88mphSlayer wrote...
no you're right
as much as i enjoyed DA2 for what it was, it wasn't a sequel
more like a spin-off
I haven't had a chance to play it much but so far I feel the same.
88mphSlayer wrote...
no you're right
as much as i enjoyed DA2 for what it was, it wasn't a sequel
more like a spin-off
Do you expect Final Fantasy XII to be the same as Final Fantasy 1?Saintthanksgiving wrote...
I would like to know what I should have expected when I bought a game with a "2" at the end of the title.
Saintthanksgiving wrote...
What I am saying is, if the addition of voice acting to the player character meant the complete elimination of an entire portion of the game (ie. unique origin storylines, deeper roleplaying expierience, a personal investment in the character, REPLAYABILITY)
WShy does it have to be a result of a complaint. DA2 is a more personal focussed story and thus fits into a smaller environment. They didn't implement this aspect well enough but teh idea is sound.Saintthanksgiving wrote...
Shrinking of the game world into 5 "encounter environments" is another bizarre turn of events. Was someone complainging that they had to travel too much?
But they didn't remove the ability. Could a warrior use a mages staff in DAO?Saintthanksgiving wrote...
The removal of the inventory items is where the real mystery is for me, mainly because the inventory wasnt really removed. Character customization and loot have been mainstays of the fantasy rpg genre since its inception. Dumping that feature for no apparent reason is bizarre enough, but to remove the ability to use Loot while keeping the requirement to collect loot is just dumb.
Guest_Alistairlover94_*
Morroian wrote...
Do you expect Final Fantasy XII to be the same as Final Fantasy 1?Saintthanksgiving wrote...
I would like to know what I should have expected when I bought a game with a "2" at the end of the title.Saintthanksgiving wrote...
What I am saying is, if the addition of voice acting to the player character meant the complete elimination of an entire portion of the game (ie. unique origin storylines, deeper roleplaying expierience, a personal investment in the character, REPLAYABILITY)
The addition of the VO gave me a deeper role playing experience, its not some universal truth that it doesn't.WShy does it have to be a result of a complaint. DA2 is a more personal focussed story and thus fits into a smaller environment. They didn't implement this aspect well enough but teh idea is sound.Saintthanksgiving wrote...
Shrinking of the game world into 5 "encounter environments" is another bizarre turn of events. Was someone complainging that they had to travel too much?But they didn't remove the ability. Could a warrior use a mages staff in DAO?Saintthanksgiving wrote...
The removal of the inventory items is where the real mystery is for me, mainly because the inventory wasnt really removed. Character customization and loot have been mainstays of the fantasy rpg genre since its inception. Dumping that feature for no apparent reason is bizarre enough, but to remove the ability to use Loot while keeping the requirement to collect loot is just dumb.
ozonemania wrote...
In defense of Bioware, I'll put this to you...
Bioware needs to aim for new player sales, not to people already 'loyal' to the franchise. The only way they can grow their fan base is by reaching the new customer. That means a whole lot of things, but namely it has to be accessible, something you can jump into and get into the thick of things in less than an hour or two. It also has to take advantage of current technologies and trends in gaming design to be seen as relevant.
New customers are paramount -- I'm not saying that existing fans are not important -- on the contrary. But for growth, as a strategy they would need to please existing customers enough to get a seal of approval, but really be aiming for new customers.
With the ever accelerating lead times and time-pressure on new game development and releases, there is a limit on how much resources they can put into a game for release in balance with a game's shelf life. Of course we all say we don't mind if BW takes longer to put out a better product, but why spend 3 to 4 years developing a game that has a shelf life of 6 months, when a 1 to 2 year time frame yields the same shelf life? This is part of the reason why I see the DLC model as the most viable method of delivery of new content.
Most of you probably don't realize that when DAO came out, there were just as many gripes about that release as this one. Many new players failed to get hooked and didn't become a 'fan'. Two years later, DAO and expansions/mods have made the game much more than what it was at the beginning. You are viewing DA2 through a lens of long-term play and exposure to DAO. Most players don't, and I think evaluating DA2 on it's own, outside of that scrutiny, the game holds it own very well.
That you are here, 2 years later, still talking about DAO means you are among a very small minority of all people. I am quite sure that BW looked at all the barriers that prevented ppl from becoming a loyal DAO fan, and DA2 certainly addressed many if not all of them.
I think it's also fair to say that as fans, we wouldn't be complaining if we didnt' care. The overwhelming majority of people here seem to have good intentions, although there are some that take pleasure in being a troll.
Anyway, I say this as a balance... I am not a BW employee or anything but I can appreciate the challenges that this game has in relation to its fan base.
Dragoonlordz wrote...
Elhanan wrote...
I am uncertain as to what I would call the primary issue, but would have to sy that this is not it, Change will occur, or the game becomes stagnant.
It is the fiddling and changing that breaks things and not the leaving it alone. The fear mongering 'the end is nigh' approach of 'stagnation' is nothing more than a fallacy. Change should only occur after such stagnation, not in fear of it. The fans asked for changes after DAO, small things akin to improvement through baby steps and not wide sweeping changes.
erynnar wrote...
Dragoonlordz wrote...
Elhanan wrote...
I am uncertain as to what I would call the primary issue, but would have to sy that this is not it, Change will occur, or the game becomes stagnant.
It is the fiddling and changing that breaks things and not the leaving it alone. The fear mongering 'the end is nigh' approach of 'stagnation' is nothing more than a fallacy. Change should only occur after such stagnation, not in fear of it. The fans asked for changes after DAO, small things akin to improvement through baby steps and not wide sweeping changes.
This^. I am so sick of being labled the "afraid of change-PC elitist." I was expecting baby steps too. What I got was...
SilentK wrote...
Hmm.. yeah... one way for friendship, one way for we don't agree but I still respect you and then one way for down right hate. That could be really interesting =) and I'm right there with you on not having the faintest idea how to implement it =)
Guest_Guest12345_*
Modifié par scyphozoa, 25 avril 2011 - 03:22 .
How I wish some of you would stop acting as if retrofitting Mass Effect into Dragon Age was this experimental and artistic voyage of unequaled proportions. It was just an attempt from BioWare to appeal to a broader audience by dumbing the formula down. An attempt which failed miserably. What worked for Mass Effect 2 did not work for Dragon Age II.scyphozoa wrote...
DA2 was incredibly experimental, and there is nothing wrong with that.
Modifié par Marionetten, 25 avril 2011 - 03:25 .
Guest_Guest12345_*
Modifié par Kilshrek, 25 avril 2011 - 03:30 .
About as accurate as pointless buzzwords such as experimental, innovative or artistic.scyphozoa wrote...
ooh, blanket statement generalizations, those are always accurate!