Ariella wrote...
Tommy6860 wrote...
Ariella wrote...
Pandaman102 wrote...
Elhanan wrote...
Both of my conclusions are shaped around all my choices. Thing is, as in life, it tends to always be that way. And both of my PC's are called The Champion of Kirwall; where I spent that decade.
If you were expecting something else, sorry.
Why should you be sorry? You weren't in charge of marketing. Fact is DA2 promised something and didn't deliver on it, it's nothing that hasn't been done before in the industry... it's just surprising to see Molyneux working for Bioware.
That aside, how do you figure your conclusions were shaped around your choices? Did your two Champions become legends in any other way beside the fixed "Bribed in -> Deep Roads -> Invasion -> civil war" path?
Same could be asked of the Warden did his/her path go any other way than obligatory Origin>Ostagar>four treaties (solve the wold going to hell while you're at it)> Landsmeet> Redcliff> back to denerium> kill the archdemon?
Boil any game down to its bones strips a lot of illusion of choice away.
Covered this before, but Origins simply simply does not work the way DA2 does. Yes, the main end plot is set in stone in both games, as is most games, but you actually can alter plot states with companions in Origins, choices made during many quests, how you interact with your companions and other NPCs and how they actually view you. This, all reflected at the end of Origins. Did you die a hero, or live to go on? Did you change the effects of the main quests in Orgins by making certian choices, cause the death of a few of your companions because they hated your your choices, just to name a few? You cannot do any of this in DA2. Nothing I do changes how my companions fight with me, talk to me or how they are at the end. Only Anders and Isabela actually have plot effects on the game that cannot be changed, no matter hwo I want them to change. If I don't want Anders to do a certain horrible act, he does it anyway. No matter what faction I side with at the end, the end doesn't change. In Origins, I could do that and that is "role-playing", DA2 is action/adventure, pure and simple.
Again we were discussing the main plot line (ie the bare bones), but you CAN do the same thing with the NPCs in this game as you can in DAO, there are crisis moments where they may choose to fight against you because they disagree with you, and there's no unlimited gifts to convince people to like you anymore. You actually have to work at it. As for Anders' act, Morrigan leaves no matter what either, they're plot points and how you deal with them is the role play, and how you deal with Anders act has a lot of consequences for Hawke.
This is simply so untrue to what happens, so I will give hints. Firstly, what Anders does has no consequences on hawke, because the plot doesn't change, nor does the plot states. tell us what the consequences are, please. The only person that goes nuts and against Hawke is one said from a DLC add-on, and he simply splits after making his threats. Anders does what he does no mattter how you plead with him and you can off him if you want, or keep him. That's the only one you can kill, but he makes the decision to do what he does, not that you can do it for him, though you have the dialogue to make the request either way, what's the point of even giving that dialogue if your choice doesn't matter??
Fenris goes back to your side no matter how you are against him at the end battle (if you didn't betray him that is). That's nuts. Unless you have Isabela totally maxed, friend or rival, she bolts on you and doesn't show up at the end of Act II, or you simply never play her at all, which is possible. You can flirt Merrill to deatth, only to reject her and then scourn her mercilessly, and she's there at the end. Again, you can only kill one companion because of a choice he made that you ask not. The 3 companions (of my exeriences) you can klll in Origins happens based on your choices with them as you play, not on theirs; that's role playing. What you describe is an action adventure game where everything is framed in the story and set in stone, you have no choice, only some the the feeling of one.
We know Morrigan leaves no matter, she even says that before the ending battle, but she gives you a choice to live or die, you don't get that in DA2, it ends the same for your character, no matter the choices made. Zevran will attempt to kill you if your friendship/romance state isn't high enough with him when the time comes. Because you make choices, not him. Leliana will try and klll you because of your choices, not because of hers. Wynne willl try to kill you (on two occasions) because of the choices you make, not by her own. Leliana will also not kill you if you have her in a certain hardened state and after which achieving, you can get her to respond to a few of your choices of dialogue, where when the time comes, she won't object to the defiling of a certain religious icon, but lets it slide. You get none of this deep interaction in DA2 with your companions, seriously.
I can go on, but I get the feeling that the defenders of Kirkwall may just attack me now.
Modifié par Tommy6860, 26 avril 2011 - 04:02 .