. These areas, they failed.





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