Haexpane wrote...
Wow that reall does sum it up nicely.
I played like 2 hours of DA2 last night, my first 30 minutes were running back and forth and LOADING PLEASE WAIT screens while doing some lame Talky Talky quest.
By the time I even got to some combat, I was fighting ninjas again, then spiders spawned out of the sky.
20 minutes of that and I was half asleep.
I want a RPG VIDEOGAME not an RPG "choose your own adventure" book written for 9 year olds.
It does really sum it up. I remember prior to DA:O, Bioware was praising the title as the "spiritual successor to Baldur's Gate 2". Pretty lofty claims that even I was doubtful of, but in the end I think they acheived that title as successor.
The point is, before DA:O Bioware was trying to cator to the hardcore RPG fan (which most people on this forum are and I'd venture to say that most DA customers are) when making a comment like that. The result was DA:O, a game that won multiple gaming awards, sold extremely well and garnered very high praise from gamers all over.
So my question to Bioware is why now spit in the face of those who you catored to only a few years ago by moving Dragon Age away from a Baldur's Gate successor to a Mass Effect clone?? Especially since the first title was critically acclaimed and sucessful.
The point has been made that they want to reach a higher audience. They must think that because ME2 sold better then every game must now be a ME clone. We can only blame EA for this. Laidlaw has said that it is unlikely that future DA games will move back to hard core RPG such as DA:O. A comment which is so sad considering Bioware was built on those kind of titles and just recently tried to reach again for the pinnacle of the genre by creating a successor to BG2.
In summary, unless someone from Bioware can say otherwise, I think it may be time to say that the Bioware of old is dead and that EA killed them.
Modifié par Cochy, 04 mai 2011 - 07:58 .