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Who's the (hardest) Boss? opinions wanted


4 réponses à ce sujet

#1
howard6039

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Its not Tony Danza.  I had the hardest time with that huge spider in the end of the Justice quest and the High Dragon. Not really a boss but i had THE HARDEST time killing all the monsters in the "recently opened passage" in the forbidden knowledge quest (Xebenkeck was pretty dang tough as well).  This was on hard difficulty if it makes any difference to ya. Thanx for reading and giving yer opinions

#2
Luke Barrett

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Not that it's necessarily the hardest fight but I always get rage-faced when I'm doing the Secret Rendezvous quest in Docks Night in Act 1. For whatever reason the way I build my characters I dont have trouble with the Brekker fight but this one always gives me issues this early (even though its essentially the same type of fight)

#3
Luke Barrett

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mr_afk wrote...
The hardest fight imo would probably be xebenkeck - I never figured out a way to stay in the room with a fully glass cannon party for my spirit-mage playthrough (no cold spells) as the rage demons were impossible to kill and could one-shot almost any party member...Of course if you leave the room it becomes one of the easiest fights..


Agreed. I'm trying to push an initiative of locking down excessive kiting in boss fights going forward. Basically I want all our important boss fights (especially those side ones) to require you to fully plan your party ahead of time and have 0 chance of cheesing it out by kiting adds 4 rooms away.

Modifié par Luke Barrett, 25 mai 2011 - 07:23 .


#4
Luke Barrett

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ishmaeltheforsaken wrote...

"Planning your party ahead of time" is all well and good, but there needs to be in-game information to support it.

At the risk of sounding like Sylvius the Mad, no encounter should require meta-gaming to defeat, regardless of difficulty. That's bad design.


I actually disagree quite a bit. The in-game information is provided when you find the boss and get facerolled by it; you adapt and try again with a well thought out strategy based on what you learned. Aside from that you've got the tell-tale signs such as fire resist for dragons, disables for mages, spirit resist whenever dealing with ANY type of demons/blood mages.

Now, crit path bosses obviously shouldn't require you to completely reinvent the wheel but those optional bosses, such as Xeben or the Arwegian bosses are not mandatory and thus can have the difficulty heavily increased. They are also usually in a side area which allows you to easily go back and reset your party (unlike core bosses which are dug way deeper in to a dungeon or other such areas usually.

I would like to stress that this is specific to Nightmare play, lower difficulties than this are a separate issue (and obviously everything is balanced for Normal)

#5
Luke Barrett

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Also, every encounter in the game is doable without resists on Nightmare - I just wouldn't recommend trying unless you're a masochist like me :blink:

Modifié par Luke Barrett, 25 mai 2011 - 08:34 .