-Magic up 1 or 2 per level, dex raised about 1 point per level (i like necromancers with daggers, and it will help with defence untill i find the good staves of higher levels), con raised over willpower, small willpower increase for base mana.
Current level 4:
Powers:

Skills:

The problem is... im not sure how i can effectively build this up... so i have solely spells a necromancer would have - and in what order. Especially when it comes to the spirit and primal spells.
Was thinking for the next few levels: Flame blast, death syphon, death magic, curse of mortality, mass walkign bomb, animate dead...
For specs, in origins i may pursure blood mage, as it involves life transfer, and has it's evil reputation, yet necromancy isnt mentioned at all in ferelden, though in many other games and D&D stories, necromancy is shown as evil and in some cases forbidden practice (oblivion and two worlds as examples) - tho why the templars/chantry do not even think about necromancy i find weird (hence i think they are all idiots - especially the templars) For second spec, it is a little harder to see what will work best - maybe shapeshifter or spirit healer, but with healer, it's more akward with blood magic, making it a little bit akward.
For the skills i was thinking poison making as one, especially if im going to contine using daggers/bows so i can
make potent posions for effective removal of problem enemies... yet when it comes to attack rating, it's hard to tell with mages, so im hoping high dexterity counts towards daggers and bows, and so im not wasting my level up points.
And just to keep this all spooky and undead - a picture of a necromancer, mwahaha!

Modifié par Biotic_Warlock, 24 avril 2011 - 08:07 .





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