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The Fundamental Problem that is constantly ignored here.


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#276
Haexpane

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Reinveil wrote...

 

Edit:  Also also, I felt DAII was WAY worse about romantic interests and "boning hawties" than ME2.  The cheesy come ons fly fast and furious, often out of nowhere with very little characterization.  Much of that dialogue is "sexually charged" in the most tawdry, juvenile way.


True, Isabela (who gave me wood no doubt) is basically a hawter, cougar version of Jack.  The "damaged" chick who acts out as a ****, only this time she is a Cougar and not a college girl.

Did Dr. Drew write this script?

#277
Lumikki

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I disagree with OP.

Based: "Why would you remove something that made the first game a hit, to add something that I might enjoy?"

Just because YOU like something and think that feature is hit (important to you), doesn't mean everyone else does like it too. My point is, if you base your option how something should be, based your own liking, then how is that right choise to everyone else? Now many could even support you, but still it's just personal taste as liking, nothing more. Point, don't expect every change allways be you liking, no game is ever perfect to everyone.

Modifié par Lumikki, 04 mai 2011 - 07:17 .


#278
Haexpane

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Karlojey wrote...

The problem why people are disappointed is that the developers said that Dragon Age 2 will still feel like Dragon Age: Origins but unfortunately it doesn't. To cite my personal examples:

1. The story was okay but I just don't feel any connections to the companions. In Origins, you get to speak with your companions and learn more about them as you travel along. In DA2, you only get to speak with your companions if they have a quest for you to do.

2. The family aspect that Bioware was selling didn't have any volume in it. Why is that? Well, something happens to one of your siblings and mother and you don't get to use the surviving sibling aas much as you wanted to because of some plot requirement. As player, I don't feel any connection to the game because I didn't really get a chance to know them for very long. In particular, when something happens to Hawke's mom, I didn't really care because we barely have any dialogue with her and if ever we do, all we talk about is her regret over the dead sibling.

3. Re-used environments - 'nuff said.

EDIT: Removed spoilers.

The game did some things right like the sustainables (rock armor in particular) but other than that, it really feels lacking.


Yes! BARELY being able to use the Bethany character ruined act 2 for me.  I hate the character tease, I spend time levleing up a companion, I'd like to use them if that's ok w/ Bioware.

#279
Haexpane

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SilentK wrote...
 but I like the talent-trees better this way. That it isn't just linear.


The talent trees are linear, they just don't have a linear graphic. You can pick X< but only if you spent 2,3 points etc... 

It's not that different from DAO or FF12

#280
Haexpane

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Simiancustard wrote...

What really irks me, (and barely) beyond the ninja spawns or the enemies that materialise out of roofs, or the rampant copy and pasting of caves, interiors etc. or how cheaply-made DA2 feels, is how utterly DEAD Kirkwall felt.

I'm currently playing Two Worlds 2. Granted, the first one was notoriously silly with its ham dialogue, and the second one also received mixed reviews, but when you enter a village or even a city, it's packed with people. There are folks walking around, beggars begging, shopkeepers and even guardsmen patrolling. It's alive, and if you run into them or push them out of the way, they curse at you and your bandit level rises slightly. If you do it enough times, the guards give you a talking to. I'm not saying Two Worlds 2 is a brilliant RPG, on the contrary it has its faults, but comparing it to DA2 makes for a sad realisation.

I sincerely hope that Bioware returns to making exemplary RPGs, and if they are going to make Action Adventure games than I hope they be honest about it, and call their games such.


Quite right!  Two Worlds is extremely unbalanced and annoying in combat, but when I get to a city or town, I want to see what's going on, it "feels" lively.

Kirkwall feels like a map, and I just stare at the mini map and run to the glowing arrow.  Nothing else in the city matters, ever.  It's completely dead.

#281
Haexpane

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Riloux wrote...

Origins was a fantastic, old school style RPG with complex characters, varied environments, an excellent story, and combat reminiscent of Baldur's Gate. Expecting more of this in a sequel is completely fair and logical.

Instead, what they decide to deliver is a watered-down JRPG, action/hack and slash game with a confusing story, unmemorable characters, recycled, dull environments, and repetitive combat and they're somehow surprised that their fanbase feels betrayed and angry? Let's look up arrogance in the dictionary. What a lovely photo of Gaider and Laidlaw.

We really have no one to blame but the lovely folks at EA and they couldn't care less.


I feel bad for agreeing with you.  I don't want this to be true, but I can't say it isn't.

#282
Haexpane

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Cochy wrote...

Getting back to what the OP was saying. I think this tidbit from Wikipedia entry for DA2 says it all:

"During the pre-development of the game, Brent Knowles, a veteran lead designer who had been with Bioware for a decade and the central figurehead behind Dragon Age: Origins, decided to resign during the designing process of Dragon Age 2 and eventually left the company, stating “I’m not the same person I was when I started, and BioWare isn’t the same company.”[11] He later went on to clarify his decision to leave, elaborating "I never thought Dragon Age 2 would be a terrible game. It was just that a highly cinematic, action-leaning RPG wasn’t what I wanted to work on. That is all."[12] After playing the game's demo, he praised how polished and immersive it was, but mentioned that its combat had identity issues and did not seem to fit properly into either the action or RPG genre. In an overall assessment he felt that it was a strong title, especially considering the short development cycle, and called the demo "promising", though the amount of changes from the first title in the series seemed excessive to him, citing gameplay issues and the lack of ability to play as another race than human.[13]"

I guess Bioware isn't the same dev we all loved. What a shame it would be to ruin some of the best original content (Dragon Age) I've seen in a long time.


Wow that reall does sum it up nicely.

I played like 2 hours of DA2 last night, my first 30 minutes were running back and forth and LOADING PLEASE WAIT screens while doing some lame Talky Talky quest.

By the time I even got to some combat, I was fighting ninjas again, then spiders spawned out of the sky.

20 minutes of that and I was half asleep.

I want a RPG VIDEOGAME not an RPG "choose your own adventure" book written for 9 year olds.

#283
Cochy

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Haexpane wrote...

Wow that reall does sum it up nicely.

I played like 2 hours of DA2 last night, my first 30 minutes were running back and forth and LOADING PLEASE WAIT screens while doing some lame Talky Talky quest.

By the time I even got to some combat, I was fighting ninjas again, then spiders spawned out of the sky.

20 minutes of that and I was half asleep.

I want a RPG VIDEOGAME not an RPG "choose your own adventure" book written for 9 year olds.


It does really sum it up.  I remember prior to DA:O, Bioware was praising the title as the "spiritual successor to Baldur's Gate 2".  Pretty lofty claims that even I was doubtful of, but in the end I think they acheived that title as successor. 

The point is, before DA:O Bioware was trying to cator to the hardcore RPG fan (which most people on this forum are and I'd venture to say that most DA customers are) when making a comment like that.  The result was DA:O, a game that won multiple gaming awards, sold extremely well and garnered very high praise from gamers all over.

So my question to Bioware is why now spit in the face of those who you catored to only a few years ago by moving Dragon Age away from a Baldur's Gate successor to a Mass Effect clone??  Especially since the first title was critically acclaimed and sucessful. 

The point has been made that they want to reach a higher audience.  They must think that because ME2 sold better then every game must now be a ME clone.  We can only blame EA for this.  Laidlaw has said that it is unlikely that future DA games will move back to hard core RPG such as DA:O.  A comment which is so sad considering Bioware was built on those kind of titles and just recently tried to reach again for the pinnacle of the genre by creating a successor to BG2.

In summary, unless someone from Bioware can say otherwise, I think it may be time to say that the Bioware of old is dead and that EA killed them.

Modifié par Cochy, 04 mai 2011 - 07:58 .