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NWN2 Simple Questions - Healing spells after a fight is done?


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#1
KevyMT

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Greetings,

I purchased Never Winter Nights 2, and am playing the game, but I'm finding an issue that I cannot fiure out how to do it... When members of my party are wounded or injured, how do I use my Cleric to cast a Heal spell on the wounded?  Why is it so difficult to cast a spell to heal wounds?  My Cleric is level 4, and has most of the cure wound spells, but I am unable to figure out how to cast the cure wounds spells after the battle is done.  Is this possible to do at all?  If not, then why?  who is the brainchild who decided to make the game this way?

I ask that people send their replies in simple language, preferrably EnglishImage IPB

#2
I_Raps

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The easiest way is with the FastCasting popup. Select your cleric, type F and the popup should pop up. You can then click on the cure spell, then click on the target. If you haven't memorized any spells, nothing will appear. You DID memorize spells, didn't you? Also, assuming you're a Good cleric, you can convert any of your memorized spells to a cure wounds of the same level. Near the top right of that F popup you should see a little icon which switches the spells to cures when you click on it. You can also drag these icons to your quickbars for easy reference, though I've found it better to use the FastCasting.

#3
KevyMT

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Thank you I_Raps! As I'm sure you've already guessed, I'm fairly new at Never Winter Nights 2, but I am an old AD&D plauyer/fan so I know how clerics work as well as wizards and other magic users. I have memorized my spells, and currently have only 1 spell listed in my Fastcasting table... not sure why only 1 is shown, I might be doing something wrong , I will look through the manual again and see if I missed anything, I thank you for the advice and help you've given.

#4
kevL

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sounds like you need a rest ( R key )

here's a tip with Good/Neutral Clerics: once you get your FastCast table working as you like it, you never need to memorize ordinary Cure Wounds spells. Instead, use the Spontaneous Conversion toggle, like I_Raps mentions, so then you can fill the spellBook with a variety of other spells, and convert them to Cures only when needed. (The Heal spell, which you'll get after several more levels, does not SC) ..

#5
Kaldor Silverwand

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I tend to use healing kits more than healing spells. Use of a healing kit requires that you expend at least one point in the Heal skill, but the more points you put into heal the more healing the kits will do. Unlike spells anyone can use them as long as they have at least one Heal skill point.

If you drag spells to the toolbar to cast them them you need to be careful about targeting before casting. If you click on a cure spell in the toolbar it will be cast on the current target, regardless of whether or not they require healing. Make sure you right click on the portrait of the person you want to heal first to make them the target, and then click on the spell icon in the toolbar. For some reason healing kits do not work this way, for them you can click on the healing kit and then click on the target (which makes more sense to me).

One possibility for why your cleric has no spells after battle is that the AI could be set to have him/her automatically cast spells during the battle. Pull up his/hr character screen and make sure that he/she is no set to automatically cast spells.

Regards

#6
Arkalezth

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You don't need to invest any ranks into Heal to use healing kits. They'll be better if you do, but that's all.

In addition to what kevL said, spontaneous conversion is good if you're controlling your Cleric, but in my experience, AI-controlled Clerics won't use that feature, so if you aren't going to manually control your healer, make sure to memorize some healing spells.

#7
Clyordes

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Welcome to our world :-)
Yet another thing to definitely check is the cleric's spellcasting behaviour on the Character Sheet (the C key) - make sure its not set to "Overkill", or they'll be using up all their spells on the tiniest scratches.
And if the idea of hitting the 25+hrs of the Original Campaign is a little daunting, you could have a practice on something a little shorter to get to grips with the system before you embark on any epics. Have a trawl around the neverwinter vault & see what you can find that suits your style - there are hundreds of adventures of all kinds there. If you don't know where they are, just click on one of the links in my sig for humble examples (shameless plug, I know!).

Cly.

#8
Kaldor Silverwand

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Arkalezth wrote...

You don't need to invest any ranks into Heal to use healing kits. They'll be better if you do, but that's all.


I could have sworn I would get an error message saying the character has no skill in that case. I must have been remembering something else I guess.

Healing kits are also useful to cure dying clerics, since they cannot cast healing spells or drink potions when they are unconscious.

I've read that kits also cure disease and poison, whereas healing spells do not, but I haven't confirmed that myself.

Regards

#9
kevL

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Kaldor Silverwand wrote...

If you click on a cure spell in the toolbar it will be cast on the current target, regardless of whether or not they require healing. Make sure you right click on the portrait of the person you want to heal first to make them the target, and then click on the spell icon in the toolbar.

in my GameOptions>Interface panel there's a toggle, Automatically Run Action on Current Target or something like that.

mine is unchecked, 'cause i really don't like spells going off automagically. (not sure if this pertains to the hotbar, tho)


I've read that kits also cure disease and poison, whereas healing spells do not, but I haven't confirmed that myself.

i'm really sure they do - that's where the DC and a high Skill factors in :)


ps. good point, Ark, i never thought of that ..

Modifié par kevL, 25 avril 2011 - 07:57 .


#10
Arkalezth

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I'll test about healing kits when I can, but I don't remember getting that message.

kevL wrote...

in my GameOptions>Interface panel there's a toggle, Automatically Run Action on Current Target or something like that.

mine is unchecked, 'cause i really don't like spells going off automagically. (not sure if this pertains to the hotbar, tho)

But that has nothing to do with spells. It's the equivalent to left-click on your target:

On enemies, attack. For example, I have assigned that action to the Q key, and nearest enemy to E. So I can auto-attack enemies typing E (target), then Q (attack).

On friendly/neutral NPCs, the default action is talk, on doors, use/open, etc.

I suggest to activate it, it's mainly useful for attacking enemies, it will save you a lot of clicking.

Modifié par Arkalezth, 25 avril 2011 - 08:38 .


#11
Arkalezth

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Tested, no need to invest at all into the Heal skill to use healing kits.

#12
kevL

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hey Ark,
on my system it says "Any use of a spell, feat, or item will automatically execute against your current target if that target is valid for the action." I just tested it with spells (offensive and healing, from the FastCast and the hotbar) and healing kits, plus played around with Puppet and nonPuppet modes (a little bit) .. afaict, as advertised, mon ami

I'm sticking with slow, deliberate actions and as much mousing as possible ;)

#13
Arkalezth

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We were taking about different things. I thought you meant an option in Keymapping: Perform default action on target. That's what I was taking about.

I have the option you mentioned enabled. I can remove the target if I need to cast a spell manually (AoE spells mainly). For single target spells, I tend to target, then cast. As Kaldor said, this doesn't seem to work with healing kits, for some reason.

#14
kevL

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ah, strange tho, I specifically clicked a healing kit from the hotbar and it set itself off on my target auto .. ah well ....

#15
Arkalezth

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Hmm...I usually have Heal (the skill) in the hotbar, not a specific healing kit, maybe that's the cause. I'll check it out next time I play, but yeah, no big deal.

#16
Kaldor Silverwand

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Arkalezth wrote...

Hmm...I usually have Heal (the skill) in the hotbar, not a specific healing kit, maybe that's the cause. I'll check it out next time I play, but yeah, no big deal.


Same here. I don't bother putting the kits in the bar. I just use the heal button already there since it automatically uses a kit.

I suppose the failure message I remembered must have been from when I run out of kits. Since the kits themselves aren't in the bar you only find out you are out when it fails.

Regards

#17
KevyMT

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Wow, looks like all of you played just a few games, no?  :)

You all bring up some interesting stuff in all your posts, and I will say thanks to all of you for the information and insight (yet, I admit that I am still somewhat lost, but I have learned a few thingss about casting and I am better than a complete noob, I think! :unsure:  I will also say that there are both pluses and minuses to always ueing the healing kits instead of spells:

Pluses:
1.  Healing Kits can be used by anyone to heal either self or others.
2.  Healing Kits only take up a small portion of the almost unlimited amount of carrying space of a character.
3.  Healing Kits are fairly inexpensive to purchase.
4.  Healing Kits do not require that a cleric or druid memorize the healing spells that take up the limited space for spells that can be memorized for each outing, those spots can be used for attack or defense spells that might be very helpful in a fight.

Minuses:
1.  Healing Kits weigh almost nothing bu enough that if many are carried, they can become cumersom to the player character, thus inhibiting movement in battle.
2.  Healing Kits do take up some space in your inventory.
3.  Although they are fairly cheap, healing kits can become a little expensive for starting out.

I'm pretty sure I've summed it up pretty well here.  As you can see, the pluses are far greater than the minuses but the decision is yours as a player to choose if you want to use spells for healing or kits, these things are much more important for new characters that are still fairly low in level and experience.  I thank everyone that has already posted informing me (and maybe you the reader) of some things maybe not realized.  Image IPB

#18
Arkalezth

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I've remembered one thing. Is there any way to buy healing kits (or other items) in numbers greater than one? I mean, as with arrows, you can buy up to 99 with one click. For 99 healing kits, you need 99 clicks, and yes, I've bought 99+ of them at some point. I'd like to know if there's any fix for this, and if it doesn't exist, consider this a request.

#19
Arkalezth

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Arkalezth wrote...

Hmm...I usually have Heal (the skill) in the hotbar, not a specific healing kit, maybe that's the cause. I'll check it out next time I play, but yeah, no big deal.

I've tested it and yes, that's how it works. Healing kits are used automatically, but with the Heal skill, you need to choose a target afterwards.

#20
KevyMT

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Again, thanks to all of you (Arkalezth, Kaldor Silverwand, kevL, Clyordes and I_Rapr) for all the help you've offered! Because of your replies to my original querry, I have a little better understanding of how things work in the game, much appreciated!!

I will try out the things mentioned in this thread, thanks again people, you are all an honor to the rpg community.

#21
lofgren

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The only time I've seen healing kits in stacks of more than one is from a merchant in Crossroad Keep (about which I will offer no more details since that would be spoilers). I don't know if there is some way to make it easier in general.

#22
KevyMT

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lofgren wrote...

The only time I've seen healing kits in stacks of more than one is from a merchant in Crossroad Keep (about which I will offer no more details since that would be spoilers). I don't know if there is some way to make it easier in general.


To be honest, if there is an easier way I might use it (if I am pressed for time), but really I do not think I would use it because if I were pressed for time, why the heck would I be playing a computer game???


Yes, I do understand that some people might enjoy an easier way to purchase many health kits, or other consumables from merchants, but worry about it?  If there is a way, it would be nice to know, if not, that would be ok with me as well.  I used to be an avid AD&D person, I loved anything to do with Dungeons and Dragons and Advanced Dungeons and Dragons, I still enjoy it even 20 some years later, probably because it is a true RPG played on computers now, you rarely see the things I started out with, all the books and manuals, self-made maps, character sheets and all the tables representing treasure and such, as well as a very healthy supply of paper and pencils and the dice, I carried sort of a small fishing tackle box for all of my dice and pencils and other stuff needed for an evening of adventure with my friends.

Honestly, I do not care if there is a way to purchase more than one at a time, I can spend some time clicking to get what I want/need with no problems... just move the windows a little so you just keep your mouse in one position and click away... works for me.Image IPB

#23
Arkalezth

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This has nothing to do with roleplaying, books or maps, it's just convenience. Even if I had all the time in the world, I'd prefer clicking once rather than 99 times. If you were playing pen and paper and wanted to buy 10 healing kits, would you say:

- I want 10 healing kits.
or
- I want a healing kit.
- I want a healing kit.
...
- I want a healing kit.
10 times?

Modifié par Arkalezth, 03 mai 2011 - 12:11 .


#24
KevyMT

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You make a valid point! Yes, I would rather take 10 kits in one sitting rather than getting one at a time. My point is that right now, being new to the game and basically just starting out with limited funds, it is easier for me to simply click for one healing kit at a time, but when I get more into the game and have more funds, I will indeed like to get more than one healing kit at a time.

#25
MokahTGS

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I actually have never used healing spells...I always use a potion, kit or rest...never really needed to cast a spell to survive...of course my playtime is limited, but the SP games are so easy, I never even had a cleric with me.