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Necromancer build suggestions - and not the forum necro kind...


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#1
Biotic_Warlock

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Okay, yes this is an interesting idea i wish to get done in (one of) my current playthroughs - so far the stats i got are:

-Magic up 1 or 2 per level, dex raised about 1 point per level (i like necromancers with daggers, and it will help with defence untill i find the good staves of higher levels), con raised over willpower, small willpower increase for base mana.

Current level 4:

Powers:
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Skills:

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The problem is... im not sure how i can effectively build this up... so i have solely spells a necromancer would have - and in what order. Especially when it comes to the spirit and primal spells.
Was thinking for the next few levels: Flame blast, death syphon, death magic, curse of mortality, mass walkign bomb, animate dead...
For specs, in origins i may pursure blood mage, as it involves life transfer, and has it's evil reputation, yet necromancy isnt mentioned at all in ferelden, though in many other games and D&D stories, necromancy is shown as evil and in some cases forbidden practice (oblivion and two worlds as examples) - tho why the templars/chantry do not even think about necromancy i find weird (hence i think they are all idiots - especially the templars) For second spec, it is a little harder to see what will work best - maybe shapeshifter or spirit healer, but with healer, it's more akward with blood magic, making it a little bit akward.

For the skills i was thinking poison making as one, especially if im going to contine using daggers/bows so i can
make potent posions for effective removal of problem enemies... yet when it comes to attack rating, it's hard to tell with mages, so im hoping high dexterity counts towards daggers and bows, and so im not wasting my level up points.

And just to keep this all spooky and undead - a picture of a necromancer, mwahaha!

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Modifié par Biotic_Warlock, 24 avril 2011 - 08:07 .


#2
Malak Darkhunter

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Interesting build, let me know how it works out, I am making a Arcane warrior build. A (Storm Mage). Specializing in the lightning part of the primal tree, then jumping down to spirit, for walking bomb and animate dead. That's the cool thing about mages, you can build them several different ways, so that not everyone has the same character.

#3
Ferretinabun

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I'd suggest raising dexterity is a waste. If you're mage and enemies get into melee range and you can kill them quicker with daggers than with a staff, you're doing something very wrong. Same with archery - focus on magic and you can do with a staff whatever you would of been able to accomplish with a bow. I'd also probably only play with con if you're planning on going blood mage.
As a concept, I really like the idea of healer with a necromancer - kindof like you can command the powers of life itself - whether to boost/replenish it or drain/absorb it. I think healing spells make perfect sense for a mage who also has Death Magic and Raise Dead...

#4
Biotic_Warlock

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Oh about the dagger/bow thing, i guess being very early in game it's only working better cos of the low defence/armour of enemies and low staff bonuses, im gonna change back to staff probably after lothering - that is probably the same attidude i have with archery for warrirors/rogues, DW seems to be a lot more powerful, so it becomes pretty useless - tho at high levels becomes so nice =)

I may stop putting points in Dex at about 18 or 20, just for the extra 8-10 defence bonus, then keep willpower and con up for the magic supply, super high not too important since i can use death magic and death syphon to replenish hp and mana easily.

#5
tyrannosaur56

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i been thinking about it too... wondering which spell i should go for... i think entropic death, improved drain and reanimation will be core. but the only problem is early game, most of the spells are not strong enough on their own...
i think spirit healer and blood mage will be the best specialiisation since they deal with hp the most